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#1 |
Adept
Join Date: Dec 2008
Age: 32
Posts: 115
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So... does anyone actually use these?
And if so, how effective are they? |
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#2 |
Apprentice
Join Date: Apr 2007
Posts: 72
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-1 ,
havent yet found a GOOD reason to use these...
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"When you look into an abyss, the abyss also looks into you." - Friedrich Nietzsche. (does this mean the RNG learns my worst fears, mummy?) |
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#3 | |
Prophet
Join Date: Mar 2008
Posts: 2,712
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Quote:
Suppose all you can afford at the start is an enchanted launcher and 25 ammo, and so ammo is *precious* if you plan to dive 10 to 15 levels before returning home. If you pick up iron spikes, you can throw them at a floating eye blocking a corridor, or later at a purple mushroom patch. Other than situations like that, they are pretty much useless, but I use them more often than e.g. a potion of boldness. |
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#4 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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Squelch fodder 100% of the time for me
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#5 |
Swordsman
Join Date: May 2008
Posts: 473
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Could make them so that if they hit a monster there is a chance they'll stick in them and they'll spend a couple of turns pulling them out (provided you aren't in melee range) so you can run away.
Or could just get rid of them. |
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#6 |
Swordsman
Join Date: Jul 2008
Posts: 308
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The problem with iron spikes is that their intended purpose (door-jamming) is futile.
1) Almost every single monster can bash doors. Heck, most townspeople have BASH_DOOR! In my experience monsters bash door doors rather quickly, so you don't even buy yourself much time (if any). And if you have turns to spare to use multiple spikes then you're probably better off running farther away instead. 2) The few monsters which CAN'T bash doors usually can't open them either. So you're equally safe by just closing the door - there's no need to jam it. 3) You might inadvertently jam yourself "into a corner". |
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#7 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,703
Donated: $40
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They do work against groups of orcs, though I have used them that way very rarely. They certainly aren't worth anything after dl 7 or so. I agree with eddie, in that they can save an impoverished player a few resources, whether it's arrows or ?Phase
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#8 |
Knight
Join Date: Jun 2008
Posts: 593
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This leads me to a question that's been nagging me since the very first time I fired up Angband. Does the 'B'ash command actually do anything? Despite repeated attempts I've never successfully bashed down a stuck door. And you can't bash monsters... is this command just the vestige of earlier versions?
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Bands, / Those funny little plans / That never work quite right. -Mercury Rev |
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#9 | |
Adept
Join Date: Apr 2007
Posts: 129
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Quote:
On the point of spikes they are pretty useless for there intended purpose but can be useful to throw at weak / nearly dead monster when running low on ammo. |
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#10 | |
Apprentice
Join Date: Apr 2007
Location: Scotland
Posts: 94
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Quote:
![]() -Neil (who can't help grinning after getting this as a 950' NPP quest reward: i) The Small Leather Shield 'Neldadeb' [2,+17] (+7) It increases your speed by 7. It provides resistance to acid, lightning, fire, cold, confusion, and life draining. It sustains your charisma. It makes you fall like a feather and speeds your regeneration. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements.) |
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Thread | Thread Starter | Forum | Replies | Last Post |
[Iron] Show flavors for known objects | ekolis | Variants | 5 | February 27, 2008 09:54 |