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Old February 10, 2020, 18:50   #41
Pete Mack
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@gg --
You can build curses-mode angband (from git) pretty easily in a linux window on android. You might have to install lynx to upload character dumps, but that is easy to. It is sort of a pain, but it does work. I had to make a small number of obvious changes to Makefile.std for it to build properly.
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Old February 16, 2020, 17:37   #42
Diego Gonzalez
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Published Angband 4.2.0 for Android in the Play Store

Hi,

You can find it here: https://play.google.com/store/apps/d...hial.xyangband

Sources: https://github.com/Cuboideb/angbandroid

Vanilla sources were updated to the commit on 2020-02-09. Next version will add newer updates.

TODO:
-Fix term refresh while running and changing pannels.
-Make a reduced keyboard (The player could drag and drop it across the screen). I'm open to suggestions here...

Enjoy!
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Old February 16, 2020, 20:35   #43
moosferatu
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Nice! Thanks for putting this together! I messed around with it for around an hour and it seems to work great. My only nitpicks are the running refresh problem (that you already noted) and that the min-map is a lot less usable, though I'm guessing you can't do anything to fix that.

PS: Your Git repo name is excellent.
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Old February 16, 2020, 23:18   #44
Diego Gonzalez
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Im glad you like it!

Yes, I have to take a deeper look to that refresh glitch.

By the way, I added a modification to the display visible monsters command. The trigger is Ctrl-U and it sort the monster list by experience gained. Im trying to figure out if its too much of a spoiler
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Old February 18, 2020, 11:43   #45
Diego Gonzalez
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I've uploaded a new version in the playstore to fix the problem with running. I've also added the latest changes in the official repository.

https://play.google.com/store/apps/d...hial.xyangband

https://github.com/Cuboideb/angbandroid

The update takes a few days to appear in the play store.

I put the change in player-calcs.c here because it may be a problem in Vanilla too. The game doesn't change the panel when running.

Code:
@@ -2593,7 +2593,7 @@ void redraw_stuff(struct player *p)
 
 	/* Hack - rarely update while resting or running, makes it over quicker */
 	if (((player_resting_count(p) % 100) || (p->upkeep->running % 100))
-		&& !(redraw & PR_MESSAGE))
+		&& !(redraw & (PR_MESSAGE|PR_MAP)))
 		return;
 
 	/* For each listed flag, send the appropriate signal to the UI */
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Old February 18, 2020, 20:30   #46
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Quote:
Originally Posted by Diego Gonzalez View Post
I put the change in player-calcs.c here because it may be a problem in Vanilla too. The game doesn't change the panel when running.

Code:
@@ -2593,7 +2593,7 @@ void redraw_stuff(struct player *p)
 
 	/* Hack - rarely update while resting or running, makes it over quicker */
 	if (((player_resting_count(p) % 100) || (p->upkeep->running % 100))
-		&& !(redraw & PR_MESSAGE))
+		&& !(redraw & (PR_MESSAGE|PR_MAP)))
 		return;
 
 	/* For each listed flag, send the appropriate signal to the UI */
Yes!! I've been looking for this for ages, thank you!
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Old May 19, 2020, 20:00   #47
chris28
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Quote:
Originally Posted by Diego Gonzalez View Post
Im glad you like it!

Yes, I have to take a deeper look to that refresh glitch.

By the way, I added a modification to the display visible monsters command. The trigger is Ctrl-U and it sort the monster list by experience gained. Im trying to figure out if its too much of a spoiler
The ribbon with icons is great! I'll restart to play Angband on my tablet. Thanks to you
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Old May 20, 2020, 13:47   #48
Cuboideb
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The ribbon has two modes, one with icons and the other with keys. I'm using the one with keys right now.

There is a option menu for user defined keymaps. It's very handy.

Thank you for playing!
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Old May 21, 2020, 11:33   #49
chris28
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Keymaps are very useful. I like the icons mode and it will be great if we can assign an icon (from http://angband.oook.cz/forum/showthread.php?t=9889) to a user defined keymap. I don't know if it's difficult and it's just an idea (the UI is already great) .
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Old May 21, 2020, 13:33   #50
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I'll do it in the next release. Its a nice addition.
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