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Old June 19, 2017, 21:36   #151
Gwarl
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Originally Posted by Estie View Post
I have have to say I am not going to play on the server anymore. Between inability to configure keys, delay and a different colour code it is just too painfull. I have to strain my eyes to "read" the screen and am getting a headache after prolongued play, and everything is taking about 3 times as long.
All this should be fixed now.
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Old June 19, 2017, 23:27   #152
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Be warned, Sil is still problematic - it's creating savefiles, but it isn't loading them. So while you can save your progress, you can't load it back again.
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Old June 20, 2017, 00:08   #153
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Be warned, Sil is still problematic - it's creating savefiles, but it isn't loading them. So while you can save your progress, you can't load it back again.
J.R.R. Tolkien won't be happy about that
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Old June 20, 2017, 06:56   #154
Ironshod Al
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I just started a new game on angband.live. This is my first time playing on the server after the major updates. Here's my inital experience with the new setup:

The preference files for cursor movement works. Shift-running works fine and arrow keys work fine in the autopicker using cursor.prf. I still have to remember to press ESC+c instead of ctrl+w when exiting autopicker. Ctrl+w is one of the few keypresses that go directly to the browser. F11 (browser fullscreen) is captured by the game for some reason, but clicking in the chat/login area removes focus from the game, so it's not a problem.

I set the browser to fullscreen (after loading the page) to play. Otherwise, the bottom of the screen is outside the browser window. It cuts the status line (heroism etc) in half. Even in fullscreen the chat and login area is halfway outside the screen. Hiding the bookmark toolbar in the browser works as well, but it is easier to switch to fullscreen. My screen resolution is 1440x900. As it is my primary monitor there's a Windows task bar at the bottom, so there's less than 900px available vertically. The task bar most likely takes up 70-80 pixels. My browser is Firefox and my OS is Windows 7.

The font is a bit wonky. Letters that goes below the base line (g, j, y, p, q etc.) are cropped a bit at the bottom. Thus g and q looks a little alike, but not bad enough that it hurts gameplay. At least I haven't had problems yet.

I don't intend to do town quests in my current game. If testing town quests (vapor quest et at) is still needed, I don't mind testing with this character. It has to be tuesday or wednesday as the character will be dead/have won around wednesday evening (UTC+02:00) at the latest.
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Old June 20, 2017, 11:03   #155
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Originally Posted by Ironshod Al View Post
I set the browser to fullscreen (after loading the page) to play. Otherwise, the bottom of the screen is outside the browser window. It cuts the status line (heroism etc) in half. Even in fullscreen the chat and login area is halfway outside the screen. Hiding the bookmark toolbar in the browser works as well, but it is easier to switch to fullscreen. My screen resolution is 1440x900. As it is my primary monitor there's a Windows task bar at the bottom, so there's less than 900px available vertically. The task bar most likely takes up 70-80 pixels. My browser is Firefox and my OS is Windows 7.
Interesting. I use Firefox myself, so I was hoping you were going to say you used chrome then I'd have something to work with. The method I'm using to get browser dimensions is geared toward firefox and I think supposed to exclude toolbars. I'll take a closer look.
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Old June 20, 2017, 15:38   #156
Ingwe Ingweron
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How do I manipulate the cursor.prf or common.prf (wherever the shift-run options are kept)?
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Old June 20, 2017, 15:48   #157
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How do I manipulate the cursor.prf or common.prf (wherever the shift-run options are kept)?
cursor.prf is specific to poschengband and deals with using the mogaminator rather than shiftrunning.

angband loads two sets of pref files - those stored in the common directory and those stored in the user directory. I can add new default pref files to the common directory without them loading automatically, to make them available to everyone. User pref files defined in game are saved to a per user directory. If you give your pref file the same name as your character, as I understand it will load when you play a character of that name.

Shiftrunning is currently the default - I modified the existing pref files to achieve this. Saving your own pref files should let you override this behaviour to whatever you prefer.

In particular, to turn off running with arrow keys map the arrow keys to ;4, ;8, ;2 and ;6 as appropriate.
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Old June 21, 2017, 03:47   #158
Ironshod Al
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I played a lot yesterday, so here's a bit more feedback on the cropped font.

g and q looks very similar and I occasionally buy the wrong thing in shops or select the wrong item from inventory. That's just due to impatience or something as I could easily identify the actual letter by looking at the surrounding items.

A bigger problem is that staves are almost invisible. They show up as empty tiles (similar to space monsters) because the visible part of the font is cut away. I spent more time in the item list than usual to make sure I don't miss out on staves.

I haven't tried to adjust font size in the browser. I'll try that today.
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Old June 21, 2017, 04:01   #159
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Originally Posted by Ironshod Al View Post
I played a lot yesterday, so here's a bit more feedback on the cropped font.

g and q looks very similar and I occasionally buy the wrong thing in shops or select the wrong item from inventory. That's just due to impatience or something as I could easily identify the actual letter by looking at the surrounding items.

A bigger problem is that staves are almost invisible. They show up as empty tiles (similar to space monsters) because the visible part of the font is cut away. I spent more time in the item list than usual to make sure I don't miss out on staves.

I haven't tried to adjust font size in the browser. I'll try that today.
This is what happens if you configure the game to load a font which is larger than the tile size.
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Old June 21, 2017, 04:37   #160
Ironshod Al
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Changing font size in the browser doesn't solve anything. The fort scales on the screen, but is still cropped and staves are still almost invisible.
I tried to look for a way to change font size without access to the game menu, but didn't find anythiing useful. I've only looked in the = menu, though.
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