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Old April 21, 2010, 01:58   #151
Nick
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Quote:
Originally Posted by Arralen View Post
First, IIRC, I don't use jewelry from the shops, but a helmet only.
Second, actually, when FA crashed, I had used the very same jewelry for the whole dive, clearing out the level, and maybe even before.
Sorry, I didn't explain properly. My guess is that the crash (well, hang really) is in jewellery generation - the game is trying to generate an item, and somehow gets into a state where the generation routine goes into an infinite loop. This can happen at any time, because from time to time (regardless of where the player is) stores are refreshed and new items are generated. So the reason you can't reproduce the crash is that you would have to do *precisely* the same thing from the save state, otherwise the RNG will be in a different state and the hang won't happen.
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Old April 21, 2010, 16:45   #152
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Quote:
Originally Posted by Nick View Post
This can happen at any time, because from time to time (regardless of where the player is) stores are refreshed and new items are generated. So the reason you can't reproduce the crash is that you would have to do *precisely* the same thing from the save state, otherwise the RNG will be in a different state and the hang won't happen.
So there's no chance to replicate the bug, unless it appears 1 step after a doing a save ... good luck on that one

I'll have to save more often than I already do, I guess


Ok, or maybe not so ok, but not that bad, either:

The Hounds "AI" seems to have slight glitch ... if the "@" moves into a rooms corner, it seems to rate it "more dangerous", or "behind cover" or something. Check the screenshot - as soon as I went into the corner, the "Z" retreated into the corridors, and came out to attack (again) when I left. Sometimes they need 1 turn of "5" movement in between to come out or retreat again, but generally this behaviour seems to appear consistently!
(savegame attached)
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Old April 26, 2010, 17:09   #153
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Why paladin is so weak with all types of ranged attacks, while not being exellent in melee, is it intended to be a hard class to play ?
All other half fighter classes have actually slightly weaker combat skills than a warrior but higher device skill and have some spells, rangers are even better with missiles then warrior for no visible reason.
While magic mastery is so powerfull and easy to obtain it is not a problem really, but seems slightly strange.
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Old April 27, 2010, 00:57   #154
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Quote:
Originally Posted by LostTemplar View Post
Why paladin is so weak with all types of ranged attacks, while not being exellent in melee, is it intended to be a hard class to play ?
All other half fighter classes have actually slightly weaker combat skills than a warrior but higher device skill and have some spells, rangers are even better with missiles then warrior for no visible reason.
While magic mastery is so powerfull and easy to obtain it is not a problem really, but seems slightly strange.
Have to disagree here.
Paladin is pretty hard to start, but with the right choice of perks and after finding the right weapon, Paladin is *definitely* the *strongest* melee fighter in [O] and [FA]. A fully buffed, endgame Paladin deals more damage than anything else, melee-wise. And they also get some very cool utility magic.

Yeah, they suck at anything ranged, and there's some difficulties to reach "ultimate power".

Last edited by Atriel; April 27, 2010 at 01:08.
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Old April 27, 2010, 07:45   #155
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Maybe, but I care about early game more then about lategame, after stat gain melee is good for any character. Nice, that someone think paladin is great. I was playing my warriors mostly as archers, so I started paladin in the same style, shooting everything, but at some point missiles just begin to miss allmost every time. So I just palyed it in a wrong way.
Killed Mim with missiles anyway, not that bad after all.
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Old April 27, 2010, 07:55   #156
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Gosh, I can't imagine playing FA as a warrior with missiles. Between Fury and Shield Bash, why would you waste time on shooting? As for Mim--he's a pushover for a Warrior, even with throw-away equipment that you don't care about disenchanting.
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Old April 27, 2010, 09:55   #157
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Well, now you've got me thinking:
  1. I've been concerned for a while that Assassins' mele is overpowered. Maybe I should nerf it a bit, and improve Paladins.
  2. Actually, Paladins have the pointy penalty to deal with as well.
  3. The pointy penalty is silly.
  4. Maybe I should have weapons work like in Steamband, where monsters can be more or less vulnerable than normal to stabbing, slashing or crushing weapons.
  5. And ghosts are hard to hit with any weapon.
  6. Maybe that could be a more sensible definition of a blessed weapon - it can hit incorporeal things.
  7. Damn, this makes sense and will be a nightmare to implement.
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Old April 27, 2010, 10:23   #158
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Everybody here like melee so much, I never had any character, who survive long enough without using ranged attacks against all dangerous monsters. Have to play more with this fury/fast attacking warriors, and maybe learn how to keep them alive.

Quote:
Maybe I should have weapons work like in Steamband, where monsters can be more or less vulnerable than normal to stabbing, slashing or crushing weapons.
Btw weapons already have different effectiveness due to slays and brands, no need to change mechanics, just adjust values maybe add more slays. Otherwise combat system may become too complicated.

Last edited by LostTemplar; April 27, 2010 at 11:51.
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Old April 27, 2010, 19:57   #159
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Melee chars also need to carry a stack of ?phase, but not to run away... to give them time to quaff a bunch of CMW/CCW ^^
Also, terrain preparation / use is much more important.
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Old May 2, 2010, 16:43   #160
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Hello all (excuse my bad english, i'm european)

first, thanks to nick for his super game. i play faangband (0.36) on DS and it's a pure happiness

but for the versions 1.0/1.1 : don't work, kaput totalystke, i try to create new hero and it freeze at post-crea load (town). if i try to import from 0.36, it smoke grass (all item chars [slays all monsters and elem-protects from all] ? Oo')

and : if i save when low battery -> shutd it make a broken savefile (ciao my paladin l35)

and : if i commit suicide (in game, never tried IRL), wait for shutdown
and restart, the R4 loader once collapsed (suddenly no games chooser, all files deleted Oo'x2)

and : how -- HOW do yo make a so good version of a roguelike for a DS ? a pact with the devil ? you save the sense of this world, man !
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