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Old May 25, 2020, 23:36   #1
Sky
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Sky's Checklist Pt. 5 - Elves

1. Elven Warrior: http://angband.oook.cz/ladder-show.php?id=23591

2. Elven Mage: oops, hit a mushroom patch.

3. Elven Priest:

4. Elven Rogue:

5. Elven Ranger:

6. Elven Paladin:

Pt. 4 here: http://angband.oook.cz/forum/showthread.php?t=10031
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Last edited by Sky; May 28, 2020 at 03:33.
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Old May 25, 2020, 23:37   #2
Sky
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starting off with a record set of dicerolls: CL6 elven warrior with CON 15, now at 104hp !!!

(d18 hp, means im 4hp off from the maximum !!)
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Old May 28, 2020, 03:07   #3
Sky
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Elven Warrior: http://angband.oook.cz/ladder-show.php?id=23591


Prior to the Sauron fight i had 19 Heal, 13 *Heal, 2 Life, 8 Banish, 7 MBan, 6 Rune. 500 damage +21 base Spd. I found +2 Life and had to pop 1 Banish to save myself from some shard-breathing wyrms that had summoned EVERYTHING.

No really OOD drops here but i was blessed with the most extraordinary hit-dice rolls in history.

Code:
 [Angband 4.1.3 Character Dump]

 Name   Ciwion       Age             87          Self  RB  CB  EB   Best
 Race   Elf          Height        4'9"   STR! 18/100  -1  +3 +13 18/***
 Class  Warrior      Weight     5st 7lb   INT! 18/100  +2  -2  +5 18/150
 Title  ***WINNER*** Turns used:          WIS! 18/100  -1  -2  +2  18/90
 HP     1176/1176    Game        611525   DEX! 18/100  +1  +2 +10 18/***
 SP     0/0          Standard    110375   CON! 18/100  -1  +2 +14 18/***
                     Resting      18059

 Level                 50    Armor     [62,+161]    Saving Throw     80%
 Cur Exp          8733156                           Stealth         Good
 Max Exp          8733156    Melee      11d1,+37    Disarm - phys.  100%
 Adv Exp         ********    To-hit       96,+47    Disarm - magic   89%
                             Blows      7.8/turn    Magic Devices     68
 Gold            10803042                           Searching       100%
 Burden          137.0 lb    Shoot to-dam    +12    Infravision    30 ft
 Overweight      -42.9 lb    To-hit       98,+45    Speed      21 (3.1x)
 Max Depth   5050' (L101)    Shots        3/turn

 You are one of several children of a Nandorin Ranger.  You have light
 blue eyes, straight black hair, and a fair complexion.



rAcid:+...+.+...... Nexus:...+.........
rElec:++.*.......+. Nethr:....+........
rFire:+............ Chaos:...........+.
rCold:++.+.......+. Disen:...+..+.+....
rPois:......+.+.... pFear:...++.+.....+
rLite:++.+........+ pBlnd:+.....+......
rDark:+..+..+...... pConf:.+....+......
Sound:............. pStun:.............
Shard:............. HLife:........+....

Regen:.......+..... Stea.:.......+.....
  ESP:.........+... Sear.:....+.....+..
Invis:+...+........ Infra:............+
FrAct:..........++. Tunn.:.............
Feath:....+.....+.. Speed:..+..+.+...+.
S.Dig:+............ Blows:+............
ImpHP:............. Shots:.+...........
 Fear:............. Might:.............
Aggrv:+............ Light:.....+...+...


  [Last Messages]

> You have slain the acolyte.
> The large yellow snake (offscreen) wakes up.
> The Great Wyrm of Balance conjures up scary horrors.
> You fight off a sense of dread.
> You resist the effect!
> The Great Wyrm of Balance disappears!
> You failed to zap the rod properly.
> The ancient multi-hued dragon disappears!
> You feel yourself yanked upwards!
> You feel life flow through your body!
> You have a Potion of Life (d).
> The blubbering idiot wakes up.
> The mangy-looking leper wakes up.
> You drop the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] ().
> You drop the Massive Iron Crown of Morgoth [0,+0] <+50, +1> {??} ().

Killed by Ripe Old Age.

