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Old January 20, 2009, 20:23   #1
Larvitz
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Unhappy 1400' Down and no Recall!!!

GAAAH, I'm 1400' down and I was brutally trapped through a long series of events where all my recall and teleportation was melted...

And now I'm crawling back up to the surface level by level with a rod of stair/door detection...

Any advice?
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Old January 20, 2009, 20:29   #2
Donald Jonker
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Give thanks for the rod and your shallow depth. If you can detect objects, do so in hopes of finding a ?WoR, and if you're low on light or food, take off your light when you don't need it, wear slow digestion and take off anything that gives you regen. But that probably won't be necessary.
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Old January 20, 2009, 20:42   #3
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Thank you. ^^ I'm up to 1000', so I may just survive this. =]
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Old January 20, 2009, 21:16   #4
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I broke surface! I is alive!!! ^o^
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Old January 20, 2009, 23:55   #5
Jungle_Boy
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When that happens to me I usually just go deeper and figure I'll find a ?WoR eventually. But I also carry far more food and light than is usually necessary so that's not a problem.
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Old January 21, 2009, 00:23   #6
Pete Mack
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The easy way to solve this problem is: stay away from Water (and Fire) hounds! And don't melee many things that B:HIT:FIRE: or B:HIT:ACID:

There are plenty of other monsters that are more rewarding. You might want to carry sources of Detect Treasure, which will still let you find loot without having to fight through nasty hounds. Magic mapping, Light rods, ESP, etc, all help too.

You might want to try playing a Half-Troll Rogue, who is almost as good in melee as a Warrior, but has adequate detection spells from about cl 20. Carefully optimized High-Elf Rogue also gets 3 blows.
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Old January 21, 2009, 02:22   #7
buzzkill
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Always carry one extra recall. You should alway have at least three when finished shopping, so you will have two left once you recall into the dungeon. If you lose one to fire (or anything else), and only have one left, recall immediately. Do not risk losing that last scroll. (and don't do what I did once, which is to read my last recall (at like 2250'), to cancel my previously read recall, because there was some nice loot lying around).
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Old January 21, 2009, 03:16   #8
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Quote:
Originally Posted by buzzkill View Post
Always carry one extra recall. You should alway have at least three when finished shopping, so you will have two left once you recall into the dungeon. If you lose one to fire (or anything else), and only have one left, recall immediately. Do not risk losing that last scroll. (and don't do what I did once, which is to read my last recall (at like 2250'), to cancel my previously read recall, because there was some nice loot lying around).
I usually carry 5 for this purpose... getting wedged into an uncomfortable situation nvolving a unique that prompts you to recall, but eventually ends in victory and a probably great drop happens too often. Sometimes cancellation is necessary. Not to mention getting triple teamed by a wereworm and several packs of your favorite flavors of hounds before your instincts kick in, and wouldn't you know it, you forgot to buy arrows last trip to town.
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Old January 21, 2009, 09:31   #9
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If ?recall is not in good supply in (NPP) shops, I sometimes take down a small stack of other cheap scrolls (phase usually), even if I don't really need them. That can help to reduce the risk of any ?recall I do have getting burnt.

-Neil
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Old January 22, 2009, 22:14   #10
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Quote:
Originally Posted by tigpup View Post
If ?recall is not in good supply in (NPP) shops, I sometimes take down a small stack of other cheap scrolls (phase usually), even if I don't really need them. That can help to reduce the risk of any ?recall I do have getting burnt.

-Neil
That's a clever tactic, if a little unrealistic. If you carry more scrolls with you, shouldn't they spread fire more easily?

The Fire hound breathes fire.
One of your Scrolls of Kindling (e) was destroyed!
Your pack goes up in flames!
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