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#1 |
Prophet
Join Date: Apr 2008
Posts: 2,944
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[3.4] Iron Helm of Rantaur [7, +20]...
... without any other ability.
I think that at least one guaranteed ability (even some crappy feather falling or such) should be granted to weapons/armor parts regardless of improved tohit/todam/toac. Otherwise such items don't really feel like randarts...
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#2 |
Veteran
Join Date: Sep 2010
Posts: 1,246
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I like randarts without abilities. I find they somehow bring flavour and realism to the game.
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#3 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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Well, it has a AC higher than most other helms, cannot be damaged/destroyed and has a save against disenchantment. Nevertheless, this helm is a worse helm than any ego item and is worthless unless found at dlvl 5. I wonder what it was based on? A cursed artifact, perhaps? Gorlim, or something? If that is the case, I suggest cursed artifacts inherit bonuses and penalties seperately from each other and not have them added.
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#4 |
Veteran
Join Date: Sep 2010
Posts: 1,246
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How important is AC in vanilla? I know I'd be happy to wear that helm in Halls of Mist.
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#5 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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Utterly irrelevant, actually. Only in a long fight does AC gain any sort of marginal utility. It doesn't really reduce damage, just makes monsters more likely to miss you, and not by much. AC is a tie-breaker at best when comparing equipment.
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#6 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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...after you have gain the first 50 or so AC. It reduces melee damage as well as reduces chances monsters hit you, so you do want some AC. Especially early you will notice quite big difference when fighting orcs with and without good armor.
Later 50+ AC is tiny. Like really tiny. So tiny that it is hard to gain with other things you want from armors (resistances & protections & abilities). O would gladly swap [7, +20] helmet to Lordliness Crown [0, +10] <+1> without thinking twice in Angband. I think AC damage reduction caps somewhere in 200AC, can't just now remember how big portion of damage it reduces. |
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#7 |
Veteran
Join Date: Jun 2007
Posts: 1,391
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I think I had a similar find in a recent game. However, my instance of this had something ridiculous like +80 AC (but very low base AC)... and perhaps a light radius of 1.
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#8 | |
Knight
Join Date: May 2007
Location: US
Age: 45
Posts: 730
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Quote:
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#9 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
AC gain you get from stoneskin is not worth the speed penalty in current system. One point of speed is worth about million points of AC in my book unless you are practically naked without that bonus. That mushroom is junk in my book. AC is about as worthless as searching (again unless you are nearly naked without). |
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#10 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Timo, I suggest you try playing a game where the armor is modded to only give half the AC it usually does, and see how that affects the game.
The effects of AC are pretty subtle, but they're also meaningful. Going with a low AC makes melee considerably more dangerous. The problem is that it's hard to consider the marginal benefit of increasing your AC by, say, 10%; it's like getting a single speed point. You know it's good, but it doesn't seem to affect your game in any obvious way. |
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