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#1 |
Rookie
Join Date: May 2022
Posts: 2
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Class Attribute Differences
Hi, I'm actually playing Moria (will move on to Angband soon!) but I think the answer will be the same and I didnt really know where else to ask. Sorry if this is the wrong place.
I just am confused about the difference between classes when it comes to the attributes like Fight, Bows, Magic Device, etc. Are they scaled to your race/class or are they universal? In other words, is a Mage that's "Excellent" at fighting going to be the same strength as a Warrior that's "Excellent" at fighting? Or is "Excellent" relative to your class? I've been playing Rangers so far but if eventually you're going to get everything to "Excellent" does class kind of become irrelevant in the later game? What's the incentive to play a Warrior if other classes can eventually get Excellent at fighting and also have access to spells? |
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#2 |
Knight
Join Date: Jul 2009
Posts: 656
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Don't remember Moria exactly anymore, but the underlying thing for those attributes are numbers that are the same for x-description no matter class. So Excellent bows is the same range of bonus no matter class.
Some are just class/race but many also are affected by levels or stats as well, if I recall correctly. Stealth is the least variable being straight up from class/race combo and modified only by equipment. IIRC. XD Your Mage never have as high Fighting than a warrior (hmm maybe if you pick worst fighting race and best fighting race for warrior/mage respectively it is close, can't remember). How did Moria do melee, full hits per round? Anyways, in the more modern versions max number of hits per round for Warriors is 50% more than for Mages, so ... |
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#3 |
Adept
Join Date: Jan 2022
Posts: 181
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#4 |
Knight
Join Date: Jul 2009
Posts: 656
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#5 | |
Rookie
Join Date: May 2022
Posts: 2
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Quote:
Oh this makes sense. |
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#6 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,703
Donated: $40
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While the blows are important, it is in accuracy where mages are notoriously bad. If you do wish to melee, make sure to buff fully (bless, heroism, berserk), plus rune of warding, plus stun if you have a spell to do it with (shockwave and icestorm in older angband versions.)
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#7 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,158
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More like 25%. Mages get 4 blows, warriors with endgame weapons get 5.x, provided they have really high dexterity which, in a competitive mode, they might not. In effect, put them at 5 blows.
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