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Old June 13, 2019, 04:41   #21
HugoTheGreat2011
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MITZE - any more updates on Virtues? Thanks
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Old June 13, 2019, 16:50   #22
MITZE
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I haven't forgotten about this Hugo, it's just that RL's been doing a number on me lately; it's been leaving me with either no time or energy or in bad mental places recently.
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Old September 9, 2019, 23:43   #23
MITZE
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Post Virtue: Justice

WHAT RACES, CLASSES, AND MAGIC REALMS GET THE 'JUSTICE' VIRTUE?

Races:
Archon
Balrog
Giant
Golem
Half-Giant

Classes:
Paladin

Magic Realms:
Crusade is guaranteed to receive the Justice virtue.
Daemon is guaranteed to receive the Justice virtue.
Hex, but only as a second choice to the Compassion virtue (i.e. Hex normally gives the Compassion virtue, but if you already have it from race/class you get Justice instead).

Extra:
All characters who don't already have it and eight virtues total have a 4 in 29 chance of receiving the Justice virtue.

HOW DO I AFFECT MY JUSTICE VIRTUE SCORE?

The following things affect your 'Justice' virtue score:

-1 when:
You fail to cast a Crusade spell and 1d100 is less than the failrate.
You successfully cast a Daemon, Death, Hex, or Necromancy spell and 1d(100+CL) is less than the cost.
You sell something to a Black Market.
You buy something from a Black Market.
You buyout a Black Market.
You successfully cast a Daemon, Death, Hex, or Necromancy spell for the first time.
You attack a friendly monster.
You attack a pseudo-/unique pet that you are not riding, 1 in 3 times.
You kill a town monster with no damaging attacks.
You move while wielding Stormbringer into a non-hostile visible monster and you are neither stunned, confused, hallucinating, or berserk.
You are not a berserker and you choose to attack a non-hostile visible monster while you are neither stunned, confused, hallucinating, or berserk.

+1 when:
You fail to cast a Daemon spell and 1d100 is less than the failrate.
You successfully cast a Crusade spell and 1d(100+CL) is less than the cost.
You successfully cast a Crusade spell for the first time.
You kill a non-unique thief and 1d100 is less than or equal to ((MDL/10)+(DL*2)+1).

+3 when:
You kill a unique thief.

+5 when:
You turn in a wanted unique.

WHAT DOES MY JUSTICE VIRTUE AFFECT?

Shop prices:
The prices of items sold by a Black Market are multiplied by ((625+Justice)/625).
The prices of items bought by a Black Market are multiplied by ((625-Justice)/625).

Justice has double the effect on alignment.

SPECIAL THANKS
Thanks to Sideways/rodent once again for helping me parse code.
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Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.

Last edited by MITZE; September 9, 2019 at 23:48. Reason: Fixed a few errors.
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Old March 15, 2020, 00:02   #24
MITZE
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Post Virtue: Knowledge

WHAT RACES, CLASSES, AND MAGIC REALMS GET THE 'KNOWLEDGE' VIRTUE?

Races:
Beholder
Cyclops
Gnome
Tomte

Classes:
Alchemist
Blood-Mage
Blue-Mage
Gray-Mage
High-Mage
Lawyer
Mage
Magic-Eater
Necromancer
Ninja
Ninja-Lawyer
Sorcerer
Weaponsmith
Yellow-Mage

Magic Realms:
Sorcery is guaranteed to receive the Knowledge virtue.
Trump is guaranteed to receive the Knowledge virtue.

HOW DO I AFFECT MY KNOWLEDGE VIRTUE SCORE?

The following things affect your 'Knowledge' virtue score:

-5 when:
You are mutated and have the "no_scrambling" birth option turned on, and you get experience drained from it (1 in 5 times as long as you have >0 experience).
You quaff a potion of lose memories while you don't have hold life and have >0 experience.
You suffer amnesia.

-1 when:
You fail to cast a spell (from a realm other than Crusade, Daemon, Death, Hex, Life, Nature, or Necromancy), and 1d100 is less than the failrate.
You eat unidentified food.
You quaff an unidentified potion.
You read an unidentified scroll.

