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Old April 12, 2014, 22:58   #111
soyaki
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4.0

I would vote for multiplayer in PosChengband. Maybe not Massively Multiplayer, but I just wonder if Trivially Multiplayer wouldn't be fun. There are always a few people but not many online--I think the Pos world would be kinda fun to share with the 6-20 people playing at any given time.

I realize that would be a tall order, but I honestly think it would be a blast. Maybe initially if you could just see other online players moving around the screen, sort of like ghosts. You wouldn't have to even interact--maybe just chat and say hello.

The new PosChengband is amazing, and the comp has been one of my most interesting Angband experiences of the last 15 years. [Holy cow, 15? But yeah, like 15.] There are several Pos classes I still would like to go back and try, or try again. I feel like if there are going to be changes then my votes would be for more content and turning the game into a TMO. But seriously, as it is, what an awesome variant.
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Old April 12, 2014, 23:27   #112
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People occasionally termcast poscheng games already on termcast.org -- telnet in to watch, if you like.
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Old April 13, 2014, 00:49   #113
MarvinPA
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Quote:
Originally Posted by chris View Post
I'm hoping someone will tell me
I suggest a mold race and/or a mold unique, these are the only features Poschengband needs to be 100% perfect IMO.
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Old April 13, 2014, 07:41   #114
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Quote:
Originally Posted by MarvinPA View Post
I suggest a mold race and/or a mold unique, these are the only features Poschengband needs to be 100% perfect IMO.
Code:
N:1129:Moldoth, Lord of Dampness
He is the Master of the Moldy Pits of Angband. He rages with everlasting
hydrolysis, seeking forever to colonize all that is light and not moldy in the
world. He is the origin of man's fear of dampness and has fouled many creations 
with his putrescent spores. Brown, Violet, and Shadow Molds are his most foul corruptions, 
causing much stat drain and confusion in the world to please him. 
In his right rhizopod he bears Frond, the mighty Tendril of the Underworld. His disgusting moldage, 
twisted with mycotoxins, is crowned with siderophores, the three Moldmarils forever burning him.
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Old April 13, 2014, 08:13   #115
HugoTheGreat2011
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And make this mold unique's melee STRONGER than Caaws and/or the GCWADL
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
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Old April 13, 2014, 09:34   #116
Arjen
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Quote:
Originally Posted by debo View Post
Code:
N:1129:Moldoth, Lord of Dampness
He is the Master of the Moldy Pits of Angband. He rages with everlasting
hydrolysis, seeking forever to colonize all that is light and not moldy in the
world. He is the origin of man's fear of dampness and has fouled many creations 
with his putrescent spores. Brown, Violet, and Shadow Molds are his most foul corruptions, 
causing much stat drain and confusion in the world to please him. 
In his right rhizopod he bears Frond, the mighty Tendril of the Underworld. His disgusting moldage, 
twisted with mycotoxins, is crowned with siderophores, the three Moldmarils forever burning him.
Nice! But you forgot the death molds, those are so annoying.
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Old April 13, 2014, 13:03   #117
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V4 hopes would be an interval of special focus on polish in all respects and any/all things relative to attracting newcomer players from all over---help screens brought up to date, documentation, etc.

Though if you just want to go nuts....port over one or more of the rather extreme classes and whatnot from Portralis.
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Old April 14, 2014, 05:26   #118
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One thing I personally like is theme drops like brand's crossbow, or sets like the hand and eye of Vecna for the Necromancer. FA also has sets I believe though I don't know too much about them. The beauty of the current poscheng ruleset for these though is you don't know if you'll get the theme drop or not, thus cementing the operant conditioning/intermittent reward hook. I suppose more could be done along these lines, like a bonus/reward for nabbing all of the camelot knights, camelot villains, orc uniques, angel uniques, etc.

Also, themed chests with very good contents a la steamband are very cool (think potion chests, armor chests, weapon chests, jewelry chests). I think NPP has a nice chest implementation too.
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Old April 14, 2014, 17:38   #119
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Yeah, I also like themed drops, though I hear that at least one of the two necromancer artifacts (the light source?) sucks really badly compared to other light sources of that/lesser rarity...not to mention that the necro itself sucks, since melee attacks for a mage are bad, powerful summons are unreliable sooner or later, and levelling via summons results in a big xp penalty. Sad thing, because I was initially excited about the necromancer, but in reading on I became disappointed and stopped playing them.

As an aside, I've suicided 3 warriors in a row who couldn't find the secret room with the last warg. Doing that quest without detection magic can be fine, but these times it was really a dragging grind.

Of course, as a reminder to chris, I'm only able to post such complaints because I keep feeling the urge to play your variant, so don't take it as just negative!

edit: lawl debo. "Frond" hahaha
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Old April 14, 2014, 19:16   #120
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FYI, you can always leave the Wargs level and return. The game keeps track of the number of Wargs killed and DOES NOT reset the counter if you leave the level. Absolutely no need to kill off your characters if you're unable to find that last Warg
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