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Old April 28, 2020, 12:58   #11
Nick
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Originally Posted by wobbly View Post
Edit: I'm still unsure what happens with squelch now rune id is a thing. If I squelch *slay orc does it squelch *slay orc + unknown rune?
Yes, because it's ignore by ego, and the ego (as defined in the datafile) is slay orcs powerfully + random power.
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Old April 28, 2020, 15:38   #12
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I'm not convinced that is actually ideal or consistent.

Ideally I'd prefer not to be squelching anything with an un-ided rune. If I've found armour of resistance then rings of resist fire and cold are no longer useful to me, however rings of resist fire and cold with an un-ided curse are useful as I can use it to id another curse rune. This is even more true with weapons that could have telepathy. However I'd prefer to just take my chance missing out on a telepathy weapon, then not be able to squelch useless *slays because 1 might have telepathy. Unfortunately I have no squelch these unless it has an un-ided rune option. It's all or nothing.

When you find a ring with rfire most players know its fire and cold but it doesn't id until you learn the 2nd rune. It seems the logic should be similar for fire + cold + curse. The player knows there are no rings of resistance, however there are amulets of resistance & I'm pretty sure cursed amulets of acid resistance show their name even though the rune may be a curse, or may be a bunch more resists. Same with shields & body armour.

Why does a shield with known relec + unknown runes get named if it's resist lightning & not named if it's resistance/elvenkind?

Last edited by wobbly; April 28, 2020 at 15:47.
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Old April 28, 2020, 16:50   #13
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Originally Posted by wobbly View Post
I'd prefer not to be squelching anything with an un-ided rune.
Yes! This would be great.
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Old April 28, 2020, 23:01   #14
Nick
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Quote:
Originally Posted by wobbly View Post
I'm not convinced that is actually ideal or consistent.

Ideally I'd prefer not to be squelching anything with an un-ided rune. If I've found armour of resistance then rings of resist fire and cold are no longer useful to me, however rings of resist fire and cold with an un-ided curse are useful as I can use it to id another curse rune. This is even more true with weapons that could have telepathy. However I'd prefer to just take my chance missing out on a telepathy weapon, then not be able to squelch useless *slays because 1 might have telepathy. Unfortunately I have no squelch these unless it has an un-ided rune option. It's all or nothing.

When you find a ring with rfire most players know its fire and cold but it doesn't id until you learn the 2nd rune. It seems the logic should be similar for fire + cold + curse. The player knows there are no rings of resistance, however there are amulets of resistance & I'm pretty sure cursed amulets of acid resistance show their name even though the rune may be a curse, or may be a bunch more resists. Same with shields & body armour.

Why does a shield with known relec + unknown runes get named if it's resist lightning & not named if it's resistance/elvenkind?
Yeah, I'll buy that.
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