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Old May 12, 2021, 19:11   #41
Thraalbee
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Herringfolt in frogcomposband is there. He has mauled several of my @'s. Wild boar boss. Very fast. hits hard.
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Old May 12, 2021, 19:15   #42
DavidMedley
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@Pete does that mean bodkin arrow heads can never be recovered?
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Old May 12, 2021, 19:40   #43
Pete Mack
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Chain or leather armor won't usually damage them. But if they hit plate steel or the like dead on, yeah. The arrow is ruined. Do a search for arrows vs armor. The vids are kinda entertaining. Crossbow bolts will penetrate at short distances, as does musket shot. Even minie balls will juat splash at much over 100-150 yards. The usually stated accuracy is vs an unarmored foe. (Famously, see Ned Kelly.)
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Old May 12, 2021, 20:29   #44
Sky
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Quote:
Originally Posted by SonicSpeedBryce View Post
That sounds like a cool speedrunning/powerdiving strategy!
this is the very opposite of speedrunning.

The speedrun philosophy rotates around the idea that with sufficient detection and stealth you can basically wander around ANY depth and look to see if you like something, take/kill it, and leave.

Mine is a modification of the previous grind-heavy strategy.

It relies on one concept; in ALL vaults, you find items that are IIRC anything between +25 and +40 levels in depth.
This means that on DL40 you can find stuff that's native to DL80.

When you grind mobs/fight uniques/raid vaults etc, it's not just the vault/unique/mobs itself that is dangerous, but the surrounding dungeon as well.
You can safely teleport_self a mage on DL30, but if you TS on DL90 you can easily wind up in a group of Time Hounds or Plasma Hounds and get instakilled, even when you've just barely entered the level.

So it's actually VERY fruitful to stair scum on DL35/40/45, and to only deal with LF 6-6 levels or better, because a simple TO can deal with any OOD mob you can find in a DL40 vault, but if you are trying to TO a unique while surrounded by Titans, Balrogs, Chaos dragons, Time hounds, lava, traps, etc then it's a completely different experience.

And, the stuff that you do find in those vaults is pretty darn good for a character that has not been to DL50 even. And with a bit of luck and just crunching numbers, you can get *excellent* stuff - Keleks, RoS +10, Boots of Elvenkind, Cloaks of Aman to plug any resistance hole you may have, helms of ESP, all game-changing stuff.

AND, because you are still at such low depths, you are practically guaranteed to be able to actually TAKE that gear with minimal losses to your consumables and minimal risk.

if instead say, you are at DL70 and there is a good book you need, but it's in a graveyard, and you dont have WoD / Banish / MBan .. you're just not gonna get it. It may as well not be there.

Once you have everything you need, you don't actually need to even see the levels between DL45 and DL96. Actually to be exact, DL44, because DL45 has AMHDs.

FYI i did this just now to "show off" and i have now a mage at DL98 with keleks, took me 8 DDs (10 would have been easier) and 3x !Enlight.
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Old May 12, 2021, 22:02   #45
Sky
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CL38, and yet i can already cast MBan

Look at the equipment (including at home) and see just how much stuff was found between DL33 and DL45.
Note that many artifact weapons were sold.

Code:
  [Angband 4.1.3 Character Dump]

 Name   Oudinot      Age             60          Self  RB  CB  EB   Best
 Race   Dunadan      Height        6'9"   STR! 18/100  +1  -3 +13 18/210
 Class  Mage         Weight    13st 8lb   INT! 18/100  +2  +3  +5 18/200
 Title  Warlock      Turns used:          WIS:  18/28  +2  +0  +0  18/48
 HP     642/642      Game       1010059   DEX! 18/100  +2  +0  +6 18/180
 SP     289/305      Standard    143194   CON! 18/100  +3  -2  +8 18/190
                     Resting      61537

 Level                 38    Armor     [17,+106]    Saving Throw     72%
 Cur Exp          1486611                           Stealth       Superb
 Max Exp          1486611    Melee       2d5,+39    Disarm - phys.   89%
 Adv Exp          1785000    To-hit       35,+39    Disarm - magic  100%
                             Blows      4.0/turn    Magic Devices    101
 Gold              914754                           Searching        58%
 Burden          193.8 lb    Shoot to-dam    +14    Infravision    30 ft
 Overweight       13.9 lb    To-hit       29,+35    Speed      23 (3.3x)
 Max Depth    4850' (L97)    Shots        1/turn

