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Old January 9, 2017, 14:51   #11
Derakon
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Quote:
Originally Posted by Gothmog View Post
I do not get how the tval and sval functions and how I should chamge it
tval is "type" and sval is "subtype"; together they identify the specific item like Dagger, Lembas, etc. Examples of types are edged weapons, food, staves (they generally correspond to a graphic).
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Old January 12, 2017, 17:10   #12
Gothmog
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I want to put a sword (that I added) that is an artefact in my start inventory to make sure it is the way I want it, but I keep getting an ordinary mithril sword, why?
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Old January 12, 2017, 21:56   #13
Pete Mack
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No idea. Try using debug option "easy knowledge" instead. It should show up in "artifact knowledge"
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Old January 12, 2017, 23:14   #14
Nick
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Quote:
Originally Posted by Gothmog View Post
I want to put a sword (that I added) that is an artefact in my start inventory to make sure it is the way I want it, but I keep getting an ordinary mithril sword, why?
My guess is that the code that makes the player starting inventory just grabs the base item, and has no capacity for adding the artifact information.
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