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Old May 23, 2013, 18:44   #71
Feloniousmonk
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Quote:
Originally Posted by Timo Pietilš View Post
That has been fixed in 3.5
That's great news for people who love good things.
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Old May 31, 2013, 20:48   #72
MattB
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Originally Posted by Derakon View Post
However, at the same time new players do need to learn that the dungeon is not a safe place (nor is the town, for that matter) and they need to be careful.
Too right! And those merchants are, like, sooooo overpowered!

(At least they are if you're playing no sell and forget to equip the shiny new dagger you've just bought - tappity, tappity, tappy, tappy, tap...oh.)
Still, no harm done, eh? [Restarts]

EDIT: I had taken wine...
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Last edited by MattB; May 31, 2013 at 20:55.
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Old June 1, 2013, 19:35   #73
Timo Pietilš
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Originally Posted by MattB View Post
Too right! And those merchants are, like, sooooo overpowered!
Merchant killed you? I didn't know they even can hurt you....checking edit-files....one 1d3 attack. I guess I never tried to kill one at very beginning.
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Old June 2, 2013, 13:26   #74
MattB
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Originally Posted by Timo Pietilš View Post
Merchant killed you? I didn't know they even can hurt you....checking edit-files....one 1d3 attack. I guess I never tried to kill one at very beginning.
I know, I was more surprised than anyone (except maybe the merchant).

As it happens, I usually try and knock off a merchant or two before I go down for my first trip to the dungeon. A merchant drop is usually worth an extra point or two of AC. However, I normally remember to equip my weapon first...
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