Go Back   Angband Forums > Angband > Vanilla

Thread Tools Display Modes
Old October 30, 2018, 15:44   #51
Join Date: Apr 2009
Location: Berlin / Italy
Posts: 673
fph is on a distinguished road
Or, with the words of Dream Theater and Tornatore, "I can see much clearer now I'm blind"...
Dive fast, die young, leave a high-CHA corpse.
You read a scroll labeled 'lol gtfo' of Teleport Level.
fph is offline   Reply With Quote
Old December 16, 2018, 11:43   #52
Join Date: Feb 2016
Posts: 59
Adam is on a distinguished road
Hello, just upgraded to 4.1.3 recently and met some strange pathfinding problem which i never saw before.
It's reproducible, about 10 tries and always the same movement from M.
Maybe it's already fixed on the master branch but i guess it does not hurt verifying it.
M's position relative to the player (if i just wait with key 5):
12S-12E;11S-11E;9S-9E;10S-10E;11S-11E;12S-12E;13S-13E;12S-12E;13S-13E;12S-12E;13S-13E;12S-12E;13S-13E;14S-12E;13S-11E;1S-10E;13S-9E - and from this point it looks good.
Attached Files
File Type: zip (24.2 KB, 21 views)
Adam is offline   Reply With Quote
Old January 29, 2019, 01:41   #53
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,137
MattB is on a distinguished road
Just noticed the manual for the first time. It's brilliant!
(And in pdf too, whatever next?)

One of my favourite parts:
One of the hardest things for people to get used to, when playing games of this nature for the first time, is that the character is not the same as the player. The player presses keys, and looks at a computer screen, while the character performs complex actions, and interacts with a virtual world. The player decides what the character should do, and tells her to do it, and the character then performs the actions.
These actions may induce some changes in the virtual world. Some of these changes may be apparent to the character, and information about the changes is then made available to the player by a variety of methods, including messages, character state changes, or visual changes to the screen. Some changes may only be apparent to the player.
There are also a whole set of things that the player can do that can not even be described in the virtual world inhabited by the character, such as resize windows, read online help files, modify colormaps, or change options. Some of these things may even affect the character in abstract ways, for example, the player can request that from now on all monsters know exactly where the character is at all times.
Likewise, there are some things that the character does on a regular basis that the player may not even consider, such as digesting food, or searching for traps while walking down a hallway.
To make matters worse, as you get used to the difference between the player and the character, it becomes so "obvious" that you start to ignore it. At that point, you find yourself merging the player and the character in your mind, and you find yourself saying things like "So yesterday, I was at my friend’s house, and I stayed up late playing Angband, and I was attacked by some wild dogs, and I got killed by a demon, but I made it to the high score list", in which the pronoun changes back and forth from the real world to the virtual one several times in the same sentence. So, from this point on you may have to separate the player and the character for yourself.
So anyway, …
MattB is offline   Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Reviving Iso-Angband, an isometric view addon for Angband Hajo Development 111 August 3, 2014 20:44

All times are GMT +1. The time now is 05:07.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.