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#41 |
Rookie
Join Date: Dec 2016
Posts: 10
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If a Skillmaster is taking points in Health, does it matter when they take the points? For example, if I take a point at level 20, will I get the same amount of bonus by level 50 as if I took a point at level 1? I am thinking about maxing it out, but I won't have points until levels 40, 45, and 50.
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#42 | |
Apprentice
Join Date: Dec 2008
Location: Suffocating in the Void
Posts: 85
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Quote:
class_ptr->stats[A_CON] += pts; // so just bonus con class_ptr->life += 4*pts; // so just bonus to life rating class_ptr->base_hp += 7*pts; // so just bonus base health So no, shouldn't matter. I hope so too - my skillmaster takes health at 25/30/35. |
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#43 |
Rookie
Join Date: Dec 2016
Posts: 10
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Thanks! I am not savvy in the ways of computer jargon or I would have looked it up myself.
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#44 | |
Adept
Join Date: May 2011
Posts: 146
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![]() Quote:
![]() Falling back into my habit of writing an endless list of feedback before finally posting it... Been messing around both with delicate and straightforward characters, and either I found my characters dying by the score during the very early game or making very slow progress, even with innate Detection, but the latter might be because of my very cautious style of play. Bugs - the game gives away the ego or artefact status of an item by automatically trying to pick them up - enemies can range-attack hidden ninjas. I believe this bug only occurs since the battle against Meng Huo, but perhaps that's because he has so many ranged attackers with him, all of which are awake from the beginning. Or indeed, would ninjas be too powerful if they can hide from ranged attacks...? - my (levitating) high elf ninja deliberately walks into gas traps and discoloured spots, but automatically tries to disarm all other traps as expected - the failure rate of the dwarves' bonus power (Detect Doors and Traps) seems to always remain at 95%. Same with the yeeks' power to Scare Monster, but perhaps that was because my ninja had become polymorphed into a yeek. Tweaks - tell the player when the character has gained a new race or class power or resistance - when buying stackable items in shops, 'a' should mean "as many as possible" - if certain characters are about to put on all too heavy armour, warn them, ideally telling them by how many pounds they would exceed their current armour limit - in the manual section on missile launchers, please explain what the (x/y) after every stack of ammunition means - if there is only one item to pick up from the floor, the game should not prompt before picking them up - if you 'l'ook at a creature with changed status, display the status(es) in parenthesis after the name, e.g. "a Hill orc (slowed, confused)". Additionally, you could point out the statuses in the creature's health bar, replacing the asterisks with e.g. 'c's to indicate confusion - your compassion should only drop when you corner an opponent ("The <foo> turns to fight!"), not when they regain their courage - if the game prompts you for picking things up, accept 'g' as "yes" (so you can just press 'g' twice) |
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#45 | |
Apprentice
Join Date: Sep 2009
Posts: 86
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Quote:
Infact, seems prudent to carry some remove curse scrolls! |
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#46 |
Apprentice
Join Date: Sep 2009
Posts: 86
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Just to note a bug I noticed, that isnt new to this version.
Sometimes when you dig rubble you get a 'you found something' message, but no object is really there |
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#47 |
Knight
Join Date: Jan 2012
Location: Mid-Atlantic, U.S.
Age: 35
Posts: 967
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Frost giants are not vulnerable to Fire. On the other hand, Fire giants are not vulnerable to Cold. Apparently, the Elder giant forms of these these two counterparts are definitely vulnerable to the opposite Element
__________________
Hugo = usually plays Halo, PosChengband and its Forks, and Sil My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music): https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA |
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#48 | |
Apprentice
Join Date: Dec 2008
Location: Suffocating in the Void
Posts: 85
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Quote:
![]() You'd imagine that an Elder Giant would be age-worn, wrinkled and with a cane at least. |
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#49 | |
Knight
Join Date: Jan 2012
Location: Mid-Atlantic, U.S.
Age: 35
Posts: 967
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Quote:
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__________________
Hugo = usually plays Halo, PosChengband and its Forks, and Sil My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music): https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA |
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#50 |
Knight
Join Date: Jan 2012
Location: Mid-Atlantic, U.S.
Age: 35
Posts: 967
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This has probably been mentioned already:
You can escape from ambushes if the nearby monsters are asleep during the ambush. And occasionally, sleeping monsters DO show up during ambushes. Edit: I keep mentioning this because [1] ambushes by sleeping monsters and [2] being able to flee from ambushing sleeping monsters just don't seem right. ![]()
__________________
Hugo = usually plays Halo, PosChengband and its Forks, and Sil My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music): https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA Last edited by HugoTheGreat2011; February 9, 2017 at 05:35. |
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