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Old March 11, 2017, 13:02   #71
Regalia
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Quote:
Originally Posted by HugoTheGreat2011 View Post
You know what's missing from the Skillmaster's selection?

1. Hex Magic
2. Rage-Mage technique

Hey Chris, add these for the Skillmaster in the next release!!!
Whoa there... those two things on something that can specialize in melee?

But then again, there's already craft and archers, as kindly pointed out by GenericPseudonym.
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Old March 11, 2017, 13:36   #72
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Originally Posted by Regalia View Post
Whoa there... those two things on something that can specialize in melee?
Surely, why not? So my Tonberry Skillmasters can do 1,000 damage a pop within hours from GAME START!
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Old March 11, 2017, 13:40   #73
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I forgot this:
Besides the Hex realm and Rage-Mage specifics,....Skillmasters have no access to the Burglary realm either... If Skillmasters are "design-your-own-class"....then why not?
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Old March 11, 2017, 15:50   #74
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Post Yes they do!

Quote:
Originally Posted by HugoTheGreat2011 View Post
I forgot this:
Besides the Hex realm and Rage-Mage specifics,....Skillmasters have no access to the Burglary realm either... If Skillmasters are "design-your-own-class"....then why not?
Yes they do, Hugo! It's under techniques, not magic!
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Old March 13, 2017, 00:06   #75
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Staves of genocide are making things too easy at the end, as much as it's convenient to be able to remove Z from all levels.
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Old March 13, 2017, 04:08   #76
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Staves of genocide are making things too easy at the end, as much as it's convenient to be able to remove Z from all levels.
Perhaps, its device difficulty should be increased.
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Old March 13, 2017, 19:03   #77
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Originally Posted by HugoTheGreat2011 View Post
Perhaps, its device difficulty should be increased.
Here are my solutions with differing levels of bile wyrms in them:
1. Nerf staves of genocide.
2. Nerf devices of genocide.
3. Remove staves of genocide.
4. Remove devices of genocide.
5. Remove staves.
6. Remove devices.

Take your pick.

I suggest 6 so that all characters can all feel what berserkers feel all the time.

Coincidentally, this is the solution with the most bile wyrms in it. Bile wyrms are my favorite.
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Old March 13, 2017, 19:08   #78
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Question ???

Quote:
Originally Posted by Regalia View Post
I suggest 6 so that all characters can all feel what berserkers feel all the time.

Coincidentally, this is the solution with the most bile wyrms in it. Bile wyrms are my favorite.
I thought that acid didn't affect wands and rods, though?
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Old March 14, 2017, 00:14   #79
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I thought that acid didn't affect wands and rods, though?
That just means the wyrm wasn't bile enough.
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Old March 14, 2017, 23:55   #80
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Anyone knows why the damage is different on a martial artist if you shift the combat ring on to the other hand? I'm not using a shield. It's listing better damage for the combat ring on the off-hand, with higher percentages of the latter strikes.
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