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Old August 28, 2013, 01:55   #41
HugoTheGreat2011
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Quote:
Originally Posted by emulord View Post
Can I give a suggestion?

Fail rates on scrolls are too high. ?Phase and ?Tele are similar to _Tele, which feels wrong, considering _Tele can be used while confused/blinded.
The rates are a lot worse when playing Berserk Troll-like characters as well.
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Old August 28, 2013, 02:17   #42
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If you're playing a berserker, then fail rates don't matter one bit, 'cause you can't use 'em anyway.
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Old August 28, 2013, 02:46   #43
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Quote:
Originally Posted by Derakon View Post
If you're playing a berserker, then fail rates don't matter one bit, 'cause you can't use 'em anyway.
That's true for the Berserker class. But, the !Berserk has a similar effect...very high failure rates for Scrolls or Magical Devices. Thus, a ?Teleportation won't save you when you're Berserk from the !Berserk Strength. Nonetheless, this is intended as designed.

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Old August 28, 2013, 08:05   #44
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"[1] Not letting your hp go below 25% of max. Really, this is something you should be doing anyway, right?"

Where's the fun in that? But seriously, I may be the only player that fairly often finds themself below the 25% threshold, but that means I've got to teleport more (takes more time if I want to circle back) or use more healing potions/charges (which means more grinding for consumables, and which I am usually too cheap to do without grumbling, hence the instant grumbling). I'd vote for a lower threshold -- say 10%.

That said I haven't played a possessor yet, so I really ought to try it before I criticize.

So let me balance the critique with a compliment: crazy good work on the game. It's a lot of fun.
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Old August 28, 2013, 15:22   #45
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Quote:
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So let me balance the critique with a compliment: crazy good work on the game. It's a lot of fun.
AFAIK, Hengband stood fot eccentric Angband. chris took the 'eccentric' aspect to another level. And this statement is meant to be a compliment!!!
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Old August 29, 2013, 05:01   #46
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Still on 2.01, because I didnt like the sound of body-booting. Mangband does that better.
novice warrior-> dark elven ?? -> (orc unique) -> logrus master -> bull gates was a very fun progression.
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Old August 29, 2013, 08:40   #47
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Quote:
Originally Posted by Derakon View Post
If the goal is to keep Possessors busy, well, possessing, then I suggest that corpses should gradually decay while they're "in use". So every time you possess something, you're on a timer (say, 10k player turns or thereabouts; it shouldn't be measured in game turns since speed varies so much). You'd better find a new corpse before the old one wears out!
Maybe cumulative damage to the corpse (even if healed) eventually causes it to fall apart, rather than just time? That has a few advantages---you don't have to worry about different time rates or overland travel, the cumulative damage could be tracked so the player can prepare for it, you could avoid taking damage in order to last longer so it creates some interesting tradeoffs.

A similar idea would be, every time the corpse takes damage there's a small chance of a permanent reduction in its max HP.
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Old August 29, 2013, 12:57   #48
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There is now a roughish Cocoa port, and a source branch including this, a V-style build syetem and an SDL port on github here; chris, I've put in a pull request. I don't think I've broken the Windows port, but you might want to check

There does seem to be a bit of key input weirdness, but it runs and I've had enough for now.
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Old August 29, 2013, 13:33   #49
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There is now a roughish Cocoa port, and a source branch including this, a V-style build syetem and an SDL port on github here; chris, I've put in a pull request. I don't think I've broken the Windows port, but you might want to check

There does seem to be a bit of key input weirdness, but it runs and I've had enough for now.
Wow, thanks Nick!

Can I ask what changes I would need to make if I were, say, to add a new source file at some point in the future?

Again, thanks for what was obviously an incredible amount of hard work!!
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Old August 29, 2013, 13:42   #50
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Can I ask what changes I would need to make if I were, say, to add a new source file at some point in the future?
The list of sources is in Makefile.src - just add the .o file in there. The other thing to do is run
Code:
make -f Makefile.inc depgen > Makefile.new
mv Makefile.new Makefile.inc
in the src directory; this keeps all the file dependencies in order.

The other thing that's good to do is change the version number in Makefile.src, but that is mostly cosmetic. The Cocoa port needs to be compiled with XCode 4 - which usually means OS X 10.7 or later; I should be able to do those from time to time.

Quote:
Again, thanks for what was obviously an incredible amount of hard work!!
Not really that much, and it will now be easier for the next V-buildsystem-less variant
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