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Old February 7, 2019, 16:05   #21
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Originally Posted by Grotug View Post
Shoot me now or forever hold your piece. sigh

Where/how do I find "player-calcs.c"? (on a lark, I downloaded MinGW in the hopes that this might be how I find "player-calcs.c", but I'm pretty mystified on how/what I'm supposed to do after running setup, I tried to follow the directions as best I could:
You need the source code rather then a pre-compiled version. Alternatively it's here:

Edit: Interesting, it's slightly different in my copy (feature/monster branch). I didn't realise that had been changed?
Edit 2: No just a reading comprehension error on my part, the columns aren't lined up properly in wordpad without changing the settings.

Last edited by wobbly; February 7, 2019 at 16:17.
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Old February 7, 2019, 16:29   #22
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Thanks wobbly! I'll study this over the next few days.
Detailed account of my Ironman win here.
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Old February 14, 2019, 03:43   #23
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There is a sticky thread in the Development forum that describes this process
For MINGW build, see here:

Note: you must cd to .../angband/src directory for this to work, and run the executable from the parent dir.

Magnate: can you update the sticky thread so the first post shows how to build on windows? Or could someone else make a new sticky thread that shows current practice (including SDL2.)
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Old February 14, 2019, 22:01   #24
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I would hazard a guess that the weapon weights (inherited from Moria?) were originally based on Weight + Speed Factor from weapons found in the first edition of AD&D. The numbers match up very closely. Small tweaks here and there for balance reasons can explain minor differences.
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