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Old July 12, 2013, 00:24   #281
Derakon
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Perhaps the player could have equipment slots for "edge", "pommel", etc.? And those could be upgraded piecemeal. That way you'd have a meaningful equipment screen and more flexibility for the player.
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Old July 12, 2013, 03:05   #282
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Originally Posted by Derakon View Post
Perhaps the player could have equipment slots for "edge", "pommel", etc.? And those could be upgraded piecemeal. That way you'd have a meaningful equipment screen and more flexibility for the player.
What objects would count as "edge" or "pommel"?

I am worried that the lack of an equipment game will prove troublesome ... That's why I initially suggested the "reanimation" mechanic (i.e. reforging). But, I personally might like the absorption/grind approach just fine

To spice things up, each time you evolve you lose some of your essences in order to maintain a new, more powerful form. So yeah, you might want to store certain objects for the end. But probably, you will need to absorb everything you find anyway just to cover resists. And perhaps disenchantment is something to be avoided? (Fade evil laughter ...)
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Old July 12, 2013, 03:10   #283
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Can you have an "animated rocket" race???? Or at least an animated rocket launcher.
I think Cyberdemons already count as this
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Old July 12, 2013, 05:13   #284
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What objects would count as "edge" or "pommel"?
I was more thinking that the absorption/upgrade system could be applied separately to each component of the character. Thus you could replace your "armor" (sheath, pommel) without replacing your "weapon" (edge, point). If this system was used then you wouldn't be reincarnating your entire body when you upgraded; rather you'd do those upgrades piecemeal.
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Old July 12, 2013, 23:00   #285
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Version 1.0.29 is available here:

* Fixed bug when attacking monsters inside a wall.
* Monsters with innate attacks can now benefit from extra attacks.
* Added new monster race: The Death Sword. (Thanks to Arjen). This particular monster race is unable to wear any equipment. Instead, they simply are an animated weapon of a particular form, and they evolve to better weapons over time. To gain abilities, they need to absorb magical essences from the weapons they find, destroying these in the process (Use the Extra Information Screen to display your essences: Press '~' then 'x').

Any more crazy ideas for monster races? How about a fishy (kraken) that needs to stay in water?
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Old July 13, 2013, 02:04   #286
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Since you ask, I have fond memories of playing as a Quylthulg during a Posband competition (78):

http://angband.oook.cz/competition.php?showcompo=78
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Old July 13, 2013, 07:26   #287
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Ring of Power monster race. Good/evil alignment paths. Each developed race has its own flavor of added powers/stat gains, reflecting the Rings possessing its way up the racial food chain, a more powerful racial type being able to control more of the Rings powers.

Last edited by fred; July 13, 2013 at 07:33.
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Old July 13, 2013, 14:47   #288
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Ring of Power monster race. Good/evil alignment paths. Each developed race has its own flavor of added powers/stat gains, reflecting the Rings possessing its way up the racial food chain, a more powerful racial type being able to control more of the Rings powers.
I like this ... Of course, you would have to "ride monsters" to move about

And Nazgul should be friendly to you!

"You feel precious ..."

EDIT: I like the idea of finally reuniting with Sauron to face The Serpent!

Last edited by chris; July 13, 2013 at 15:06.
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Old July 13, 2013, 19:44   #289
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A small Death-Sword only release (1.0.30) has been pushed here:

[1] FA/SI only require 1 essence.
[2] Tengu and Death-Sword reward is Dagger of Westernesse
[3] High Resistances require 2 or even 3 essences rather than 1.
[4] Stormbringer is not cursed for Death-Swords.
[5] Death-Sword innate Hold Life wasn't working. Fixed.
[6] Death-Scythe blows reduced from 4 to 3. (I figure they will get +1 blow from Extra Blows essences).
[7] Player no longer displayed as "Cursed"
[8] Death-Swords may now increase their light radius.
[9] Wild and Order weapons no longer grant Slaying essences.
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Old July 13, 2013, 21:20   #290
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Since you ask, I have fond memories of playing as a Quylthulg during a Posband competition (78):

http://angband.oook.cz/competition.php?showcompo=78
Quylthulgs would be rather straightforward to implement. I've only hesitated up to this point because, for some reason, summoning based play has never been popular in Hengband. Perhaps if you are a -10 speed quivering mound of flesh it will become more entertaining?

Of course, some of the Hengband based summoning restrictions (like no xp or drops from work done by your pets) need to be removed.

Is it more fun to choose your evolutionary path or to have it happen randomly? (Nexus can evolve to one of Demonic, Rotting or Draconic which eventually branch back to Master for the final form).
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