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Old January 20, 2017, 23:19   #11
Grotug
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DL1, pick up Narthanc. A few turns later on DL3 I pick up a rod of stair detection. Stairs come fast and furious and at 1800 turns I put on an amulet of ESP on DL12 (8 treasure feeling).

It's pretty remarkable since I was not at all exploring levels, and just beelining as fast as I could to the first available stairs.
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Old January 20, 2017, 23:40   #12
Grotug
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I guess I dove too fast and got super unlucky. Started in a giant room full of air hounds. Had just picked up Wormtongue boots, too. Oh well.

I thought hound pack sizes had been reduced? There were 21 hounds that I could detect with ESP when I died.
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Old January 21, 2017, 00:37   #13
Pete Mack
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No _Teleportation? That's pretty much a necessity by 1800'. Or if you're using connected stairs, run right back up. Surrounded by hounds on level entry is a classic death, anyway.
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Old January 21, 2017, 00:58   #14
Grotug
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No I didn't really have anything since I was literally taking every stair as soon as I found it using the rod of stair location. haha.
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Old January 25, 2017, 03:17   #15
Grotug
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How often do you teleport into (or start in) a room with very good objects for your depth? It always feels so improbably lucky when it happens. But I guess since I play this game so much it's bound to happen from time to time. But it happens more often than teleporting into/starting in a room full of killer hounds.

Some memorable things that were in the room I started the level on or I teleported away from danger into was an amulet of trickery (DL70something), a shield of Thorin (DL 50something, but I was diving very fast since I put the game at a 5 level skip so it was by far the best object I had found) and just now 2 !DEX on DL30 with a 3 level skip in the game settings (7800 turns so far). Still no FrAct tho.

In other news I found a crown of the magi (full basic resits and telepathy on DL25 in one of my 5-level skip games and then stupidly tried to take on an Ogre Cheiftain or some "moves quickly" ogre and died. Sad times. But the more I play the less I mind dying, even when I have great early gear like that!

Swapping out the other ring of damage my dam output is now 138! wow. Will be really careful not to lose this ring since I will likely be using it in the very end (if I can last that long of course; lately I've been dying a lot).

Hello, I just picked up a ring of damage (+0,+15) on DL33. It's a 9-8 level, and I was gonna take the earliest exit I saw (a trap door near the start) but my rod of treasure detection showed some nearby objects so figured I'd risk checking it out since I haven't much to lose (I'm still wielding a basic whip I found early on (+1, +5) haha but an earlier (+6) ring of damage and gloves of slaying had my average output at 75dam/round . If I survive the next few turns I will take that trap door!

Last edited by Grotug; January 25, 2017 at 03:37.
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Old January 26, 2017, 01:50   #16
Grotug
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I'm about to leave DL87 at 18,433 turns. Since I have forced descent on and skipping 3 dungeon levels every time I descend I have pretty much no chance of winning, but it's still fun. If I can pick up a couple of wands/rods of TO I will have a chance, but the one wand I picked up the entire game got destroyed upon trying to ?recharge. I have no telepathy, one rod of Detection I bought in the BM and am still wielding Forasgil. But I did find a rod of speed, 3 staves of speed and another ring of damage good for +14 dam and gloves of Theivery along the way. I used a ?Destruction to remove Ungoliant who was near a Topaz ring which I was hopeful was going to be a ring of speed. Counting 15 squares worked, Ungoliant got removed from the level and I easily navigated the rubble to collect the ring of speed <+9> two squares away from where she was.

If I read a ?RoP in a hallway to prevent a monster form pursuing me and then he is out of line of sight but still trying to get passed the RoP to get to me, will he have a chance to break the rune while he is offscreen?

Code:
  [Angband 4.0.5 Character Dump]

 Name   Gamling      Age            102          Self  RB  CB  EB   Best
 Race   High-Elf     Height        6'7"   Str:  18/73  +1  +3  +0 18/113  18/93
 Class  Warrior      Weight    12st 7lb   INT:     10  +3  -2  +1     12
 Title  Commando     Turns used:          WIS:     12  -1  -2  +0      9
 HP     253/313      Game        176150   DEX:  18/83  +3  +2  +3 18/163
 SP     0/0          Standard     18433   CON:     11  +1  +2  +0     14
                     Resting        224

 Level                 31    Armor      [61,+77]    Saving Throw     70%
 Cur Exp           297301                           Stealth    Very Good
 Max Exp           324006    Melee       1d6,+42    Disarming        65%
 Adv Exp           300000    To-hit       73,+32    Magic Devices     60
                             Blows      5.8/turn    Perception   1 in 19
 Gold               47795                           Searching        32%
 Burden          156.7 lb    Shoot to-dam    +16    Infravision    40 ft
 Overweight      -23.2 lb    To-hit       73,+32    Speed              9
 Max Depth    4350' (L87)    Shots        1/turn

 You are one of several children of a Noldorin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:......+...... Nexus:...........+.
rElec:......+...... Nethr:.............
rFire:......+...... Chaos:.............
rCold:+.....+...... Disen:.............
rPois:............. pFear:............+
rLite:+...........+ pBlnd:.............
rDark:............. pConf:.......+.....
Sound:......+...... pStun:.............
Shard:............. HLife:.............