+1 when:
You successfully cast Precognition (Mindcrafter spell) in its most powerful form.
You study a spell, from a realm which is not Death, Life, Nature, or Necromancy.
You successfully cast a spell for the first time, from a realm which is not Crusade, Daemon, Death, Hex, Life, Nature, Necromancy.
You successfully cast Shuffle (Trump spell) and the result is the Sun.
You successfully cast Clairvoyance (Arcane or Sorcery spell).
You successfully cast Call Sunlight (Nature spell).
You successfully cast Clairvoyance (non-realm ability).
You identify an unidentified object with spoilers off, 1 in 5 times for non-arts and all the time otherwise.
You quaff a potion of enlightenment.
You quaff a potion of *enlightenment*.
You successfully invoke the Clairvoyance effect from a device or activation (this includes the Jewel of Judgement's activation).
Your base INT get increased.
You successfully cast Psionic Seeing (Psion power) in its most powerful form.
You invoke the Self Knowledge effect.

WHAT DOES MY KNOWLEDGE VIRTUE AFFECT?

Pseudo-ID rates:
The adjustment to the rate at which things are pseudo-IDed is multiplied by ((625-Knowledge)/625).

Weapon/Armor Pseudo-ID strength:
If Knowledge >= 100, the pseudo-ID strength of weapons/armor is set to strong.
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Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.

Last edited by MITZE; March 15, 2020 at 01:03. Reason: Accidentally made the post before it was finished.
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Old March 20, 2020, 12:59   #25
MITZE
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Post Virtue: Mysticism (Enchantment)

WHAT RACES, CLASSES, AND MAGIC REALMS GET THE 'MYSTICISM' VIRTUE?

Races:
Dark-Elf
Death-Sword
Draconian
Filthy Rag
Shadow-Fairy

Classes:
Alchemist
Blood-Mage
Gray-Mage
High-Mage
Mage
Magic-Eater
Necromancer
Red-Mage
Sorcerer
Warrior-Mage
Yellow-Mage

Magic Realms:
Craft is guaranteed to receive the Mysticism virtue.
Sorcery, but only as a second choice to the Knowledge virtue (i.e. Sorcery normally gives the Knowledge virtue, but if you already have it from race/class you get Mysticism instead).

HOW DO I AFFECT MY MYSTICISM VIRTUE SCORE?

The following things affect your 'Mysticism' virtue score:

-5 when:
A weapon or piece of armor gets blasted (by reading a Scroll of Curse Weapon/Armor, by chaos/purple patron, ect.).

-2 when:
A piece of your equipment get disenchanted.
You fail to permanently brand a weapon with a realm ego (Chaos, Death, ect.).
You fail to permanently make a shield reflecting (Craft realm's "Polish Shield", ect.).

-1 when:
You fail to successfully enchant any of an object's to-AC, to-hit, or to-dam via a non-realm ability when your Mysticism is less than 100, 1 in 3 times.
You fail to successfully give an object an ego via Crafting, 1 in 3 times.
You fail to successfully enchant an object via a psion's Psionic Crafting, 1 in 3 times.
You destroy an object that has a non-zero modifier to to-AC, to-hit, or to-dam.
You fail to successfully enchant any of an object's to-AC, to-hit, or to-dam via the Craft realm's enchantment spells when your Mysticism is less than 100, 1 in 3 times.

+1 when:
You successfully enchant any of an object's to-AC, to-hit, or to-dam via a non-realm ability.
You successfully create an artifact using a Scroll of Artifact Creation.
You successfully give an object an ego via Crafting.
You successfully enchant an object via a psion's Psionic Crafting.
You successfully enchant any of an object's to-AC, to-hit, or to-dam via the Craft realm's enchantment spells.

+2 when:
You successfully permanently brand a weapon with a realm ego (Chaos, Death, ect.).
You successfully permanently brand a weapon with an elemental brand (Chaos realm's "Fire Branding", ect.).
You successfully permanently make a shield reflecting (Craft realm's "Polish Shield", ect.).

+5 when:
You are prompted to give a newly-created artifact a name, even if you choose to opt out of doing so.

WHAT DOES MY MYSTICISM VIRTUE AFFECT?

Nothing! It only affects alignment!