  [Character Equipment]

a) the Great Hammer 'Ectheldi' (11d1) (+12,+14) <+3, +2>
     Taken from a chest found at 3250 feet (level 65)
     
     +3 constitution.
     +2 attack speed.
     Slays undead (powerfully), dragons (powerfully), demons
     (powerfully), giants, orcs, evil creatures.
     Branded with lightning.
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid, fire.
     Sustains dexterity.
     Slows your metabolism.  Grants the ability to see invisible
     things.  Aggravates creatures nearby.  
     
     Combat info:
     7.8 blows/round.
     Average damage/round: 601.2 vs. creatures not resistant to
     lightning, 797.4 vs. undead, 797.4 vs. dragons, 797.4 vs. demons,
     601.2 vs. giants, 601.2 vs. orcs, 503.5 vs. evil creatures, and
     405.8 vs. others.
     
b) the Long Bow 'Tanelin' (x3) (+10,+12) <+3, +2>
     Dropped by The Mouth of Sauron at 3800 feet (level 76)
     
     +3 constitution.
     +2 shooting speed.
     Branded with weak lightning.
     Provides resistance to lightning, cold, light.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     
c) a Ring of Speed <+9>
     Found lying on the floor in a vault at 4800 feet (level 96)
     
     +9 speed.
     
d) the Band of Balindi <+6, +3>
     Dropped by Polyphemus, the Blind Cyclops at 3900 feet (level 78)
     
     +6 strength.
     +3 intelligence.
     +6 constitution.
     Provides immunity to lightning.
     Provides resistance to cold, light, dark, nexus, disenchantment.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Sustains wisdom, dexterity.
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 254 to 310 turns to recharge at your current speed.
     Your chance of success is 90.6%
     
e) the Elfstone 'Thialin' <+3, +2, +4>
     Found lying on the floor in a vault at 1900 feet (level 38)
     
     +3 strength.
     +2 wisdom.
     +4 dexterity.
     +4 searching skill.
     Provides resistance to acid, nether.
     Provides protection from fear.
     Sustains wisdom.
     Feather Falling.  Grants the ability to see invisible things.  
     
f) the Phial 'Amaria' <+2, -2, +1, +3>
     Found lying on the floor in a vault at 1900 feet (level 38)
     
     +2 intelligence.
     -2 dexterity.
     +2 constitution.
     +1 speed.
     +3 light.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 34 to 62 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
g) the Metal Brigandine Armour 'Fored' (-3) [48,+19] <+3>
     Dropped by Akhorahil the Blind at 2650 feet (level 53)
     
     +3 dexterity.
     Provides resistance to acid, poison, dark, disenchantment.
     Provides protection from fear, blindness, confusion.
     Cannot be harmed by acid.
     Sustains strength.
     
     When activated, it deals 120 damage to all creatures that you can
     see.
     Takes 279 to 341 turns to recharge at your current speed.
     Your chance of success is 92.1%
     
h) the Elven Cloak 'Natarn' [6,+32] <+3, +1>
     Found lying on the floor in a vault at 1900 feet (level 38)
     
     +3 stealth.
     +1 speed.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  
     
i) a Leather Shield of Preservation [8,+31]
     Dropped by a Blue Wizard at 4800 feet (level 96)
     
     Provides resistance to poison, disenchantment.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
j) the Golden Crown 'Eanni' [0,+38] <+3, +1>
     Found lying on the floor in a vault at 3300 feet (level 66)
     
     +3 strength.
     +1 light.
     Cannot be harmed by acid.
     Grants telepathy.  
     
k) a Set of Alchemist's Gloves of Thievery (+8,+3) [0,+17] <+5>
     Found lying on the floor at 4200 feet (level 84)
     
     +5 dexterity.
     +5 searching skill.
     Cannot be harmed by acid, fire.
     Feather Falling.  Prevents paralysis.  
     
l) the Pair of Ethereal Slippers 'Ramorian' [0,+9] <+1, +10>
     Taken from a chest found at 4100 feet (level 82)
     
     +1 strength.
     +10 speed.
     Provides resistance to lightning, cold, chaos.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     




  [Character Inventory]

a) 7 Potions of Cure Critical Wounds
b) 9 Potions of Healing
c) 9 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
e) 2 Potions of Restore Life Levels
f) 2 Potions of Enlightenment
g) 7 Potions of Speed
h) 14 Scrolls of Phase Door
i) 10 Scrolls of Teleportation
j) 2 Scrolls of Banishment
k) 3 Scrolls of Mass Banishment
l) 4 Rods of Detection
     Cannot be harmed by lightning.
     
m) 4 Rods of Magic Mapping
n) 3 Rods of Slow Monster (2 charging)
o) 2 Rods of Restoration
     Cannot be harmed by lightning.
     
p) 5 Rods of Teleport Other (2 charging)
q) 4 Rods of Recall (1 charging)
     Cannot be harmed by lightning.
     