 You are one of several children of a Guildsman.  You are a credit to
 the family.  You have blue-gray eyes, straight black hair, and a fair
 complexion.


rAcid:.*..+.+.+.... Nexus:.............
rElec:..+.....+*... Nethr:..+...++.....
rFire:....*...+.... Chaos:.....+....+..
rCold:.++.....+.... Disen:.+....+......
rPois:..+.....+.... pFear:......+......
rLite:++........... pBlnd:.........+...
rDark:+.+...+...... pConf:........+....
Sound:..+.......... pStun:.++..........
Shard:......+...... HLife:..+.+.+......

Regen:............. Stea.:....+..+.....
  ESP:.........+... Sear.:.............
Invis:..+.......... Infra:........+....
FrAct:+++...+...+.. Tunn.:.............
Feath:............. Speed:+..+.......+.
S.Dig:.++.......... Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:..+..+....+..


  [Character Equipment]

a) the Long Sword 'Balar' (2d5) (+11,+21) <+4>
     Found lying on the floor in a vault at 3150 feet (level 63)
     
     +4 speed.
     Slays undead (powerfully), dragons (powerfully), demons
     (powerfully), giants, trolls, evil creatures.
     Provides resistance to light, dark.
     Cannot be harmed by acid.
     Sustains intelligence.
     Prevents paralysis.  
     
     When activated, it turns rock into mud.
     Takes 161 to 178 turns to recharge at your current speed.
     Your chance of success is 96.6%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 294.8 vs. undead, 294.8 vs. dragons, 294.8
     vs. demons, 242.8 vs. giants, 242.8 vs. trolls, 216.4 vs. evil
     creatures, and 190.4 vs. others.
     
b) the Short Bow of Halar (x2) (+7,+14) <+1>
     Found lying on the floor at 1750 feet (level 35)
     
     +1 constitution.
     Provides immunity to acid.
     Provides resistance to cold, light, disenchantment.
     Provides protection from stunning.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Prevents paralysis.  
     
c) the Ring of Gwenuron <+5, +3, +1>
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +5 strength.
     +5 intelligence.
     +3 dexterity.
     +3 constitution.
     +1 light.
     Provides resistance to lightning, cold, poison, dark, sound,
     nether.
     Provides protection from stunning.
     Cannot be harmed by lightning.
     Slows your metabolism.  Grants the ability to see invisible
     things.  Prevents paralysis.  Sustains your life force.  
     
     When activated, it deals five times your level's damage to all
     evil creatures that you can see.
     Takes 323 to 396 turns to recharge at your current speed.
     Your chance of success is 97.0%
     
d) a Ring of Speed <+12>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +12 speed.
     
e) the Amulet 'Avaned' <+3> {*Fire}
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +3 dexterity.
     +3 stealth.
     Provides immunity to fire.
     Provides resistance to acid.
     Sustains your life force.  
     
f) the Arkenstone 'Maidran' <+3>
     Dropped by Sangahyando of Umbar at 1550 feet (level 31)
     
     +3 light.
     Provides resistance to chaos.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights and maps the entire level, sensing
     objects.
     Takes 168 to 330 turns to recharge at your current speed.
     Your chance of success is 97.0%
     
g) the Soft Leather Armour 'Mingwen' [8,+9] <+4>
     Dropped by Azog, King of the Uruk-Hai at 2250 feet (level 45)
     
     +4 constitution.
     Provides resistance to acid, dark, shards, nether, disenchantment.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Sustains your life force.  
     
h) the Cloak of Aidrin [1,+8] <+5>
     Dropped by a brigand at 1000 feet (level 20)
     
     +5 strength.
     +5 stealth.
     Provides resistance to nether.
     Cannot be harmed by acid, fire.
     
i) the Small Metal Shield of Mirhuriel [5,+19] <+3>
     Found lying on the floor at 2050 feet (level 41)
     
     +3 infravision.
     Provides resistance to acid, lightning, fire, cold, poison.
     Provides protection from confusion.
     Cannot be harmed by acid.
     Sustains wisdom.
     
j) the Metal Cap 'Estolmast' [3,+20]
     Found lying on the floor in a vault at 2600 feet (level 52)
     
     Provides immunity to lightning.
     Provides protection from blindness.
     Cannot be harmed by acid.
     Grants telepathy.  
     
k) the Set of Alchemist's Gloves of Nieng [0,+23] <+3, +1>
     Found lying on the floor in a vault at 2500 feet (level 50)
     
     +3 strength.
     +1 light.
     Provides resistance to chaos.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
l) a Pair of Ethereal Slippers of Speed [0,+14] <+8>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +8 speed.
     Cannot be harmed by acid, fire.
     




