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Old May 23, 2018, 17:48   #191
wobbly
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Quote:
Originally Posted by Mocht View Post
It seems to me that a retaliation cloak would make any melee character stronger (except a monk, of course),
It does

Quote:
Originally Posted by Mocht View Post
but lots of melee winners aren't wearing retaliation cloaks
Am I not seeing something
What are they wearing instead?

Retribution is nice but on a winner it's competing with endgame gear. Tricky to find one with resists(shadow, aman, ?...). I took a look myself & most winners it's a little tricky to see - generally the cloak is not particularly OP. You want to look what it's covering: a resistance hole, maxing con for hps or str/dex for blows, speed. Really a cloak of retribution has to compete with strong gear in other slots, people use the generally weak cloak slot to plug the holes.

That said retribution & an endgame vampiric is worth considering if you can do it. The serpent itself is immune to vampirism but that's not necessarily true of it's summons.
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Old May 24, 2018, 03:14   #192
Mocht
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Originally Posted by wobbly View Post
What are they wearing instead?

... generally the cloak is not particularly OP
What I meant was that I think that retaliation cloaks are so strong that the way to go is to equip such a cloak and then use the other slots to fill any gaps
It looks like this is a minority opinion
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Old May 24, 2018, 05:57   #193
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Well, I'd suggest using 1 then & going on to win then there will be 1 more melee winner with a cloak of retribution. Both my melee wins used cloaks of retribution, I found them to be good.
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Old May 24, 2018, 06:55   #194
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It seems to me that cyberdemons have very good drops and that this isn't adequately conveyed in monster info
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Old May 24, 2018, 07:03   #195
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I just noticed that with retaliation you only strike once
Which means that a retaliation cloak would be extraordinary on a mauler
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Old May 24, 2018, 07:17   #196
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Artifacts such as the Mighty Hammer of Atlas that can only be found by killing a specific unique, and even then there being only a 5% chance of it dropping: can it be changed so that these artifacts are rare rather than practically non-existent
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Old May 24, 2018, 12:59   #197
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Does anyone ever use boots of the golem
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Old May 24, 2018, 19:06   #198
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I encountered a problem with posting a character dump
I wanted to update, all I had done was rearrange equipment, and received the message "Character with same name and same email and higher experience already stored!"
I assume an xp draining sword caused the problem
Could the problem be solved by using turns not xp as the progress indicator
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Old May 24, 2018, 19:08   #199
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I've had nothing good drop from cyberdemons in ages, looks like my earlier comment was wrong
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Old May 24, 2018, 19:13   #200
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Quote:
Originally Posted by Mocht View Post
I encountered a problem with posting a character dump
I wanted to update, all I had done was rearrange equipment, and received the message "Character with same name and same email and higher experience already stored!"
I assume an xp draining sword caused the problem
Could the problem be solved by using turns not xp as the progress indicator
I think this was actually already solved (in a different way, and as a by-product of other changes rather than as a problem I set out to solve) in the big github upload from a few days ago.

I've used golem boots occasionally. The -speed is certainly a big problem; but if you've either been unlucky with speed boots, or have more speed than you need anyway, they can be an option.
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