Regen:....+........ Stea.:......++.....
  ESP:............. Sear.:..........+..
Invis:............+ Infra:............+
FrAct:..........+.. Tunn.:.............
Feath:..........++. Speed:...+........!
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:+....+.......


  [Character Equipment]

a) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
     Found lying on the floor at 2100 feet (level 42)
     
     Slays animals.
     Branded with cold.
     Provides resistance to frost, light.
     Cannot be harmed by acid.
     Radius 1 light.
     
     Combat info:
     5.8 blows/round.
     With +0 STR and +2 DEX you would get 6.0 blows
     Average damage/round: 317.5 vs. creatures not resistant to cold,
     296.3 vs. animals, and 274.5 vs. others.
     
b) a Light Crossbow of Power (x3) (+12,+16)
     Dropped by an Ancient black dragon at 4200 feet (level 84)
     
c) a Ring of Damage (+0,+15) {!d!v!k!t}
     Found lying on the floor at 1650 feet (level 33)
     
d) a Ring of Speed <+9>
     Found lying on the floor at 4350 feet (level 87)
     
     +9 speed.
     
e) an Amulet of Regeneration
     Found lying on the floor at 1500 feet (level 30)
     
     Speeds regeneration.  
     
f) the Phial of Galadriel <+3>
     Dropped by Ulfast, Son of Ulfang at 1350 feet (level 27)
     
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 31 to 58 turns to recharge at your current speed.
     Your chance of success is 94.2%
     
g) Augmented Chain Mail of Elvenkind (-2) [42,+12] <+1>
     Found lying on the floor of a labyrinth at 2400 feet (level 48)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, frost, sound.
     Cannot be harmed by acid.
     
h) an Ethereal Cloak of the Magi [0,+26] <+1, +3>
     Dropped by a Balance drake at 2250 feet (level 45)
     
     +1 intelligence.
     +3 stealth.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     Sustains intelligence.
     
i) a Leather Shield [8,+1]
     Bought from a store
     
j) an Iron Helm [7,+4]
     Dropped by a Mature white dragon at 2850 feet (level 57)
     
k) a Set of Alchemist's Gloves of Thievery (+7,+3) [0,+8] <+3>
     Dropped by Lorgan, Chief of the Easterlings at 2850 feet (level
     57)
     
     +3 dexterity.
     +3 searching skill.
     Cannot be harmed by acid, fire.
     Feather Falling.  Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Stability [4,+15]
     Bought from a store
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Feather Falling.  
     




  [Character Inventory]

a) 11 Potions of Cure Light Wounds
b) 17 Potions of Cure Critical Wounds
c) 2 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) 4 Potions of Restore Life Levels
e) a Potion of Enlightenment
f) 6 Scrolls of Phase Door
g) a Scroll of Teleportation {!*}
h) 4 Scrolls of Word of Recall {!*}
i) 2 Scrolls of Recharging
j) a Scroll of Rune of Protection
k) 3 Scrolls of *Destruction* {!*}
l) 3 Rods of Trap Location {@3}
m) a Rod of Detection
     Cannot be harmed by lightning.
     
n) a Rod of Speed (charging)
     Cannot be harmed by lightning.
     
o) 3 Wands of Stone to Mud (3 charges)
p) a Wand of Dragon's Flame (4 charges)
     Cannot be harmed by lightning.
     
q) 2 Staves of Teleportation (9 charges) {!u}
r) 3 Staves of Speed (11 charges)
s) 2 Staves of Identify (4 charges)
t) a Ring of Resist Poison
     Dropped by a Dreadmaster at 2850 feet (level 57)
     
     Provides resistance to poison gas.
     
u) a Ring of Damage (+0,+14) {!d!v!k}
     Found lying on the floor at 4200 feet (level 84)
     




  [Character Quiver]

0) 20 Bolts (1d5) (+1,+4)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 70.3.
     25% chance of breaking upon contact.
     
1) 14 Bolts (1d5) (+5,+4)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 71.
     25% chance of breaking upon contact.
     
2) 26 Bolts (1d5) {magical}
     You do not know the full extent of this item's powers.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 58.1.
     25% chance of breaking upon contact.
     
