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Old April 1, 2009, 15:29   #31
Magnate
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Quote:
Originally Posted by RogerN View Post
- SDL stuff won't compile because I broke it and didn't bother fixing it
??? Does Sang even compile without SDL?? I didn't think it did, post-1.0
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Old April 1, 2009, 16:00   #32
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Quote:
Originally Posted by Magnate View Post
??? Does Sang even compile without SDL?? I didn't think it did, post-1.0
I don't have any of the SDL libraries installed, and I can compile Sangband (for Win32) just fine. All the SDL-specific stuff appears to be optional, at least for the Windows version.
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Old April 1, 2009, 17:19   #33
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Well, phooey... Just had a bit of a setback. Using bitmaps instead of plain text output may not work so great after all. I noticed some very lousy performance on a couple of machines. I'm thinking that the bitmap performance may be tied to the quality of your video card. My primary machine doesn't experience any noticeable slowdowns, but these other two machines both have lousy video cards. Processor speed doesn't appear to be a major factor.

Of course Vista users probably won't notice any performance issues since you need a decent video card just to run Vista

Back to the drawing board...
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Old April 9, 2009, 14:32   #34
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So now I'm totally useless :P
Though I'd love to help with something...
.bmp's huh?
Are you aware of... the Z+ graphic tileset project.
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Old April 9, 2009, 14:38   #35
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Of course Vista users probably won't notice any performance issues since you need a decent video card just to run Vista
Unfortunately, many (low-budget) Vista PC's ship with minimal hardware configurations, so even opening a .txt document tends to strain the system.
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Old April 9, 2009, 14:53   #36
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Originally Posted by buzzkill View Post
.bmp's huh?
Are you aware of... the Z+ graphic tileset project.
Unfortunately I'm no artist, though I did create the UnAngband icon way back.
I simply wanted to help out with making Sangband work for Vista.
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Old June 2, 2009, 07:20   #37
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Did anybody manage to keep a zip file of that fix? I'm getting a 404 on the link in RogerNs post. Hopefully something similar will be in the next unofficial release, I suppose? Never was too fond of tile mode for roguelikes.
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Old June 2, 2009, 13:37   #38
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Sorry, I removed it because I needed the space for something else. I'll try to remember to replace it when I get home from work.
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Old June 2, 2009, 19:14   #39
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I uploaded the file to rapidshare just in case it randomly goes missing again:
http://rapidshare.com/files/240067671/sang-font-fix.zip
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Old June 3, 2009, 13:52   #40
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Thanks to both of you, one for making it and the other for providing it on request, heh. Luckily, it doesn't appear Windows 7 is going to require yet another odd fix, just the same type of thing.
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