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Old November 30, 2015, 13:25   #401
debo
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Hi,

I've posted comp 182. PowerWyrm: If you have any objections to the win criteria, please let me know soon so that I can tell pav to customize the ladder accordingly.
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Old November 30, 2015, 16:45   #402
PowerWyrm
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Quote:
Originally Posted by debo View Post
Hi,

I've posted comp 182. PowerWyrm: If you have any objections to the win criteria, please let me know soon so that I can tell pav to customize the ladder accordingly.
Win criteria is ok, but looking at my 1.1.10 char dumps, it seems that the turncount used is the "Player" turncount, which in PWMAngband is the number of real turns awarded to a player, that is the number of times his energy bar is filled (think ATB). The player turncount is strongly affected by player speed and is equal to twice the game turncount for a player at 0 speed that is never running. A higher player speed increases the player turncount, since you can act more times per game turns. Each time you run, a factor 5 is applied to speed, which enormously increases the player turncount. It would maybe be better to use the "Game" turncount, which is basically the time elapsed and is not dependent on character speed. Otherwise, the winner would be the player that has the lowest speed and never used the run command.
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Old December 7, 2015, 12:10   #403
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Has there been a Buddy the Christmas Elf competition? Just throwing an idea out there. Each competitor is free to pick any class, race must be half-elf (or wood elf) and minimum starting charisma (with race/class/personality bonuses) of 18. Could even leave it open to each competitor to choose a variant, maybe from a list or something.
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Old December 11, 2015, 15:10   #404
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Ok another idea, how about a competition where the goal is to post the tombstone with the most negative hitpoints :-) fewest turns is the tiebreaker
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Old December 12, 2015, 00:26   #405
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Quote:
Originally Posted by murphy View Post
Ok another idea, how about a competition where the goal is to post the tombstone with the most negative hitpoints :-) fewest turns is the tiebreaker
We should make that an animeband competition: http://angband.oook.cz/ladder-show.php?id=18137
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Old December 12, 2015, 02:35   #406
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hehe wow!!
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Old December 13, 2015, 00:52   #407
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The last messages are good:

> You spin around. (x5)
...
> Death hits you.
> You die.

The spin moves to try to confuse death are something I'll tuck away for later. Should have worked.
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Old December 13, 2015, 08:46   #408
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Next week is pretty much Christmas, are we having a Sil Christmas present comp? Doriath? As much as I hate Christmas carrols I have to admit it is fun to sing a slaying song.
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Old December 14, 2015, 11:14   #409
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Quote:
Originally Posted by PowerWyrm View Post
Ok here we go:

- download latest PWMAngband binaries (it should say version 1.1.11 beta 2) at http://powerwyrm.monsite-orange.fr (or use the direct link here: http://1drv.ms/1R4XR19)
- unzip the file somewhere
- get the attached file (rydia.zip)
- replace mangband.cfg and mangclient.ini at the root of the directory
- copy "account", "Admin", "Rydia" and "server" in /lib/user/save
- run mangband.exe
- launch mangclient.exe
- and that's it...

Character: Rydia, Human Summoner. She's hot and dominating.

From the help file:

A Summoner is the weakest of all classes you may choose. They have pathetic
stats, no fighting abilities, and little spells to kill enemies with magic.
However, all these weaknesses don't trouble them much, because they can
summon creatures to help them in battle, and still gain some experience from
their kills. Summoners use wisdom to cast spells and summon allies, and to
determine how many of them they can control and how effectively they can
control them.

To compensate for the weakness of the class, the character starts with a Whip of Flame (and I felt it was appropriate). If you play the starting character and you die, you have two ways of playing another character: you can simply relaunch the client (mangclient.exe), choose the deceased character, choose to reroll the same character and use the quickstart mode (in that case you won't start with the Whip of Flame); or you can ctrl-c the server, copy the original "Rydia" and "server" files again in /lib/user/save, relaunch mangband.exe and mangclient.exe and choose the starting character again.

Here are the main server options that were set in the configuration file:
- ALLOW_RANDOM_ARTIFACTS = true (random artifacts)
- LIMIT_STAIRS = 1 (non-connected stairs)
- NO_GHOST = true (permanent death)
- TOWN_WALL = true (no wilderness)
- BASE_MONSTERS = true and EXTRA_MONSTERS = true (PWMAngband monsters)
- PRESERVE_ARTIFACTS = 1 (preserve on, but artifacts are lost if left behind)
- TURN_BASED = true (turn-based mode)
- LIMITED_ESP = true (Angband-like telepathy)

Birth options are the same as default Angband options (this means no selling is on).

This will make a really challenging game, but I'm confident that there will be wins (or close calls). Just look at the last comp


How do I do a post death dump ? (I'm guessing , "I don't") ...
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Old December 14, 2015, 13:07   #410
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Quote:
Originally Posted by darkdrone View Post
How do I do a post death dump ? (I'm guessing , "I don't") ...
An automatic dump is generated if you either die or win. Dumps are in /lib/user if you play locally (server + client using the same /lib). If you don't play locally, you have to launch the client after death, choose your deceased character and choose a) Get a character dump.
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