Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old November 8, 2018, 07:10   #11
HugoTheGreat2011
Knight
 
HugoTheGreat2011's Avatar
 
Join Date: Jan 2012
Location: Mid-Atlantic, U.S.
Age: 35
Posts: 978
HugoTheGreat2011 is on a distinguished road
Quote:
Originally Posted by Mocht View Post
!icky does not work for weaponmasters
I mentioned this before, due to the lack of feedback I don't know if I should mention it again
Dude, relax. If you're not sure, you can PM Sideways. Sideways has put a lot of work into this PCB fork. I'm sure he is prioritizing which bugs are game-breaking and which ones can await later. Please be patient. Cloudberry just got released like 1.5 days ago.
__________________
Hugo = usually plays Halo, PosChengband and its Forks, and Sil

My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music):
https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ

My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
HugoTheGreat2011 is online now   Reply With Quote
Old November 8, 2018, 09:23   #12
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,663
wobbly is on a distinguished road
It's a slow site, if you are a fast regular poster it's going to feel like you're being ignored, because people ignoring you and people being busy look the same. I think with some of your suggestions it's a matter of opinion with others.. There was a bug with the last release because Sideways rushed it out half asleep, so I imagine he's generally busy coding or play testing.

Anyway hope any bad will sorts it self out, you seem keen for sure.
wobbly is offline   Reply With Quote
Old November 8, 2018, 12:46   #13
Bostock
Swordsman
 
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 297
Bostock is on a distinguished road
I'm curious, is a Blue Mage resurrection on the long-term to-do list?

I wouldn't be playing them since I already won one and I don't generally try to re-win classes. But they're a really good, fun class.
__________________
So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.
Bostock is offline   Reply With Quote
Old November 8, 2018, 19:02   #14
Sideways
Swordsman
 
Join Date: Nov 2008
Posts: 305
Sideways is on a distinguished road
Quote:
Originally Posted by Bostock View Post
I'm curious, is a Blue Mage resurrection on the long-term to-do list?

I wouldn't be playing them since I already won one and I don't generally try to re-win classes. But they're a really good, fun class.
Yes, blue-mage resurrection is on the long-term to-do list, but I'm not sure I can fit it into the next version because there's so many other things to do. Quite possibly by the time blue-mages are resurrected you'll have won with every other class and be ready to play them a second time
__________________
The Complainer worries about the lack of activity here these days.
Sideways is online now   Reply With Quote
Old November 10, 2018, 05:01   #15
AppleBrandy
Rookie
 
Join Date: Jan 2018
Posts: 3
AppleBrandy is on a distinguished road
So I'm trying to compile this in Windows Subsystem for Linux, and I'm hitting an odd snag. Getting all the way through the actual c files, but then:
Code:
Leaving directory src
Entering directory lib
Entering directory apex
make[4]: *** No targets specified and no makefile found. Stop.
../mk/buildsys.mk:117: recipe for target 'subdirs' failed
And that brings everything to a halt with three layers of Error 2. Is the compilation process meant to enter /lib/apex?
AppleBrandy is offline   Reply With Quote
Old November 10, 2018, 19:52   #16
Sideways
Swordsman
 
Join Date: Nov 2008
Posts: 305
Sideways is on a distinguished road
Quote:
Originally Posted by AppleBrandy View Post
So I'm trying to compile this in Windows Subsystem for Linux, and I'm hitting an odd snag. Getting all the way through the actual c files, but then:
Code:
Leaving directory src
Entering directory lib
Entering directory apex
make[4]: *** No targets specified and no makefile found. Stop.
../mk/buildsys.mk:117: recipe for target 'subdirs' failed
And that brings everything to a halt with three layers of Error 2. Is the compilation process meant to enter /lib/apex?
I'm not exactly sure what's happening there, but I have a pretty good idea. /lib/apex and several other directories have their own makefiles in Pos that are missing in Compos and FrogCompos. This has never caused a fatal error before (it's happened to me that it crashes after compiling, but that doesn't bother me too much). But if it crashed for you before it finished compiling I'll probably have to re-add those makefiles.

If it crashed for you after it created the .exe you can just eat the .exe and ignore the crash, though I should probably still re-add the makefiles.
__________________
The Complainer worries about the lack of activity here these days.
Sideways is online now   Reply With Quote
Old November 12, 2018, 13:55   #17
Gwarl
Knight
 
Join Date: Jan 2017
Posts: 598
Gwarl is on a distinguished road
Yeah that was something I broke fairly early on, I think I figured out why at some point but didn't fix it because it doesn't actually break anything, you still get the binary file despite the error warning.
Gwarl is offline   Reply With Quote
Old Today, 04:32   #18
ShadowTechnology
Scout
 
Join Date: Jan 2009
Posts: 27
ShadowTechnology is on a distinguished road
How not to kill yourself with a Death Scythe?

I'm running a Vampire Monster who's found a Death Scythe, uncursed it, and enchanted it from 10d10 (-50, +30) up to 10d10 (+13,+30). It's great for hacking down everything, but has a very dangerous side effect. Every time you miss, there is a percent chance to hit yourself instead and take massive damage. I'm sure that two or more such backfires in one round of attacks, or a single *GREAT* critical hit would be lethal to the wielder. How to mitigate the risk? One thing I've already done is to maximize "to hit" bonus so that I miss my opponent less often. I also avoid using it against foes with high armor class.
Question 1: When you swing and miss, how is the chance to hit yourself determined? Is it calculated as if you actually are trying to hit a copy of yourself? If so, increasing my AC in various ways, including Stone Skin, should help. Or is the game mechanism completely different, maybe based on a saving throw or a simple percentage? Question 2: Does the game realize that my Vampire Monster is an Evil Undead, and apply those slays to the self-inflicted damage I take?
ShadowTechnology is online now   Reply With Quote
Old Today, 07:05   #19
ShadowTechnology
Scout
 
Join Date: Jan 2009
Posts: 27
ShadowTechnology is on a distinguished road
Advice on artifact reforging

Looking for advice on reforging, especially going from one equipment slot to another. I'm aware that different slots now have different maximum values associated with them. I think I am seeing that when a try to reforge an artifact armor with a score of 100,000 onto a Feanorian Lamp and getting an light source artifact with a much much smaller score. Is it possible to increase the score by going in the opposite direction? Anybody know the maximum scores associated with each equipment slot? What rules of thumb do you use when reforging?
ShadowTechnology is online now   Reply With Quote
Reply

Tags
frogcomposband


Currently Active Users Viewing This Thread: 3 (2 members and 1 guests)
ShadowTechnology, Sideways
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Announce] FrogComposband 7.0.nougat released Sideways Variants 152 November 6, 2018 13:16
[Announce] FrogComposband 7.0.mango released Sideways Variants 133 August 3, 2018 11:53
[Announce] PosChengband 4.0.0 Released chris Variants 288 March 11, 2017 07:29
Announce DaJAngband 1.1.2 released will_asher Variants 11 January 17, 2010 23:51
Announce DaJAngband v1.0.96 Released will_asher Variants 3 September 30, 2008 19:17


All times are GMT +1. The time now is 17:09.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.