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#1 |
Swordsman
Join Date: Jun 2012
Posts: 257
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glyph of warding makes items disappear?
So my priest build a summoning corridor, cast glyph of warding in it and then tried to drop some staves before fighting a charge drainer.
messages: You drop 5 Staves of Speed (22 charges) The Staves of Speed disappear. mmh, what? where did they go? Do items just disappear when dropped on a glyph of warding? If so there should be a warning in the spell description. Or is there something else I'm missing? |
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#2 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
So if there were free space, it is a bug. If not it isn't. |
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#3 |
Swordsman
Join Date: Jun 2012
Posts: 257
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Well, looks like that is exactly what happened. I think this happens pretty much exclusively in selfmade summoning corridors and to me it feels like a 'gotcha mechanic' where the unknowing player is punished with no way of knowing beforehand.
Can we change the flavor text for glyph of warding so that it specifies that no items can lie on a glyph of warding? If item drops by the player would disappear, a warning message instead of item disappearance would be nice too. I don't think a monster drop can ever cause this effect, because the spot where the monster stands is always permissible for items, so all items can just drop right there. |
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#4 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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I vote for this. I would be nice if glyph and traps would not prevent items entering that block. OTOH sometimes it works like a warning that "there is something invisible there" when items dropping don't get there.
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#5 |
Adept
Join Date: Jul 2011
Posts: 204
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A warning message would indeed be nice.
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#6 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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It's also possible to fill up the stack of items on the floor; each stack has a maximum capacity. If every eligible tile has a full stack then items will disappear.
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#7 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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#8 |
Swordsman
Join Date: Jun 2012
Posts: 257
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I think this is just a relic of long bygone versions. The stack size on each floor tile used to be 1, so that item loss was quite common. Nowadays stack size is so high that it is almost never reached in practice, but I don't really see a reason why any absolute limit on stack size is needed. Programmingwise this can be achieved by setting the max stack size to some very large finite number, which I think is pretty much the current situation.
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#9 |
Adept
Join Date: Aug 2014
Posts: 178
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#10 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,123
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