  [Character Quiver]

0) 2 Seeker Arrows of Frost (4d4) (+13,+9)
     Branded with cold.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 488.1 vs. creatures not resistant to
     lightning, 585.9 vs. creatures not resistant to cold, and 292.8
     vs. others.
     35% chance of breaking upon contact.
     
1) a Seeker Arrow of Slay Demon (4d4) (+18,+10)
     Slays demons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 508.8 vs. creatures not resistant to
     lightning, 610.5 vs. demons, and 305.1 vs. others.
     35% chance of breaking upon contact.
     
2) 9 Seeker Arrows of Slay Evil (4d4) (+9,+10)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 504 vs. creatures not resistant to
     lightning, 504 vs. evil creatures, and 302.4 vs. others.
     35% chance of breaking upon contact.
     
3) 13 Mithril Arrows of Slay Undead (3d4) (+9,+11)
     Slays undead.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 480.3 vs. creatures not resistant to
     lightning, 576.3 vs. undead, and 288.3 vs. others.
     35% chance of breaking upon contact.
     
4) 20 Mithril Arrows of Wounding (3d4) (+22,+21)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 643.8 vs. creatures not resistant to
     lightning, and 386.4 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 10 Potions of Restore Life Levels
b) 12 Potions of Enlightenment
c) 4 Scrolls of *Remove Curse*
d) the Ring of Rhodhrin [+3] <+3, +4, +2>
     Found lying on the floor in a vault at 3200 feet (level 64)
     
     +3 intelligence.
     +4 wisdom.
     +4 dexterity.
     +2 constitution.
     It causes your melee attacks to slay evil creatures.
     Provides resistance to lightning, fire, shards.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     
     
     When activated, it hastens you for 2d10+20 turns.
     Takes 254 to 310 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
e) the Band 'Nolloth' <+5, +4, +1, +3>
     Dropped by The Witch-King of Angmar at 4200 feet (level 84)
     
     +5 intelligence.
     +4 wisdom.
     +4 dexterity.
     +1 constitution.
     +3 infravision.
     +3 tunneling.
     Provides resistance to acid, lightning, fire, cold.
     Provides protection from fear, blindness.
     Cannot be harmed by lightning.
     Speeds regeneration.  Prevents paralysis.  
     
     When activated, it restores your constitution.
     Takes 254 to 310 turns to recharge at your current speed.
     Your chance of success is 94.0%
     
f) the Pendant of Elorogril [+26] <+2, +1>
     Found lying on the floor in a vault at 1900 feet (level 38)
     
     +2 intelligence.
     +1 light.
     Provides resistance to acid, fire, dark, shards, nether.
     
g) the Elfstone 'Lohtarim' <+3>
     Found lying on the floor in a vault at 2100 feet (level 42)
     
     +3 strength.
     +3 speed.
     Provides resistance to fire, disenchantment.
     
     When activated, it grants temporary resistance to electricity for
     1d10+10 turns.
     Takes 102 to 111 turns to recharge at your current speed.
     Your chance of success is 85.3%
     
h) the Phial of Bereth <+4, +3>
     Dropped by Bert the Stone Troll at 2000 feet (level 40)
     
     +4 dexterity.
     +3 infravision.
     +3 light.
     Provides resistance to lightning.
     Cannot be harmed by fire.
     Prevents paralysis.  
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 34 to 62 turns to recharge at your current speed.
     Your chance of success is 90.6%
     
i) Multi-Hued Dragon Scale Mail (-2) [45,+16]
     Dropped by Kham�l, the Black Easterling at 3600 feet (level 72)
     
     Provides resistance to acid, lightning, fire, cold, poison.
     
j) the Cloak of Ezelad [1,+12] <+3>
     Found lying on the floor in a vault at 1900 feet (level 38)
     
     +3 infravision.
     Provides resistance to acid, fire, disenchantment.
     Cannot be harmed by acid, fire.
     Sustains dexterity.
     
k) the Ethereal Cloak 'Naxar' [0,+18] <+6>
     Found lying on the floor in a vault at 2650 feet (level 53)
     
     +6 stealth.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains dexterity.
     Slows your metabolism.  Feather Falling.  Speeds regeneration.  
     
l) the Wicker Shield of Oiondor [2,+28] <+3, +2>
     Found lying on the floor in a vault at 1900 feet (level 38)
     
     +3 tunneling.
     +2 speed.
     Provides resistance to acid, lightning, fire, dark, sound.
     Provides protection from fear.
     Cannot be harmed by acid.
     Speeds regeneration.  Sustains your life force.  
     