Extra Notes

For some reason Mysticism is referred to in the code as VIRTUE_ENCHANTMENT instead of by its actual name like all the other virtues (i.e. VIRTUE_COMPASSION or VIRTUE_JUSTICE).
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Everything you need to know about my roguelike playstyle:

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Last edited by MITZE; March 20, 2020 at 13:04. Reason: Forgot something.
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Old March 23, 2020, 01:49   #26
EpicMan
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There's a joke somewhere in mysticsm not directly affecting the mechanics of the game.
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Old April 24, 2020, 20:22   #27
MITZE
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Post Virtue: Nature

WHAT RACES, CLASSES, AND MAGIC REALMS GET THE 'NATURE' VIRTUE?

Races:
Centaur
Ent
Hound
Spider
Sprite
Wood-Elf

Classes:
Archer
Beastmaster
Ranger

Magic Realms:
Nature is guaranteed to receive the Nature virtue.

HOW DO I AFFECT MY NATURE VIRTUE SCORE?

The following things affect your 'Nature' virtue score:

-1 when:
You fail to cast a Nature spell and 1d100 is less than the failrate.
You buy an empty bottle from a shop.
You buy out/shuffle a shop and one of the objects is an empty bottle.
You successfully finish [T]unnelling a square.
You kill a non-evil non-magical (magical being if the monster has any "non-innate spells," innate spells being stuff like breaths, rockets, rocks, arrows, and shrieks) animal, 1 in 4 times.

+1 when:
You successfully cast a Nature spell and 1d(100+CL) is less than the cost.
You sell or give an empty bottle to a shop.
A natural monster who is not the originator of the effect gets healed.
You make a natural monster into a pet via Subjugation (currently only player-accessible through the 'Domination' dragon realm via 'Breathe Subjugation' and 'Aura of Domination' AFAICT).
You charm a natural monster and it becomes friendlier to you (i.e. a hostile monster becomes friendly or a pet, or a friendly monster becomes a pet).
You make a natural monster into a pet via Charm Animal/Enslave Undead/Dominate Demon/Control Living.
You study/learn a Nature spell.
You successfully cast a Nature spell for the first time.

WHAT DOES MY NATURE VIRTUE AFFECT?

Charm power:
Charm Animal power is increased by +(Nature/10).

Monster friendliness:
When your Nature is positive and 1d1000 is less than it, generated animals are spawned friendly as long as they are allowed to be friendly and they do not have a hostile alignment.

Unlike most virtues, Nature draws your alignment towards neutral.

SPECIAL THANKS
Thanks to Sideways/rodent once again for helping me parse code.
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Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.
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Old April 29, 2020, 20:11   #28
CyclopsSlayer
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Thank you so much for this series!

Virtues were always a black box to me. They were there and did something, but damned if I knew what/why/how.
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Old April 30, 2020, 18:54   #29
MITZE
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Post Virtue: Patience

WHAT RACES, CLASSES, AND MAGIC REALMS GET THE 'PATIENCE' VIRTUE?

Races:
Nibelung

Classes:
Force-Trainer
Lawyer
Mindcrafter
Mirror-Master
Monk
Mystic
Ninja
Ninja-Lawyer
Psion

Magic Realms:
None

Extra:
All characters who don't already have it and eight virtues total have a 3 in 29 chance of receiving the Patience virtue.

HOW DO I AFFECT MY PATIENCE VIRTUE SCORE?

The following things affect your 'Patience' virtue score:

-1 when:
You eat unidentified food.
You quaff an unidentified potion.
You read an unidentified scroll.
You become super/hasted.
You become gorged.

+1 when:
You satiate yourself after becoming hungry or worse and it takes you to any other hunger state (yes, even if it's a worse one).

+2 when:
You satiate yourself after becoming faint from hunger/starving and it takes you one or more threshholds above that on the hunger bar (i.e. to weak or above).

WHAT DOES MY PATIENCE VIRTUE AFFECT?

Monster spawn rates:
New monsters spawn in the dungeon at a rate of (1 in X), X is multiplied by * ((375-Patience)/375).

SPECIAL THANKS
Thanks to rodent/Sideways for helping parse code again.
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Everything you need to know about my roguelike playstyle:

I took nearly two years to win with a single character in PosChengband.
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