  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by fire.
     
f) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by fire.
     
g) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by fire.
     
h) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by fire.
     
i) a Book of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by fire.
     
j) a Mushroom of Vigor
k) 17 Potions of Cure Critical Wounds
l) 12 Potions of Healing
m) 20 Potions of Restore Mana
n) 20 Potions of Restore Life Levels
o) 3 Potions of Enlightenment
p) 26 Scrolls of Phase Door
q) a Rod of Healing
     Cannot be harmed by lightning.
     
r) the Ring 'Anglion' <+5, +2, +3, +1>
     Dropped by Ji Indur Dawndeath at 4850 feet (level 97)
     
     +5 strength.
     +2 wisdom.
     +3 dexterity.
     +2 tunneling.
     +3 speed.
     +1 light.
     Provides resistance to acid, cold, poison, dark, shards, chaos.
     Cannot be harmed by lightning.
     Sustains constitution.
     Slows your metabolism.  Grants the ability to see invisible
     things.  Prevents paralysis.  
     
     When activated, it creates a large frost ball with damage 200.
     Takes 349 to 429 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
s) the Metal Lamellar Armour of Finde (-3) [58,+20] <+3>
     Dropped by Gorlim, Betrayer of Barahir at 4850 feet (level 97)
     
     +3 constitution.
     Provides resistance to acid, lightning, fire, cold, poison, dark,
     chaos.
     Cannot be harmed by acid.
     Speeds regeneration.  
     
t) the Tulwar 'Orwenth' (7d4) (+17,+22) [+5] <+2, +3, +4, +5, +1>
     Dropped by a nalfeshnee at 4850 feet (level 97)
     
     +2 strength.
     +3 intelligence.
     +4 searching skill.
     +5 tunneling.
     +1 light.
     Slays dragons (powerfully), demons (powerfully), undead, giants,
     orcs, animals, evil creatures.
     Branded with weak fire.
     Provides resistance to acid, fire, light, dark.
     Cannot be harmed by acid.
     Slows your metabolism.  Grants the ability to see invisible
     things.  Blessed by the gods.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 329.2 vs. creatures not resistant to fire,
     558 vs. dragons, 558 vs. demons, 405.2 vs. undead, 405.2 vs.
     giants, 405.2 vs. orcs, 329.2 vs. animals, 329.2 vs. evil
     creatures, and 252.8 vs. others.
     
u) the Ball-and-Chain of Anduri (2d4) (+22,+21) [+10] <+3, +2>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +3 stealth.
     +2 tunneling.
     +3 speed.
     Slays demons (powerfully), undead, dragons, giants, trolls, orcs,
     evil creatures.
     Branded with weak cold.
     Provides resistance to chaos.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Grants the ability to see invisible
     things.  Sustains your life force.  
     
     When activated, it attempts to magically enhance a piece of armour
     with high chance of success.
     Takes 405 to 544 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 210.4 vs. creatures not resistant to cold,
     276.8 vs. demons, 232.4 vs. undead, 232.4 vs. dragons, 232.4 vs.
     giants, 232.4 vs. trolls, 232.4 vs. orcs, 210.4 vs. evil
     creatures, and 188 vs. others.
     




  [Character Quiver]

0) 32 Seeker Arrows of Wounding (4d4) (+22,+20)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 92.4.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 7 Mushrooms of Vigor
b) 5 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) the Ring of Cargorost <+2, +4, +3, +6, +1>
     Found lying on the floor in a vault at 4400 feet (level 88)
     
     +2 strength.
     +4 intelligence.
     +3 dexterity.
     +6 tunneling.
     +1 light.
     Provides immunity to cold.
     Provides resistance to acid, lightning, fire, poison, light, dark.
     Provides protection from fear, blindness.
     Cannot be harmed by lightning.
     Sustains intelligence.
     Slows your metabolism.  Feather Falling.  Grants telepathy.  
     
