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Old April 9, 2020, 19:59   #191
DavidMedley
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Originally Posted by Pete Mack View Post
Gloves of the Forge
+2 smithing?
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Old April 9, 2020, 21:40   #192
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In V? Heaven forbid.
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Old April 9, 2020, 23:47   #193
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Originally Posted by wobbly View Post
Surely there are better options then AC for alchemist gloves? Perhaps a set of mage-y egos for them?
+20 magic device skill?
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Old April 10, 2020, 01:00   #194
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New builds are now up on the nightlies page and angband.live (source is here) with some big changes. Changes are:
  • Massive changes to blackguards, mainly by David Medley. They have a completely reworked spell list, and now *lose* mana over time but *regain it* from hitting monsters. Please check for balance and fun-ness
  • Big effort to reduce object-related crashes and difficulties from backwardsEric. This has potential to be a step forward in stability of the game - please report if you find any problems.
I would greatly appreciate play and comment - this is likely to be the last gameplay change before 4.2.1.
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Old April 10, 2020, 02:09   #195
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Using my already existing Blackguard character with the new version. Is there still a chance of hitting multiple nearby enemies through normal melee or does that require the Whirlwind Attack spell?
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Old April 10, 2020, 02:15   #196
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Originally Posted by mrfy View Post
Using my already existing Blackguard character with the new version. Is there still a chance of hitting multiple nearby enemies through normal melee or does that require the Whirlwind Attack spell?
Requires the spell now.
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Old April 10, 2020, 06:37   #197
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There are new builds up with a few bugs fixed.
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Old April 10, 2020, 09:53   #198
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Quote:
Originally Posted by Nick View Post
Massive changes to blackguards, mainly by David Medley. They have a completely reworked spell list, and now *lose* mana over time but *regain it* from hitting monsters. Please check for balance and fun-ness
"Need more rage"
"Not enough rage"
"Need more rage"

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Old April 10, 2020, 14:50   #199
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Warning! Sugar low...
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Old April 11, 2020, 16:52   #200
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I have noticed on several occasions that amulet of trickery got displayed diffently in the inventory list.
Example (from file dump):
Code:
s) a Ruby Amulet of Trickery <+4, +3, +7>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +4 dexterity.
     +3 stealth.
     +7 searching skill.
     +7 infravision.
     +3 speed.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
t) a Ruby Amulet of Trickery <+4, +2, +7, +6, +3>
     Found lying on the floor in a vault at 4800 feet (level 96)
     
     +4 dexterity.
     +2 stealth.
     +7 searching skill.
     +6 infravision.
     +3 speed.
     Provides resistance to poison, nexus.
     Sustains dexterity.
I don't get it - why are there sometimes only three numbers and sometimes all five in the brackets?
It seems, when the values occur twice the game will only dispaly one of them.

Last edited by Mondkalb; April 11, 2020 at 17:06.
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