Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old October 4, 2012, 09:48   #1
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,944
PowerWyrm is on a distinguished road
[3.4] Iron Helm of Rantaur [7, +20]...

... without any other ability.

I think that at least one guaranteed ability (even some crappy feather falling or such) should be granted to weapons/armor parts regardless of improved tohit/todam/toac. Otherwise such items don't really feel like randarts...
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old October 4, 2012, 12:40   #2
Mikko Lehtinen
Veteran
 
Join Date: Sep 2010
Posts: 1,246
Mikko Lehtinen is on a distinguished road
I like randarts without abilities. I find they somehow bring flavour and realism to the game.
Mikko Lehtinen is offline   Reply With Quote
Old October 4, 2012, 13:10   #3
Philip
Knight
 
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
Philip is on a distinguished road
Well, it has a AC higher than most other helms, cannot be damaged/destroyed and has a save against disenchantment. Nevertheless, this helm is a worse helm than any ego item and is worthless unless found at dlvl 5. I wonder what it was based on? A cursed artifact, perhaps? Gorlim, or something? If that is the case, I suggest cursed artifacts inherit bonuses and penalties seperately from each other and not have them added.
Philip is offline   Reply With Quote
Old October 4, 2012, 13:18   #4
Mikko Lehtinen
Veteran
 
Join Date: Sep 2010
Posts: 1,246
Mikko Lehtinen is on a distinguished road
How important is AC in vanilla? I know I'd be happy to wear that helm in Halls of Mist.
Mikko Lehtinen is offline   Reply With Quote
Old October 4, 2012, 13:22   #5
Philip
Knight
 
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
Philip is on a distinguished road
Utterly irrelevant, actually. Only in a long fight does AC gain any sort of marginal utility. It doesn't really reduce damage, just makes monsters more likely to miss you, and not by much. AC is a tie-breaker at best when comparing equipment.
Philip is offline   Reply With Quote
Old October 4, 2012, 13:30   #6
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by Philip View Post
Utterly irrelevant, actually.
...after you have gain the first 50 or so AC. It reduces melee damage as well as reduces chances monsters hit you, so you do want some AC. Especially early you will notice quite big difference when fighting orcs with and without good armor.

Later 50+ AC is tiny. Like really tiny. So tiny that it is hard to gain with other things you want from armors (resistances & protections & abilities). O would gladly swap [7, +20] helmet to Lordliness Crown [0, +10] <+1> without thinking twice in Angband.

I think AC damage reduction caps somewhere in 200AC, can't just now remember how big portion of damage it reduces.
Timo Pietilš is offline   Reply With Quote
Old October 4, 2012, 22:43   #7
AnonymousHero
Veteran
 
AnonymousHero's Avatar
 
Join Date: Jun 2007
Posts: 1,391
AnonymousHero is on a distinguished road
I think I had a similar find in a recent game. However, my instance of this had something ridiculous like +80 AC (but very low base AC)... and perhaps a light radius of 1.
AnonymousHero is offline   Reply With Quote
Old October 5, 2012, 00:41   #8
Malak Darkhunter
Knight
 
Join Date: May 2007
Location: US
Age: 45
Posts: 730
Malak Darkhunter is on a distinguished road
Quote:
Originally Posted by Timo Pietilš View Post
...after you have gain the first 50 or so AC. It reduces melee damage as well as reduces chances monsters hit you, so you do want some AC. Especially early you will notice quite big difference when fighting orcs with and without good armor.

Later 50+ AC is tiny. Like really tiny. So tiny that it is hard to gain with other things you want from armors (resistances & protections & abilities). O would gladly swap [7, +20] helmet to Lordliness Crown [0, +10] <+1> without thinking twice in Angband.

I think AC damage reduction caps somewhere in 200AC, can't just now remember how big portion of damage it reduces.
So I'm kind of curious, but why have a AC damage cap at all? Let's suppose you had a very high armour class already close to 200, which is pretty high, and then you eat a mushroom of stoneskin, that adds a lot more to your armour class yet slows you down....kind of misleading don't you think? you actualy hurt yourself more by trying to up your armour class at the cost of slowing yourself down, new players certainly wouldn't understand this or that there is a damage cap at all.
Malak Darkhunter is offline   Reply With Quote
Old October 5, 2012, 06:47   #9
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by Malak Darkhunter View Post
So I'm kind of curious, but why have a AC damage cap at all? Let's suppose you had a very high armour class already close to 200, which is pretty high, and then you eat a mushroom of stoneskin, that adds a lot more to your armour class yet slows you down....kind of misleading don't you think? you actualy hurt yourself more by trying to up your armour class at the cost of slowing yourself down, new players certainly wouldn't understand this or that there is a damage cap at all.
AC does also affect the chance monsters hit you, and I think that doesn't have any cap (except 5% time they hit you no matter how low or high you AC is, and also 5% of time they miss you no matter how low your AC is IIRC).

AC gain you get from stoneskin is not worth the speed penalty in current system. One point of speed is worth about million points of AC in my book unless you are practically naked without that bonus. That mushroom is junk in my book. AC is about as worthless as searching (again unless you are nearly naked without).
Timo Pietilš is offline   Reply With Quote
Old October 5, 2012, 07:42   #10
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 9,022
Derakon is on a distinguished road
Timo, I suggest you try playing a game where the armor is modded to only give half the AC it usually does, and see how that affects the game.

The effects of AC are pretty subtle, but they're also meaningful. Going with a low AC makes melee considerably more dangerous. The problem is that it's hard to consider the marginal benefit of increasing your AC by, say, 10%; it's like getting a single speed point. You know it's good, but it doesn't seem to affect your game in any obvious way.
Derakon is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Uncursing Iron Helm of Gorlim credeiki Vanilla 4 May 11, 2012 22:39
Iron Man for a day :) Chud Vanilla 0 November 19, 2010 00:46
Steel Helm of Hammerhand Whelk Vanilla 8 May 3, 2009 08:04
Anyone ever uses Helm of Gorlim? NeoWizard Vanilla 3 February 2, 2009 05:35
Iron Spikes Larvitz Vanilla 9 January 30, 2009 02:14


All times are GMT +1. The time now is 11:36.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.