     When activated, it bestows upon you berserk rage, bless, and
     resistance.
     Takes 567 to 831 turns to recharge at your current speed.
     Your chance of success is 94.8%
     
d) the Band of Anteith (+6,+6) [+8] <+3, +1, +5, +4>
     Found lying on the floor in a vault at 3150 feet (level 63)
     
     +3 strength.
     +1 wisdom.
     +5 dexterity.
     +4 searching skill.
     +1 speed.
     +1 light.
     Provides resistance to acid, lightning, poison, nether,
     disenchantment.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Sustains strength, wisdom.
     Slows your metabolism.  Speeds regeneration.  Grants the ability
     to see invisible things.  Prevents paralysis.  
     
     When activated, it lights and maps the entire level, sensing
     objects.
     Takes 594 to 871 turns to recharge at your current speed.
     Your chance of success is 96.6%
     
e) the Necklace 'Angrith' <+2>
     Found lying on the floor in a vault at 1750 feet (level 35)
     
     +2 strength.
     +2 infravision.
     Provides immunity to acid.
     Provides resistance to lightning, fire, cold.
     
     When activated, it gives you information on the health and
     abilities of monsters you can see.
     Takes 214 to 237 turns to recharge at your current speed.
     Your chance of success is 91.8%
     
f) the Elfstone 'Ledhwe' <+3>
     Found lying on the floor in a vault at 1800 feet (level 36)
     
     +3 intelligence.
     +3 wisdom.
     +3 dexterity.
     Provides resistance to acid, lightning, fire.
     Provides protection from blindness.
     Speeds regeneration.  Grants the ability to see invisible things. 
     
     
g) the Elfstone of Echangore <+3, +4>
     Dropped by Bullroarer the Hobbit at 1700 feet (level 34)
     
     +3 strength.
     +4 dexterity.
     Provides resistance to nexus.
     Speeds regeneration.  Prevents paralysis.  
     
     When activated, it heals 60 hitpoints, cut damage, and cures
     stunning, poisoning, blindness, and confusion.
     Takes 240 to 267 turns to recharge at your current speed.
     Your chance of success is 96.6%
     
h) the Jewel of Macir <+4>
     Found lying on the floor in a vault at 2050 feet (level 41)
     
     +4 speed.
     Provides resistance to light, dark.
     Slows your metabolism.  Feather Falling.  
     
     When activated, it grants temporary resistance to fire for 1d10+10
     turns.
     Takes 108 to 118 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
i) the Phial 'Naereth' <+2, +3>
     Dropped by a cave ogre at 1650 feet (level 33)
     
     +2 dexterity.
     +3 light.
     Provides resistance to disenchantment.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 36 to 66 turns to recharge at your current speed.
     Your chance of success is 95.3%
     
j) the Star of Silpel (+1,+3) <+2, +3>
     Dropped by Lagduf, the Snaga at 750 feet (level 15)
     
     +2 dexterity.
     +3 light.
     Provides resistance to cold.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 3 light.
     
     When activated, it maps the area around you.
     Takes 168 to 330 turns to recharge at your current speed.
     Your chance of success is 96.6%
     
k) the Cloak of Uling (+6,+1) [1,+23] <+2, +5>
     Found lying on the floor at 1900 feet (level 38)
     
     +2 wisdom.
     +5 stealth.
     Provides resistance to nether.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Prevents paralysis.  
     
     When activated, it grants temporary resistance to acid,
     electricity, fire, cold and poison for 1d20+20 turns.
     Takes 270 to 330 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
l) the Fur Cloak of Faukain [3,+19]
     Found lying on the floor in a vault at 1850 feet (level 37)
     
     Provides resistance to nexus.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, fire.
     Sustains dexterity.
     
     When activated, it creates a fire bolt with damage 12d8.
     Takes 188 to 207 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
m) the Fur Cloak of Echorfea [3,+17] <+3, +2>
     Found lying on the floor of a cavern at 1800 feet (level 36)
     
     +3 strength.
     +2 tunneling.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, fire.
     Sustains strength.
     
