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Old May 21, 2020, 13:10   #401
Nick
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Lantern of Shadows should have -4 to light, which overpowers the light. I'll have to check what they're doing.

EDIT: OK, so everyone's right. Lantern of Shadows can do two things:
  1. It has fuel, gives +3 light, but then -4 because that's the ego property, for -1 light or
  2. It's out of fuel, in which case it has no light effect, so 0 light
All makes sense, really
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Last edited by Nick; May 21, 2020 at 13:33. Reason: Actually checked
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Old May 21, 2020, 13:31   #402
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Originally Posted by fph View Post
Unfortunately lanterns still emit light. Would it make sense to have a command to empty lanterns (the opposite of F)? As a necromancer, I can see myself using certain empty ego lanterns just for the resistances and/or stealth bonuses, but I'd have to rest to drain them out.
You can carry around that ego lantern and fuel another lantern with it if you find one. Not as good as an empty command, but still better than resting if turn count matters.
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Old May 21, 2020, 13:32   #403
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Tested, and all seems to be working. if aware, it's just "Teleportation forbidden!".
Thanks! I missed that
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Old May 21, 2020, 14:16   #404
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Quote:
Originally Posted by fph View Post
Unfortunately lanterns still emit light. Would it make sense to have a command to empty lanterns (the opposite of F)? As a necromancer, I can see myself using certain empty ego lanterns just for the resistances and/or stealth bonuses, but I'd have to rest to drain them out.
You can fuel a lantern with itself to empty it. This may be a bug. You might have to use the i or e command to get there rather than F.
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Old May 21, 2020, 17:43   #405
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You can fuel a lantern with itself to empty it. This may be a bug. You might have to use the i or e command to get there rather than F.
Didn't know you could do that. After how many years? Still learning new things about the game.

Makes sense you could dump oil out of the lamp.
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Old May 22, 2020, 17:42   #406
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@ just drank an unid Potion of Surprise, and the same thing happened. Remaining potion on the floor is identified as Potion of Surprise, but when examined all the information known is the name and that "It can be drunk". That condition persists until @ leaves the floor, at which point the item knowledge is populated.
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― Tom Stoppard, Rosencrantz and Guildenstern are Dead
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Old May 23, 2020, 06:36   #407
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New builds are now up on the nightlies page and angband.live (source is here). Changes are:
  • Labyrinth and moria levels can now be disabled completely from dungeon_profile.txt (set their cutoff to -2)
  • Some errors (possibly with bad consequences) fixed in copying chunks of dungeon
  • Three new rare types of dungeon level added
  • Chaos life drain adjusted so it's less devastating early on, but still mostly worse than nether
  • Bug in placement of windows in Windows when taskbar is at top or left fixed (#4218)
  • Teleportation curse now gives a message when it activates (#4387)
  • Error compiling on archlinux fixed, I hope (#4416)
  • 'U'se command starts on the inventory by default (#4414)
  • All curse activations now disturb the player
  • Food value of !*Healing* set to 0, !Healing to 1 (thanks to many people, kind of)
  • Hall of fame is now scrollable when accesssed from knowledge or death menu (part of #4290)
  • Winners come first in hall of fame (rest of #4290)
  • Single-use objects are now learned properly on use again (thanks Ingwe)
  • Farmer Maggot now additionally drops a mushroom or two (thanks tangar)
There are now only 3 bugs outstanding, so it seems likely that 4.2.1 should be released soon. If there are other remaining unfixed bugs or issues, please let me know.
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Old May 23, 2020, 07:03   #408
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Thank you, Nick.
Going melee against Morgoth is tolerable again.
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Old May 23, 2020, 13:02   #409
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Two totally minor things. Gervais set is missing the tile for the Bear-Beorn and the tile for the Apple is a red circle.

From the current tileset 0x93:0xAF seems to be an unused and a bit special bear and could be used for Bear-Beorn.

A tile for the Apple could be added from the Tangar tileset.
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Old May 23, 2020, 13:50   #410
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Would be nice if player_best_digger() accounted for the object's weight and STR modifier, so it could identify the best digging implement in all cases and not just when it had a direct tunnelling modifier.
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