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Old May 29, 2013, 16:33   #271
Starhawk
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Quote:
Originally Posted by half View Post
Wow, that is a fascinating set of ideas. Most of them would be great for some game, but I'm not sure it is Sil, as they feel a bit gamey/unrealistic or just not likely to be found in Angband and so unthematic. Pretty much all of them would be great in Crawl/Brogue.
Aww. *sadface*

Mostly it's a desire to have rooms 'for me'... as I studiously ignore the Smithing skill and always have a disappointed kick at an enchanted forge when I stumble across one.

I also love getting deeper into the dungeon when more of the designed rooms show up (labyrinths, prisons, mini-vaults, all that stuff). It just seems more Interesting somehow.
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Old May 30, 2013, 02:34   #272
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Originally Posted by T-Mick View Post
While the throne room appears to be a mead hall, or something similar, I could see Morgoth having a library down there.
Yes, but a library that everyone could read from? Even the Naugrim and Edain?
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Old May 30, 2013, 03:31   #273
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To prevent the library from being abused, it should have the Lore-master ability up to THREE times max.
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Old May 30, 2013, 03:36   #274
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Encouraging the player to drag a bunch of items from all over the level to a particular room would be terrible.
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Old May 30, 2013, 04:07   #275
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Encouraging the player to drag a bunch of items from all over the level to a particular room would be terrible.
It's a trade-off between wanting to *ID* special items vs. beating the clock.
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Old May 30, 2013, 05:11   #276
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Sure, but it's a Brogue style tradeoff:
-Brogue has limited inventory, but also a way to throw items to lower levels by tossing them off cliffs or leaving them somewhere where you can haul them down in extra, short trips.
-Brogue has limited identification, but a potion 'detect magic' that detects the bless/curse status of EVERYTHING on you and the entire level. So you're encouraged to haul in such a way that the usage of detect magic, especially your first un-ID'd detect magic, is maximized.

These tactics are so powerful that it's worth it to sacrifice a little time to do it. So the food clock for Brogue got tightened up extremely. The clock in Sil is tight but I don't think quite so tight that people wouldn't be 'forced' to maximally utilize free Loremaster to play optimally. I think it should be 1d3 (or whatever) identifications, not 1d3 Loremasters, so you don't feel like you have to haul everything into the room from the whole floor.
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Old May 30, 2013, 05:12   #277
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Yes, but a library that everyone could read from? Even the Naugrim and Edain?
'tis a magic library.
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Old May 30, 2013, 09:12   #278
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To prevent the library from being abused, it should have the Lore-master ability up to THREE times max.
They're already in the game with some extra features: they are called "Staves of Understanding".
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Old May 30, 2013, 15:31   #279
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Reference librarian to the rescue! Ahem, only very quiet players can use the library... no trumpets and/or heavy squeaky armor. You may be accosted by beggars and feral children and people tripping balls. Everything you might actually need is probably already stolen, or horribly misshelved. If you don't understand LOC call numbers, good luck to you, because the librarian can't be bothered to get off the stool. Remember to have fun in the library!
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Old May 30, 2013, 21:48   #280
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Ahem, only very quiet players can use the library... no trumpets and/or heavy squeaky armor.
Sir Thomas Tom would be OK then
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