     When activated, it grants temporary resistance to fire for 1d10+10
     turns.
     Takes 108 to 118 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
n) the Leather Shield of Gondor [8,+32] <+1, +2>
     Dropped by an illusionist at 4400 feet (level 88)
     
     +1 wisdom.
     +2 dexterity.
     Provides resistance to acid, lightning, fire, cold, light.
     Cannot be harmed by acid.
     
o) the Iron Crown of Brilgal [0,+17] <+2>
     Found lying on the floor in a vault at 3150 feet (level 63)
     
     +2 intelligence.
     Provides resistance to cold.
     Provides protection from blindness.
     Cannot be harmed by acid.
     Sustains constitution.
     Grants telepathy.  Grants the ability to see invisible things. 
     Prevents paralysis.  Sustains your life force.  
     
     When activated, it hastes you for a while, but then makes you
     slower for a while afterward.
     Takes 135 to 148 turns to recharge at your current speed.
     Your chance of success is 96.6%
     
p) the Hard Leather Cap of Turufin [2,+17] <+3>
     Dropped by Hoarmurath of Dir at 3150 feet (level 63)
     
     +3 intelligence.
     Provides resistance to fire, poison, nether.
     Cannot be harmed by acid.
     Speeds regeneration.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
q) the Iron Helm 'Loris' [7,+7] <+2>
     Found lying on the floor at 1700 feet (level 34)
     
     +2 strength.
     +2 intelligence.
     +2 wisdom.
     +2 constitution.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid.
     Slows your metabolism.  Grants the ability to see invisible
     things.  
     
r) the Pair of Leather Boots 'Erenos' [2,+13] <+4, +3, +2>
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +4 wisdom.
     +3 stealth.
     +3 searching skill.
     +2 speed.
     Provides resistance to dark, shards.
     Provides protection from blindness.
     Cannot be harmed by acid, fire.
     Sustains wisdom.
     Feather Falling.  Grants the ability to see invisible things.  
     
s) the Broad Sword of Nenelion (4d5) (+6,+13) <+4> {ESP}
     Dropped by an illusionist at 4400 feet (level 88)
     
     +4 intelligence.
     Slays undead (powerfully), demons, orcs, evil creatures.
     Branded with cold.
     Provides resistance to cold, light.
     Cannot be harmed by acid.
     Sustains strength.
     Grants telepathy.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
     When activated, it heals 500 hit points, heals cut damage, and
     cures stunning.
     Takes 376 to 462 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 286 vs. creatures not resistant to cold,
     390.8 vs. undead, 286 vs. demons, 286 vs. orcs, 234 vs. evil
     creatures, and 181.6 vs. others.
     
t) the Katana 'Galand' (8d5) (+11,+8) <+4>
     Dropped by Bolg, Son of Azog at 2250 feet (level 45)
     
     +4 stealth.
     Slays undead (powerfully).
     Cannot be harmed by acid.
     Speeds regeneration.  Sustains your life force.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 630.8 vs. undead, and 212 vs. others.
     
u) the Awl-Pike of Gonas (6d8) (+12,+10) <+3, +5>
     Dropped by Rogrog the Black Troll at 2250 feet (level 45)
     
     +3 intelligence.
     +5 infravision.
     Slays dragons.
     Branded with weak cold.
     Provides resistance to fire.
     Cannot be harmed by acid, fire.
     Blessed by the gods.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 354.4 vs. creatures not resistant to cold,
     473.2 vs. dragons, and 235.6 vs. others.
     
v) the Mace of Glind (2d4) (+14,+13) <+4, +3, +5> {BONUSES}
     Found lying on the floor in a vault at 4700 feet (level 94)
     
     +4 intelligence.
     +4 dexterity.
     +3 stealth.
     +5 speed.
     Slays animals.
     Provides resistance to cold, poison, light.
     Provides protection from blindness.
     Cannot be harmed by acid, fire.
     Sustains strength.
     Grants the ability to see invisible things.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 173.6 vs. animals, and 151.6 vs. others.
     
w) a Mace of Disruption (Holy Avenger) (5d8) (+16,+22) [+2] <+4>
     Found lying on the floor in a vault at 4800 feet (level 96)
     
     +4 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains strength.
     Grants the ability to see invisible things.  Blessed by the gods. 
     
