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View Poll Results: Add curse which prevents the possibility to take off item during a certain time?
Yes 4 28.57%
No 8 57.14%
I don't know 2 14.29%
Voters: 14. You may not vote on this poll

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Old March 30, 2020, 08:30   #11
Pete Mack
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Sticky curses would be trivial to remove in current V. Just buy a stack of ?remove curse and keep trying until the curse is removed or the object is destroyed. Curse power doesn't matter if you just want to get rid of the object. This will even work on cursed artifacts.
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Old March 30, 2020, 10:54   #12
Voovus
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Temporary sticky curses could be interesting if they showed up on otherwise excellent items (maybe with some drawback) and if they were declared to the player without having to identify them. For example:

Gorlim (Helm, (+8,+8), SI, FA, Aggravate, -3Int/Wis) used to be heavily cursed, and this was declared to the player. This could be a very interesting item for warriors if the sticky curse were to go away when reaching something like 2200' or killing an ancient dragon ("and cursed shall thou be until thou slayeth a mighty dragon of old"). Finding this helm on its native depth, 1000', the player would then face an interesting decision.
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Old March 30, 2020, 15:27   #13
archolewa
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Quote:
Originally Posted by Pete Mack View Post
Sticky curses would be trivial to remove in current V. Just buy a stack of ?remove curse and keep trying until the curse is removed or the object is destroyed. Curse power doesn't matter if you just want to get rid of the object. This will even work on cursed artifacts.
Curse removal comes up so rarely for me that Id forgotten the town sells remove curse scrolls. In the early game, yeah you could probably keep a stack of remove curse scrolls with you like you might phase door or recall. Until you burn all your remove curse wcropls without destroying the object, like has happened to me a few times.

Still think my larger point stands though: sticky curses just slow the game down.
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Old March 30, 2020, 22:31   #14
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Originally Posted by Derakon View Post
e e.g. getting a pair of cursed boots stuck to your feet when your current boots are your only source of Free Action. That might not be an issue at 500' but it sure becomes one if you can't get the cursed boots off by 1500'...
Agreed. But till 1000' having temp sticky curses items could really make early gameplay more fun (teleportation rings!). Actually early game is my favorite stage (I always miss that it's ending so fast). So having there even more fun could be devastating awesome

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Originally Posted by Derakon View Post
What if when you tried to equip a cursed item, it instead transferred the curse to your currently-equipped item in that slot? Then instead of it being "this slot is useless until you break the curse" it's "this slot has no flexibility until you break the curse".
Great idea

Grotug leveling idea also cool.

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Originally Posted by archolewa View Post
because recalling to town constantly is much less tedious than restarting my character because I got stuck with the Sticky Boots of Aggravating Teleport.
`Aggravation teleport` is too hardcore I suppose temp sticky curses could have certain limited 'weight' of curses which would be allowed there.. So you won't need to restart character, but have a great adventure and try to survive under unusual conditions.

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Originally Posted by Voovus View Post
Temporary sticky curses could be interesting if they showed up on otherwise excellent items (maybe with some drawback) and if they were declared to the player without having to identify them.
I also thought so.. If we will take famous 'Sticky Boots of Aggravating Teleport' (tm) - this boots could be even alright if they will have huge speed boost... at the same time - when curse will be lifted - this bonus will disappear too. Could be fun sometimes..

Considering Remove Curse scrolls - IMHO right now they are a bit boring item/mechanics. Like food before revamp. It will be fun to alter the situation somehow..
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Old April 11, 2020, 03:10   #15
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Originally Posted by DavidMedley View Post
What if sticky curse was a rune like anything else? It only comes up as frequently as other curses, and once you've seen it you know to avoid it.
This has just sunk in for me. It seems to me that it might be worth bringing the sticky curse back because the player's experience with it is going to be:
  1. At some point they will test-wield a sticky-cursed item, and need to wear it until the curse is removed (unless they have already ID'd the curse by scroll, spell or shop);
  2. After this it will occasionally turn up on items, and it becomes a choice as to whether to just wear the item (if it's good enough), try to uncurse it, or just ditch it.
Does anyone think this is a major impediment to test-wielding? It seems no worse than, say, an early paralysis curse.

Also, while we're on curses, scrolls of curse weapon and curse armor are potential returns as well
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Old April 11, 2020, 04:15   #16
Diego Gonzalez
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...at the same time - when curse will be lifted - this bonus will disappear too. Could be fun sometimes..
I think that a small chance to preserve the good bonus if the item is wielded could make things even more interesting
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Old April 11, 2020, 10:14   #17
Voovus
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Originally Posted by Nick View Post
It seems to me that it might be worth bringing the sticky curse back because the player's experience with it is going to be...
I'm skeptical:
(a) Getting stuck with a sticky curse is very dangerous mid-game onwards, so players would be encouraged to stick around small depths until they've identified this curse.
(b) The whole problem can be circumvented by carrying around a stack of Remove Curse scrolls bought in town.

Please don't bring back scrolls of curse weapon/armo(u)r - effects that spoil the player's mood aren't good for the game.
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Old April 11, 2020, 17:38   #18
Derakon
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Originally Posted by Nick View Post
This has just sunk in for me. It seems to me that it might be worth bringing the sticky curse back because the player's experience with it is going to be:
  1. At some point they will test-wield a sticky-cursed item, and need to wear it until the curse is removed (unless they have already ID'd the curse by scroll, spell or shop);
  2. After this it will occasionally turn up on items, and it becomes a choice as to whether to just wear the item (if it's good enough), try to uncurse it, or just ditch it.
Does anyone think this is a major impediment to test-wielding? It seems no worse than, say, an early paralysis curse.
When you wield a sticky-cursed item you lose the slot indefinitely. Losing an equipment slot can range from no big deal (e.g. stuck-on boots when you haven't found any good boots yet) to character-ruining (your melee weapon is now useless and you're reliant on melee damage for survival).

Having a sticky curse that you know about in advance and can make an informed decision about is one thing. But that first gotcha is going to be a royal pain.
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Old April 11, 2020, 18:13   #19
Pete Mack
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The first gotcha can be removed trivially with a few scrolls from the store. It is likely to be a weak curse. Indeed, via the 'fragile' state, any cursed item can be removed, except possibly those with permanent curse. (Really shouldn't be able to destroy The One Ring without visiting Orodruin.)
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Old April 12, 2020, 10:18   #20
Thraalbee
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Maybe always start with a sticky cursed "heirloom" you can't bear to put away?
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