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#11 |
Knight
Join Date: Oct 2019
Posts: 894
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Thanks, Wobbly! Yeah, I was thinking it was you commenting on one of your winners. I'd swear I've gone to 100', left, come back and still had the forge. But maybe I'm wrong.
So if you're a smith build, you want to see as many rooms as possible, right? To give yourself max chances to find forges? Maybe wait until after 500' to employ that strategy? |
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#12 |
Swordsman
Join Date: Oct 2013
Posts: 266
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If you want to play around with smithing, put in ~4 points early for good quality equipment on the first forge, then just pump your combat skills and dive as fast as you comfortably can until staff of revelations depth. You'll end up seeing more forges, get a chance to naturally pick up smithing equipment and won't die nearly as much. Bespoke items aren't good enough to compensate for the xp deficit in the midgame compared to what is likely to drop otherwise.
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#13 | |
Knight
Join Date: Oct 2019
Posts: 894
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Quote:
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#14 | |
Swordsman
Join Date: Mar 2016
Posts: 370
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Quote:
Revelations is native to 650', so you'll see it close to there, maybe a little earlier. "Bespoke items" are items created with Artifice. |
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#15 |
Swordsman
Join Date: Mar 2016
Posts: 370
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In general, by the first forge, you don't have much in the way of armour or equipment. Armoursmith can greatly improve your survivability for the next few levels as protection matters a lot early on, and just getting the basics of armour, helm, boots, gloves and shield sorted out is a big deal. Archers gain a lot from Weaponsmith by having a good bow and a way to boost arrow supplies. Jeweller is a slightly longer-term play - it gives you items you're unlikely to find for quite a while.
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#16 |
Knight
Join Date: Oct 2019
Posts: 894
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Yeah, I've been putting in 3 points and getting Armorsmith or 4 points for Jeweler (build-specific). I feel like I'm wasting that first forge if I don't do something.
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