![]() |
#21 | |
Prophet
Join Date: Mar 2008
Posts: 2,712
![]() |
Quote:
Read it with 8 free squares around you to maximize your chances. I don't know the current rules, but in the old versions even hidden squelched items blocked placement of a new trap. |
|
![]() |
![]() |
![]() |
#22 |
Veteran
Join Date: Nov 2013
Posts: 1,037
![]() |
Heh, I thought maybe that's what it was for, but that seems a bit overkill when the person had 9 ?telelevels.
I haven't been able to find many super fast dives dumped on the ladder; is this Tales of a Bold Rogue on the ladder? |
![]() |
![]() |
![]() |
#23 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 881
![]() |
The person (Eddie Grove) is PowerDiver. If I am not mistaken, this character is on the ladder, at http://angband.oook.cz/ladder-show.php?id=7807.
As for Teleport Level, it's pretty important to conserve, since you can only find them in the dungeon and in the Black Market, and in the dungeon you don't have stacks of the things. The only character in 3.0.x who can afford not to conserve Teleport Level is a Mage or Priest with the relevant spellbook. You end up using them a lot later on, usually in situations where failure is not an option. Basically, unreliable ?CreateStairs is pretty nice to have. |
![]() |
![]() |
![]() |
#24 |
Veteran
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 46
Posts: 1,206
![]() |
There should be an option to force-activate a trap. Teleport and trapdoor are useful, and summon too if you are suicidal.
|
![]() |
![]() |
![]() |
#25 |
Apprentice
Join Date: Feb 2016
Posts: 59
![]() |
|
![]() |
![]() |
![]() |
#26 | |
Prophet
Join Date: Mar 2008
Posts: 2,712
![]() |
Quote:
I occasionally post chars to the ladder. You could look thru by my name. http://angband.oook.cz/ladder-browse.php?e=PowerDiver Some of the turncounts are high, but check the comments. You have to expect ironman egoless to take a while. I impressed myself with my most recent ladder post. 3.a ironman with fewer slots is a hard game. |
|
![]() |
![]() |
![]() |
#27 | |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,780
![]() |
Quote:
A pack of C of Ds curses rapidly from the darkness then rushes the player. Without monster mana it's frequency is too high. Reduce the frequency & it loses much of the original effect. I had the idle thought that you might be able to get a similar effect with a simple counter (see the "ticked off" mechanism in PCB-likes) rather then a mana pool. A monsters spell frequency could be temporarily lower after a series of spells. Perhaps level based to create the rapid initial barrage O has (see also O's eyes). I think this may be interesting on breathers, a "catching it's breathe" effect, with the highest level dragons being more steady & the lower level dragons being initially more feisty but tiring rapidly. |
|
![]() |
![]() |
![]() |
#28 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 53
Posts: 7,350
Donated: $60
![]() |
Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Debuffs for Monsters | danaris | Variants | 34 | October 31, 2014 20:26 |
Can monsters be poisoned? | Medieval | Vanilla | 4 | June 9, 2014 06:05 |
New items appear, but not monsters? | Zambaku | Vanilla | 3 | May 21, 2013 07:32 |
Knowledge - monsters | Raggy | Vanilla | 2 | June 22, 2011 13:08 |
New monsters | Derakon | Vanilla | 30 | November 11, 2010 00:01 |