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Old May 2, 2019, 06:41   #841
Thraalbee
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Hmmm, maybe time to try playing with tiles. I never liked the reduced viewing range before. But my new screen is 32" 4k so that may be less of an issue now.
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Old May 2, 2019, 15:31   #842
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Quote:
Originally Posted by Nick View Post
Great, these will be in the next build

EDIT: One question - is there a set of three tiles for passable rubble too?

EDITEDIT: Could you possibly give me a labelled version of the traps like for monsters too? I think I can probably guess them all, but I'd rather be safe.

BTW, the decoy is awesome
There are now, of all 4 variants of rubble, I forgot to do these last night.

Traps and names, there might be new versions of old tiles in here, lost track of everything I've made in the past
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Old May 2, 2019, 22:14   #843
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Cool, I can probably work out the rest - I certainly recognise brain smash
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Old May 2, 2019, 22:21   #844
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A few new character tokens before getting some sleep:

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Old May 3, 2019, 18:46   #845
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Quote:
Originally Posted by Thraalbee View Post
Hmmm, maybe time to try playing with tiles. I never liked the reduced viewing range before. But my new screen is 32" 4k so that may be less of an issue now.
I do hope you won't regret it. I sure didn't, once I switched to Adam bolt's tiles and so on
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Old May 5, 2019, 16:26   #846
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A few more new character tiles.



I also want to let everybody know that the old trap/rubble tiles will be deleted from the tilesheet in the next update, as they have been copied and relocated elsewhere on the same tilesheet. This in order to make room for other new tiles.
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Old May 17, 2019, 14:58   #847
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More character tiles:

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