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 510.8 vs. undead, 510.8 vs. demons, 400.8
     vs. evil creatures, and 291.2 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       525     50'  Reached level 2
      1954    100'  Reached level 3
      2859    100'  Reached level 4
      4410    100'  Killed Grip, Farmer Maggot's Dog
      4410    100'  Reached level 5
      6332     50'  Reached level 6
      8543    200'  Reached level 7
      9657    250'  Reached level 8
     11287    350'  Reached level 9
     13047    450'  Reached level 10
     14114    500'  Reached level 11
     15786    600'  Reached level 12
     17881    700'  Reached level 13
     18474    700'  Killed Brodda, the Easterling
     19792    750'  Reached level 14
     21458    750'  Reached level 15
     22479    750'  Reached level 16
     23675    750'  Reached level 17
     24808    750'  Reached level 18
     26535    750'  Reached level 19
     28483    750'  Reached level 20
     31108    750'  Reached level 21
     31499    750'  Killed Lagduf, the Snaga
     31501    750'  Found the Star of Silpel
     32619    800'  Killed Ulfast, Son of Ulfang
     35482    850'  Killed Orfax, Son of Boldor
     36615    850'  Reached level 22
     39827    900'  Killed Boldor, King of the Yeeks
     40472    900'  Killed Smagol
     42840    900'  Reached level 23
     46814   1000'  Found the Cloak of Aidrin
     48132   1000'  Reached level 24
     51190   1000'  Killed Wormtongue, Agent of Saruman
     53990   1250'  Killed Lugdush, the Uruk
     53990   1250'  Reached level 25
     57951   1300'  Killed Gorbag, the Orc Captain
     58231      0'  Killed Farmer Maggot
     62834   1450'  Killed Shagrat, the Orc Captain
     64144   1450'  Reached level 26
     66270   1450'  Found the Set of Leather Gloves of Idroth (LOST)
     71598   1500'  Killed Khm, Son of Mm
     71605   1500'  Found the Spear of Rungoros (LOST)
     73037   1500'  Reached level 27
     77484   1550'  Reached level 28
     77484   1550'  Reached level 29
     77484   1550'  Reached level 30
     78397   1550'  Killed Sangahyando of Umbar
     78405   1550'  Found the Arkenstone 'Maidran'
     78593   1550'  Killed Angamait of Umbar
     78813   1550'  Killed Nr, the Dwarf
     84738   1650'  Found the Phial 'Naereth'
     85376   1650'  Killed Ufthak of Cirith Ungol
     86602   1700'  Killed Beorn, the Shape-Changer
     87510   1700'  Killed Bullroarer the Hobbit
     87515   1700'  Found the Elfstone of Echangore
     87554   1700'  Killed Golfimbul, the Hill Orc Chief
     87558   1700'  Found the Battle Axe 'Ohtalch' (LOST)
     87568   1700'  Killed Grishnkh, the Hill Orc
     87846   1700'  Found the Iron Helm 'Loris'
     88698   1700'  Reached level 31
     89984   1700'  Reached level 31
     91442   1750'  Killed Fang, Farmer Maggot's Dog
     91872   1700'  Killed The Queen Ant
     92611   1750'  Killed Ulwarth, Son of Ulfang
     92725   1750'  Killed Ulfang the Black
     93138   1750'  Found the Short Bow of Halar
     96196   1750'  Found the Necklace 'Angrith'
     96461   1800'  Found the Elfstone 'Ledhwe'
     96491   1800'  Found the Set of Gauntlets of Tinur (LOST)
     97280   1800'  Found the Fur Cloak of Echorfea
     98423   1850'  Reached level 32
     98664   1850'  Found the Fur Cloak of Faukain
    102404   1900'  Found the Cloak of Uling
    102915   1900'  Killed Draebor, the Imp
    105543   2050'  Found the Small Metal Shield of Mirhuriel
    107693   2050'  Killed Ibun, Son of Mm
    107789   2050'  Killed Mm, Betrayer of Turin
    107794   2050'  Found the Main Gauche 'Gargil' (LOST)
    108744   2050'  Found the Jewel of Macir
    110250   2200'  Killed Uldor the Accursed
    110250   2200'  Reached level 33
    112108   2250'  Killed Lokkak, the Ogre Chieftain
    112970   2250'  Found the Pair of Leather Boots 'Erenos'
    113417   2250'  Found the Studded Leather Armour of Iloth (LOST)
    115298   2250'  Found the Ring of Gwenuron
    115935   2250'  Killed Mughash the Kobold Lord
    116757   2250'  Found the Amulet 'Avaned'
    118059   2250'  Killed Castamir the Usurper
    118170   2250'  Killed Rogrog the Black Troll
