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T.o.M.E. maintainer
Join Date: Apr 2007
Posts: 109
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T-Engine4 / ToME4 beta42 aka "Dreaming my dreams" unleashed
As promised here comes T-Engine4 and ToME4 beta42 ! See http://te4.org/
Don't forget to help ToME by with donations ( http://te4.org/donate ) ! Release highlights: New event/zone: the Dogroth Caldera and various associated subzones New class: Psionic / Solipsist: The world is but a mere projection of your thoughts you are all powerful! Or are you? Better levelup interface Reaver improved Rogues get a new Scoundrel tree Archmages get a new Aether tree New "minor" events; like special features in some zones Better shield graphics ahoy ! Infinite Dungeon improvements Many bugfixes & polishing Expanded changelist: Spinning beam trap has a max damage and will not trigger from pets Spinning beam trap now does not increase damage when stepped upon but instead switches damage type. All possible damage types now have a special effect Reavers's Corrupted Strength talent now also provides a free melee attack on spellcast Fixed levelup screen Teleport: Angolwen will not instantly teleport when cancelled Stat tooltips in the levelup screen display their effects in realtime If there is room on the screen a new pane will appear in the levelup dialog to replace the tooltip Summoner's summons are now based on mindpower, can crit and melee ones have dexterity increases for accuracy Overriding/removing/.. complex traps will correctly remove them Rare items ultra high powers is harder to get ESP on rares is more .. rare New achievements for many events New events Crystal Focus & Heart can not be applied on rare items Gems can not be put on rare items Old battlefield event can not be re-entered +all resist gems power reduced News tiles for the new artifacts & creatures of b41 Fix the tier of alchemists lamp Fearscape orbital invasion platform is redder Events can not happen on stairs Fearscape restores coords even to dead actors Killing the Grand Corruptor after destroying Zigur is now correctly accounted for Fixed gnaw Fixed crosstier effects on gestures Fixed unarmed mastery physical power Many new musics Closing/Opening is talent tree is correctly remembered Fungal Growth will not trigger for small heal effects The Maze corridors are now 2 wide Lowered the size of the Maze a bit, but with the same number of foes Ardhungol levels reduced in size Targetting ignores map padding, making it betetr with an heavily loaded UI Bone Shield cost and cooldown much reduced Bone Shield number of charges increased a little Fix flame/shock hands Fixed scatter shot Fixed gloves speed display for brawlers Fixed sacrifice description Tooltip properly moves out of view Charsheet link is properly clickable Fix an other UID issue, the last one I hope Buffed Spellblaze Echoes, Feathersteel, Burning Star, Dragon-helm&Scale Mail of Kroltar, Temporal Augmentation Robe - Designed in Style, Zemekkys' Broken Hourglass, Trident of the Tides, Petrified Wood, Lifebinding Emerald, Lunar Shield, Duathdlen Heart, Pendant of Sun and Moons, Unsetting Sun Mousing over an item in the log will show the tooltip Ghouls exp penalty reduced to 25% from 40% Unlearning partially a talent will not make it un-autocast Levelup screen changed to have class & generic talents side by side In the levelup screen talents will grey out when unlearnable Pary frames now show if the party member can be leveled up Fix corrupted strength Fixes the 'Restart the same character' option in the death dialog from properly restarting your character if its name contains any non-alphanumeric characters. Outdoor events can not happen in the halfling ruins No traps will spawn on the last level of the halfling ruins Resists of 0 will not be shown in the tooltips Foo Masteries provide the correct amount of physical power Made mind, temporal, arcane, and conversion effects much rarer on randartifacts and rare objects Made mind conversion egos less common Nightmare horrors are rarer now and spawn at higher levels Sun Flare radius and description should line up Fixed Shattering Impact and damage conversion interaction Many new artifacts and a new unique horror Added an 'add' parameter to combatPhysicalpower and combatSpellpower Show correct talent level in inscription dialog Display sliding rock trap after it is triggered Remove blurring effect as soon as confusion is cured Fix the wrong "block" and "attack speed" compare color Change talent info when current talent level is 0 (not learned) Fix Spit Blight description Levelup screen shows both base & current stats Added temporal resistance to the Girdle of Preservation Paradox will no longer increases when anomalies can't occur Fixed confusion immunities effect reducing confusion power Fix Tornado casted on a target with Gloom/Sanctuary 4 new achievements for killing certain bosses first Fixed a bug where some parts of the UI could disappear out of screen Particle effects will always appear on top of actors, even for moddable tiles actors or for tall actors Particles can have shaders attached New shader-enabled damage shield effect Fix levelup tooltips Charge Leech description will not include random crits Added 3 hooks (Object:descCombat, Object:descWielder, Object:descMisc) All Last Hope weapon merchants can train martial combat Fix farportals lightnings Lichform quest is now considered completed in Infinite Dungeon & Arena campaigns Lichform also grants Celestial/Star Fury at various power When Mind damage is saved against it still deals half of it New artifact available only in the Infinite Dungeon: the Potion of Martial Prowess which can teach shoot & the combat training tree Arcane Eye level 5 correctly sees throught stealth & invis Fix scrollbar positioning Tooltips will autoscroll when too big Tooltip can be "locked" by pressing shift+l Scrolling is "smoother" in long textzones or lists Various misc UI improvments New artifact in the Infinite Dungeon to learn antimagic New psionic class Solipsist - Create and destroy with your thoughts, manipulate and enter the dreams of others, overcome the world with the power of your mind Ressource bar shaders will only load as needed, speeding up game load Disruption Shield uses the new shield shader effect Aegis works on Disruption Shield Demon/Naga invasions can not happen in Reknor Fearscape/Dreamscape can not be used on the sorcerors in the charred scar Fearscape/Dreamscape correctly restore minimap Fatigue is correctly not factored in for sustains New rogue tree: cunning/scoundrel Two new high level artifact daggers Complex traps are never auto-activated, they all need a trigger No traps on the last level of the High Peak Removed many traps from vaults that had too much Mindslayer shields upgraded to the new shader Level 20 mindslayer tress brought back to level 10 Psi-archery removed Fearscape Invasion zone will look better on map borders Hourglass counter now has a description depending on the counter Improved the look of wildfire/tempset/uttercold/crystaline focus visual effects Eel-Skin lightning scales with mindpower and triggers on wild-gifts Summertide phial does not grant arcane stuff anymore 'Building' generator is now working Prevent temporary terrains from overriding one an other or "loosing" the default terrain Master Summoner now has a particle effect Archmages, Mindslayers, Necromancers and Summoners birth screen particles updated New jungle ambient sounds Desert sounds & ambience for some zones Faster auto-explore Dungeon ambient sounds to some zones New event: the Dogroth Caldera will sometime appear on the worldmap. What do you dream of finding inside ? Many new creature sounds Defense reduction from Block will not let off-guard effect trigger Many new "minor" events. A minor event is a simple feature on a level, usualy with a field of effect. Like a font of life in the trollmire that increases life/stamina/equi/psi regen around it If a foe fails to appear in the antimagic arena, it will try again Infinite Dungeon will now also have events Death message is now shown after the damage message Fix Shadows in the shadow crupt *Perhaps* fix the particle error log spam New archmage high level tree: Aether, an advanced arcane tree. Lock by default but given to all archmages Version scheme changed for the tome module, now uses the same version as the engine (aka 0.9.42 instead of 3.9.42) Golem picking up gold is given to the alchemist Reavers free melee blow only works on active talents, not sustains Fix black entity icon in tooltips Have fun! |
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