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#1 |
Adept
Join Date: Apr 2007
Posts: 117
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Terrain changes visible outside characters sight -- Feature or Bug??
Something I noticed today which IMO would be nice to clean up.
I had explored part of a map. An Umber hulk started walking towards me. I could observe its progress toward me as walls became floors in an areas that were not within my characters direct sight. I would like to see terrain changes when the character sees them rather then when they happen outside los. I know doors opening/breaking have the same issue, but I hadn't given it much thought until now. Thoughts? |
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#2 | |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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Quote:
Its been done in Zangband, but its not a straightforward piece of code. Unfo
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#3 |
Adept
Join Date: Apr 2007
Posts: 117
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This would be something to look at improving in the future then. Perhaps someone will come up with a more elegant solution.
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#4 |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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Oh, the Zangband method is elegant enough, just hard to understand (so I believe). This is a pet peeve of mine, too, though, so I imagine it'll be sorted in V at some point while I'm the maintainer.
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