3) 19 Rounded Pebbles of Wounding (1d2) (+18,+17)


  [Home Inventory]

a) a Mushroom of Vigor
b) 13 Potions of Cure Light Wounds
c) 10 Potions of Cure Critical Wounds
d) 7 Potions of Speed
e) a Potion of Heroism
f) 14 Scrolls of Recharging
g) a Rod of Fire Bolts {@1}
h) 3 Rods of Light
i) 2 Staves of Mapping (11 charges)
j) 2 Staves of Teleportation (9 charges) {!u}
k) 2 Staves of Identify (11 charges)
l) a Ring of Strength <+3>
     Found lying on the floor at 1800 feet (level 36)
     
     +3 strength.
     Sustains strength.
     
m) a Ring of Damage (+0,+6)
     Dropped by an Ogre at 1500 feet (level 30)
     
n) a Ring of Free Action
     Dropped by a Fire giant at 1800 feet (level 36)
     
     Prevents paralysis.  
     
o) an Amulet of Resist Lightning
     Provides resistance to lightning.
     
p) a Hard Leather Cap of Regeneration [2,+0]
     Bought from a store
     
     Speeds regeneration.  
     
q) a Set of Gauntlets of Slaying (+5,+5) [3,+5]
     Bought from a store
     
r) a Set of Caestus of Power (+5,+4) [5,+9] <+4>
     Found lying on the floor at 3600 feet (level 72)
     
     +4 strength.
     
s) a Pair of Leather Sandals of Stealth [1,+1] <+1>
     Found lying on the floor of a labyrinth at 1350 feet (level 27)
     
     +1 stealth.
     
t) a Short Bow of Power (x2) (+7,+15)
     Found under some rubble at 900 feet (level 18)
     
u) 16 Bolts (1d5) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 58.1.
     25% chance of breaking upon contact.
     
v) 7 Arrows (1d4) (+0,+0)
w) 4 Rounded Pebbles (1d2) (+0,+0)
x) 18 Rounded Pebbles (1d2) {excellent}
     You do not know the full extent of this item's powers.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       150    300'  Reached level 2
       150    300'  Reached level 3
       295    450'  Reached level 4
       717    450'  Reached level 5
       719    450'  Reached level 6
       724    450'  Reached level 7
       759    450'  Reached level 8
       779    450'  Reached level 9
       797    450'  Reached level 10
       943    450'  Reached level 11
      1244    600'  Reached level 12
      2384    750'  Reached level 13
      2433    900'  Reached level 14
      2813    900'  Reached level 15
      2900    900'  Killed Fang, Farmer Maggot's dog
      3154   1050'  Reached level 16
      3930   1050'  Reached level 17
      4310      0'  Killed Farmer Maggot
      4814   1200'  Reached level 18
      5405   1200'  Killed Wormtongue, Agent of Saruman
      5521   1200'  Reached level 19
      6203   1350'  Killed Ulfast, Son of Ulfang
      6203   1350'  Reached level 20
      6205   1350'  Found the Phial of Galadriel
      6255   1350'  Reached level 20
      6733   1500'  Reached level 21
      7099   1500'  Killed Sangahyando of Umbar
      7243   1500'  Killed Angamaitė of Umbar
      7434   1500'  Reached level 22
      7634   1500'  Reached level 22
      8406   1800'  Reached level 23
      8476   1800'  Killed Gorbag, the Orc Captain
      8575   1800'  Reached level 24
      8640   1800'  Reached level 25
      8686   1800'  Reached level 26
      9805   1800'  Reached level 27
     11489   2100'  Reached level 27
     11520   2100'  Found the Rapier 'Forasgil'
     12190   2250'  Reached level 27
     12862   2250'  Reached level 28
     13966   2700'  Killed Lugdush, the Uruk
     13977   2700'  Killed Uglśk, the Uruk
     14960   2850'  Killed Lorgan, Chief of the Easterlings
     14984   2850'  Reached level 29
     15298   2850'  Killed Ren the Unclean
     15645   2850'  Killed Bullroarer the Hobbit
     15647   2850'  Killed Grishnįkh, the Hill Orc
     16044   3750'  Reached level 30
     16967   4200'  Killed Bolg, Son of Azog
     17106   4200'  Reached level 31
     17586   4350'  Reached level 32


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : yes (birth_force_descend)
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Old January 26, 2017, 02:41   #17
Pete Mack
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Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,317
Donated: $40
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@grotug: yes. Pathfinding works through rune of protection.
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Old January 26, 2017, 04:18   #18
Grotug
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Posts: 643
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Cool, thanks.

Well, starting room on DL90 had cap of Telepathy. Now just need some TOs and maybe I have an outside chance. I used my second !Enlightenment and there is a small vault with balance dragon armor, which is very useful since I just bought a shield of resistance in the armory. The Balance armor would take care of most of the important higher resists. I'm hoping the unID'd amulet is Trickery. Of course I have no way of dealing with what's inside the vault, protecting the goods.

And some things breathed on me and I died.
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Old January 26, 2017, 06:33   #19
Pete Mack
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Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,317
Donated: $40
Pete Mack is on a distinguished road
For extreme diving, you pretty much need to go with 17/16/16 stats, especially with a low-stealth warrior. It takes too long to get survivable HP elsewise.
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Old January 26, 2017, 07:40   #20
Grotug
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Okay, good point. Yeah, I died by a Winged Horror and something else of similar danger level. Pretty pathetic!
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