     When activated, it turns your skin to stone briefly, which grants
     an extra 40AC but slows you down.
     Takes 127 to 139 turns to recharge at your current speed.
     Your chance of success is 92.1%
     
m) the Leather Shield of Celron [8,+20] <+5, +2, +1>
     Found lying on the floor in a vault at 4100 feet (level 82)
     
     +5 strength.
     +2 intelligence.
     +1 wisdom.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Sustains wisdom, constitution.
     
n) the Massive Iron Crown of Morgoth [0,+0] <+50, +1>
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
     
     +50 strength.
     +50 intelligence.
     +50 wisdom.
     +50 dexterity.
     +50 constitution.
     +50 infravision.
     +1 light.
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, nexus, nether.
     Provides protection from fear, confusion.
     Cannot be harmed by acid.
     Grants telepathy.  Grants the ability to see invisible things. 
     Can't be removed.  
     
o) the Hard Leather Cap of Esgath [2,+13] <+5>
     Dropped by Rogrog the Black Troll at 2150 feet (level 43)
     
     +5 intelligence.
     +5 wisdom.
     Provides resistance to poison, dark.
     Cannot be harmed by acid.
     Sustains constitution.
     Slows your metabolism.  
     
p) the Pair of Leather Boots of Egrielum [2,+14] <+3, +15>
     Dropped by Maeglin, the Traitor of Gondolin at 4800 feet (level
     96)
     
     +3 wisdom.
     +15 speed.
     Provides resistance to fire.
     Cannot be harmed by acid, fire.
     
q) the Pair of Steel Shod Boots of Auglaciri [7,+18] <+4, +1>
     Dropped by a snaga at 3250 feet (level 65)
     
     +4 constitution.
     +1 light.
     Provides resistance to sound, shards.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Prevents paralysis.  Sustains your life
     force.  
     
r) the Executioner's Sword of Eloth (8d5) (+8,+17) <+2>
     Dropped by Glaurung, Father of the Dragons at 3900 feet (level 78)
     
     +2 strength.
     Slays undead (powerfully), demons (powerfully), animals.
     Branded with cold.
     Provides immunity to cold.
     Provides resistance to acid, fire, dark, nether.
     Cannot be harmed by acid.
     
     Combat info:
     5.5 blows/round.
     Average damage/round: 702 vs. creatures not resistant to cold,
     1011.2 vs. undead, 1011.2 vs. demons, 547.7 vs. animals, and 393.4
     vs. others.
     
s) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
     
     Slays undead (powerfully), dragons (powerfully), demons
     (powerfully), trolls, orcs, animals, evil creatures.
     Cannot be harmed by acid, fire.
     Grants telepathy.  Grants the ability to see invisible things. 
     Sometimes creates earthquakes on impact.  Aggravates creatures
     nearby.  
     
     Combat info:
     4.7 blows/round.
     Average damage/round: 2032.5 vs. undead, 2032.5 vs. dragons,
     2032.5 vs. demons, 1342.7 vs. trolls, 1342.7 vs. orcs, 998.1 vs.
     animals, 998.1 vs. evil creatures, and 653 vs. others.
     
t) the Short Bow of Eraglin (x3) (+13,+15) <+2, +1>
     Dropped by Bill the Stone Troll at 2000 feet (level 40)
     
     +2 shooting speed.
     +1 shooting power.
     Provides immunity to lightning.
     Cannot be harmed by acid, fire.
almost no vaults and only a miserable ring of speed +9
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Last edited by Sky; May 28, 2020 at 03:25.
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Old May 28, 2020, 13:18   #4
Sky
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Posts: 1,490
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second attempt mage, doing better with HP, and also Orfax dropped a crossbow x5 +15, which gives me a 70 damage/round shooter with basic bolts.
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