    118170   2250'  Found the Awl-Pike of Gonas
    118496   2250'  Reached level 34
    120874   2250'  Killed Uvatha the Horseman
    121191   2250'  Killed Bolg, Son of Azog
    121194   2250'  Found the Katana 'Galand'
    121335   2250'  Killed Azog, King of the Uruk-Hai
    121339   2250'  Found the Soft Leather Armour 'Mingwen'
    121340   2250'  Found the Awl-Pike of Edhromen (LOST)
    123481   2500'  Found the Set of Alchemist's Gloves of Nieng
    123488   2500'  Found the Bastard Sword of Angalain (LOST)
    125904   2500'  Found the Scimitar of Serim (LOST)
    126081   2500'  Killed Scatha the Worm
    126136   2500'  Killed Vargo, Tyrant of Fire
    128459   2600'  Reached level 35
    128616   2600'  Found the Metal Cap 'Estolmast'
    130038   3150'  Killed Hoarmurath of Dir
    130044   3150'  Found the Hard Leather Cap of Turufin
    130724   3150'  Reached level 36
    131007   3150'  Found the Band of Anteith
    131008   3150'  Found the Iron Crown of Brilgal
    131070   3150'  Found the Long Sword 'Balar'
    131697   3150'  Killed Adunaphel the Quiet
    132118   4400'  Found the Broad Sword of Nenelion
    132119   4400'  Found the Leather Shield of Gondor
    132176   4400'  Found the Ring of Cargorost
    134034   4700'  Killed Uglk, the Uruk
    134050   4700'  Found the Mace of Glind
    134332   4800'  Found the War Hammer of Gorginar (LOST)
    135355   4800'  Killed El, the Dark Elf
    135883   4850'  Killed Itangast the Fire Drake
    135885   4850'  Found the Broad Sword 'Bramlair' (LOST)
    135894   4850'  Killed Kavlax the Many-Headed
    135917   4850'  Killed Smaug the Golden
    135917   4850'  Reached level 37
    136546   4900'  Killed The Balrog of Moria
    138194   4900'  Found the Zweihander of Nascalmo
    139097   4900'  Killed Lorgan, Chief of the Easterlings
    140521   4900'  Found the Spear 'Rauglin' (LOST)
    140527   4900'  Found the Great Axe of Melennos
    140555   4900'  Found the Ball-and-Chain of Iacarang
    141472   4850'  Found the Tulwar 'Orwenth'
    142379   4850'  Killed Ji Indur Dawndeath
    142379   4850'  Reached level 38
    142380   4850'  Found the Ring 'Anglion'
    142409   4850'  Found the Ball-and-Chain of Anduri
    142858   4850'  Killed Gorlim, Betrayer of Barahir
    142859   4850'  Found the Metal Lamellar Armour of Finde


  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Increase gold drops but disable selling      : no  (birth_no_selling)
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"i can take this dracolich"
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Old May 12, 2021, 22:19   #46
DavidMedley
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Quote:
Originally Posted by Pete Mack View Post
Do a search for arrows vs armor.
I've watched a lot of this kind of stuff
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Old May 12, 2021, 22:24   #47
DavidMedley
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I'm not getting your point. Is it that arrow heads are sometimes not recoverable?
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Old May 12, 2021, 22:34   #48
Pete Mack
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@David--
In the videos, almost no part of the arrows are recoverable *if* they hit plate armor head on. But in Angband, that is not the only type of target. This has little to do with game play as it stands, but I don't see refurbishment of arrows as particularly likely or useful.
A way to help this is to do the same with archer types that is already done with rogues for ?PD.
Give them some modest chance to drop (say) 3d7 arrows, with the quality of the drop determined by monster depth.
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Old May 12, 2021, 23:40   #49
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Rogues get extra ?PD drops??
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Old May 13, 2021, 03:32   #50
Pete Mack
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Yes. Just like caster types tend to drop class-appropriate books. UnAngband already does this, IIRC.
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