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March 21, 2019, 21:00   #211
Chud
Swordsman

Join Date: Jun 2010
Posts: 295
Quote:
 Originally Posted by Derakon In other words, you're high-enough level that when casting simple spells, your failure rate "should" be below 4%, even when standing in the light. But since your INT is only 18/50, your failure rate must be at least 4%.
Hmm, so if I understand, the light penalty is applied to a "true" (i.e. not INT-limited) failure rate? So, perhaps I have a true failure rate of -10% (say), which is then corrected to 4%; standing in light applies a penalty that raises it to 2%, which is then also corrected to 4%? Making up the numbers there, but that's the mechanism?

March 21, 2019, 23:33   #212
Nick
Vanilla maintainer

Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 8,245
Donated: \$60
Quote:
 Originally Posted by Chud Hmm, so if I understand, the light penalty is applied to a "true" (i.e. not INT-limited) failure rate? So, perhaps I have a true failure rate of -10% (say), which is then corrected to 4%; standing in light applies a penalty that raises it to 2%, which is then also corrected to 4%? Making up the numbers there, but that's the mechanism?
Yes, this is correct.

Previously necromancers had a penalty to CON when in light. There was a discussion here which ended up deciding that failrate was a better penalty. During that discussion someone (I suspect Derakon ) suggested that the penalty should be pre-failrate, because as a necromancer gets more powerful they should be able to overcome light as a penalty, and I agreed. But we can keep thinking about it.
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March 22, 2019, 07:32   #213
wobbly
Veteran

Join Date: May 2012
Posts: 2,299
Quote:
 Originally Posted by Derakon Warrior - brown Mage - red Druid - light green Priest - dark blue Necromancer - pink Paladin - light blue Rogue - dark grey Ranger - dark green Blackguard - light grey
I'd be fine with most of this list other then preferring yellow for priest & white for paladin. I suspect putting priest on the old rogue colour is going to cause a bunch of confusion.

 March 22, 2019, 08:16 #214 PowerWyrm Prophet     Join Date: Apr 2008 Posts: 2,750 I would simply keep the old colors and add new ones. Warrior - u Mage - r Priest - g Rogue - b Ranger - U Paladin - B Necromancer - R (that's what I use for PWMAngband) Druid - G (seem logical) Blackguard - D (it's a "black" guard) __________________ PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
 March 22, 2019, 20:20 #215 NightLizard Rookie   Join Date: Dec 2018 Posts: 24 Current nightly crashes every time I descend stairs, it seems to crash only when I copy the monster.txt to my lore.txt to get full monster memory.
March 22, 2019, 21:29   #216
Nick
Vanilla maintainer

Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 8,245
Donated: \$60
Quote:
 Originally Posted by NightLizard Current nightly crashes every time I descend stairs, it seems to crash only when I copy the monster.txt to my lore.txt to get full monster memory.
Do you get any message when it crashes? What OS are you using? Has anyone else experienced this?

I made a change recently that I thought would make the process more robust, so I hope I haven't broken it instead.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.

 March 22, 2019, 21:52 #217 NightLizard Rookie   Join Date: Dec 2018 Posts: 24 Windows 10, no message at all: the window just closes. When I restart I start at the level I just entered, but the crash appears next time I find stairs again. Deleting the lore.txt file fixed the problem. Do you want the savefile?
March 22, 2019, 23:43   #218
Nick
Vanilla maintainer

Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 8,245
Donated: \$60
Quote:
 Originally Posted by NightLizard Windows 10, no message at all: the window just closes. When I restart I start at the level I just entered, but the crash appears next time I find stairs again. Deleting the lore.txt file fixed the problem. Do you want the savefile?
Yes please, and randart file if you're using randarts.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.

 March 23, 2019, 06:05 #219 wobbly Veteran   Join Date: May 2012 Location: Adelaide, Australia Posts: 2,299 For vampire strike does "the monster is shielded" mean you lack a free square to move to? If so the presence of an object on a square seems to be causing it to fail. Code: ```##H# .@}# ##.#``` Last edited by wobbly; March 23, 2019 at 06:10.
March 23, 2019, 10:46   #220
NightLizard
Rookie

Join Date: Dec 2018
Posts: 24
Here's the save and the randarts file. Although I tried a few times with new randarts, so I don't think that's the problem.
Attached Files
 saves.zip (15.8 KB, 5 views)

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