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#1 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 426
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Rookie ammo branding question
I'm ashamed to ask: how do I inscribe ammo so my ranger fires iron shots as default on the h key, rather than pebbles of slay demon?
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#2 |
Adept
Join Date: Jul 2019
Location: Seattle, WA USA
Posts: 148
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#3 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,159
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~ Go to the knowledge menu
a Display object knowledge navigate to ammunition - iron shot Type {@f1 to have all iron shots inscribed automatically. Now make a keymap - on "h" if you like, or some other suitable key - *tf1. Go to user interface options and set "use old target by default", if it isnt already. If you use h, it wont pick pebbles anymore if you run out of iron shots. |
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#4 |
Swordsman
Join Date: Apr 2020
Location: DC Area
Posts: 356
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h will fire the top of your the top of your quiver (slot 0)
To move your ammo to the top of your quiver select it, choose { to inscribe and then @f0 to move it to firing slot 1. Often I choose to inscribe ammo with @f0,=g because I want to pick it up automatically even if I run out |
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#5 | |||
Swordsman
Join Date: Oct 2021
Location: WA
Posts: 311
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Oh jeez, now I see why some are saying it's @t0, and some are saying it's @f0 -- the inscription is keyset specific!
If you're on the default keyset, you inscribe the ammo with @f0 to move it to the top; f being the fire/throw command in that keyset. If you're on the roguelike keyset, you inscribe the ammo with @t0 to move it to the top; t being the fire/throw command in that keyset. This is really confusing just for setting your preferred ammo, and doesn't seem to be covered specifically in the official documentation. The in-game help tells you that TAB (I'm using the roguelike keyset) fires the "default ammo," but there's nothing that tells you how to SET the default ammo. The Angband documentation on missile weapons https://angband.readthedocs.io/en/la...issile-weapons says nothing about setting the default ammo. Farther down that page, under "Inscribe an object"--there's no particular reason a new player would think to look there for how to set default ammo, mind you--it says Quote:
[Incidentally, in order to make that quote pasted in from the manual page legible for the forum instead of weird symbols, I had to replace the slanting single quote marks used in the manual with straight up-down ones. Would be easier to quote from the manual here if it used simple quote marks rather than the fancy slanted ones.] https://angband.readthedocs.io/en/la...scribing-items has a large paragraph about using @, a command letter, and a number, but doesn't discuss the t command letter--and needing to use t and 0 in an @ inscription to set an ammo to default isn't perhaps the most intuitive thing. (Not at all intuitive to me, at least--but I find the whole inscription thing really confusing, generally.) https://angband.readthedocs.io/en/la...ntory-commands says Quote:
Setting an ammo to default should probably just be a command in the actual inventory system, like a command of "Set as default ammo" or whatever would fit, in an ammo item's details page. (And since changing your keyset option would break that setting if it relied, as it does currently, on an inscription, it should probably NOT have to rely on an inscription. So then I guess we'd be looking at a "Set ammo priority" type of command, rather than just "default," so you could rank them. And setting that on an instance of an ammo type should set it for any instance of that ammo type you find...although shoot then you'd need a way to access that for that type even if you ran out of it, so you could change it, and Bolts of Wounding" for instance don't show up in the Knowledge menu, just Bolts, so there'd be no way to change your priority setting on those. Man, the ammo system is a bit of a mess, huh? Dang.) Inscriptions are incredibly cryptic, are NOT documented in the game, and are simply not going to be understandable to most new players--and setting default ammo is a fairly basic function to which they should have access. Once you're used to TAB, you really don't want to have to select and fire a specific ammo type repeatedly with t, if you can help it. ~~~~~~~~~~~~~~~~ Quote:
~~~~~~~~~~ Mildly related: the quiver display at the bottom of the Inventory list is weird. For instance, I have some regular Bolts, and some Bolts of Wounding. My main Inventory view lists, at the bottom, in a different text color: u) in Quiver: 40 missiles v) in Quiver: 5 missiles but pressing "u" or "v" there does not select these "missiles." If I press "|" to go to "Quiver," the listing is 0) 23 Bolts of Wounding (1d5) (+16, +8) {@t0} 1) 22 Bolts (1d5) (+0, +0) which is what the missiles actually are. Couldn't they be displayed that way at the bottom of the main Inventory, and even made directly selectable from there? Having a vague, unselectable listing for missiles there seems sub-optimal.
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My Angband videos Last edited by smbhax; June 26, 2022 at 12:41. |
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#6 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,159
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Not really; the inventory list sorts them by 40s, no matter the composition, so as to use less space than a potentially diverse list by type would require. Thats kind of the whole point of the quiver.
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#7 | ||
Swordsman
Join Date: Oct 2021
Location: WA
Posts: 311
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Quote:
Quote:
u) in Quiver: 40 missiles v) in Quiver: 5 missiles where u and v are NOT actual selectable shortcuts, show (Quiver: 40 missiles) (Quiver: 5 missiles) without any letter assignment.
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My Angband videos Last edited by smbhax; June 26, 2022 at 21:52. |
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