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#11 |
Adept
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Adopting some of Sil's combat mechanics would seem like a good idea. Angband's combat is pretty simplistic, beat on the monster or shoot something at it, teleport someone away if it gets out of hand. Plus a lot of healing devices. Correct me if I'm wrong, but didn't Sil's combat derive somewhat from NPP, which was an Angband variant?
Since I'm liking Sil at the moment I could get with any Sil features that wouldn't break the "Angband" feeling. Singing and Smithing might make it more like the A-list RPGs. Monsters getting smarter may not be so good, Angband's hordes of monsters is offset by many of them being weak, speedbumps as I call them. |
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