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Old March 4, 2020, 19:06   #21
Join Date: Jun 2012
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Playing a ranger now and running into 3 different wolf packs (maybe 20 total) was the only time of serious danger in the early game (until clvl 25 or so). That's definitely good for the game for me and should stay.
I also feel the time when wolfs are lucrative to kill is relatively short (I tend to dive very aggressively). They give massive xp in single digit char levels, so for ranged killers they are excellent targets. But by clvl in the late teens it is not that much xp anymore, so you kill them if they are in the way and ignore otherwise. In summary, to me it looks fine as is.
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Old March 5, 2020, 04:19   #22
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I also like the wolf packs and think their frequency of appearance is about right. They should be difficult and give good XP early on, and I don't mind them later when they are easy to kill.
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Old March 5, 2020, 05:11   #23
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Good chunk of community opinions already. That's what I was looking for.

Wolves are fun for some players. For me they are anything but.
Wolves being difficult? Perhaps if you dive even more aggressively than I do and move around carelessly on open areas.

Thanks for all the answers from my part so far!
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Old March 5, 2020, 19:11   #24
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The large wolf pack was dangerous because my ranger couldn't take a whole pack one at a time in melee range without running out of healing options half waay through. So I used phase door scrolls in a big open room whenever one got in melee range. Works fine for a single pack, can get hairy if the phase door takes you to a neighboring room that also has a pack a wolfs charging at you. Worked out in the end with all wolfs dead.

And yes, I do dive aggressively. My current ranger made it to dungeon level 90 with a little under 300 hp because I didn't find many Const potion yet and don't have any artifacts with extra con on them.
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