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Old October 15, 2014, 20:20   #21
Derakon
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Slow and Confuse can be worthwhile in the early game, where they have a chance of working even against dangerous uniques (e.g. Wormtongue or Nar), and make such monsters vastly less threatening. It usually takes several attempts, but you can generally get it to stick eventually. I've yet to come up with a use for Sleep though; all I can think of is using it to run away from monsters, and there are lots of other, more effective ways to do that, even if you disregard the failure rate.
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Old October 15, 2014, 21:28   #22
LostTemplar
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I hope it will not take restriction of one object per square.
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Old October 16, 2014, 08:59   #23
Timo Pietilš
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Originally Posted by Derakon View Post
I've yet to come up with a use for Sleep though; all I can think of is using it to run away from monsters, and there are lots of other, more effective ways to do that, even if you disregard the failure rate.
Sleep is useful against out-of-control breeders. Staff-version of it. Also sometimes when running away from something bad when there is a weakling that can be slept between you and it. It has saved my char few times in early game.
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Old October 16, 2014, 12:45   #24
Raajaton
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Also sometimes when running away from something bad when there is a weakling that can be slept between you and it. It has saved my char few times in early game.
Yeah, I have used it to great effect while escaping through a narrow corridor. It's pretty hilarious when you manage to sleep the enemy right behind you, creating a road block for everything else.
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Old October 16, 2014, 14:55   #25
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Sleep for breeders seems like too much of an edge case to be worth it. I'd like sleep to be much more powerful, so it has a high chance of success, and can be reliably used as an escape. It would then be superior to teleport, and can also allow for "sneaky" play in the early game, something that's difficult to do even for super stealth characters like kobold rogue.
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