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Old July 26, 2014, 12:24   #221
chris
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Quote:
Originally Posted by Zikke View Post
This may have already been asked here, but is there any plan to have the Vanilla 3.5-style auto Squelch added? Something with a easy UI instead of coding would be fantastic. That's really the only part I don't like as of right now.
Yes this has been asked before and the short answer is no.

[1] Vanilla's squelch system only addresses one aspect of the TMJ problem: What the player doesn't want. There is still the rather large issue of managing what the player *does* want and what the player *might* want. (It might not be known but a rather nice feature of Hengband et. al. is to show you the location of objects that you specify in map mode, so you can see at a glance where on the level you want to go for, say, a potion of *healing*.)

[2] Any menu based UI system is necessarily limited to a handful of hard coded situations. It took me 2 minutes poking around in V to find an intolerable situation for a hypothetical PosCheng character: As a ninja, I want to destroy weapons that my class cannot use. I can use daggers and other small edged weapons, but cannot use swords and the like. But the squelch system has hard coded classes that are too broad and I can only squelch all pointy weapons. This can only be fixed in the source code. But in poscheng I could simply type 'dagger' and the system would work.

[3] A quick perusal of what V's squelch can handle shows it to be rather limited. For example, you can squelch average and good weapons of a certain broad classification but there may be many types of crappy egos you are not interested in as well: Slay Orc, Slay Troll, Burning, etc. And yet, there are many ego types you definitely are interested in: Pattern, Crusade, Trump, etc. Vanilla's system can't handle this. Also, you might want to set power thresholds on what you keep and what you destroy. For example, who cares about a 1d4 pattern weapon. But a 6d5 pattern weapon is definitely something you want to know about.

[4] When you destroy an item in Poscheng, you can type 'A' to autodestroy the item. So even if you don't fully understand the rule based pickup preference system, you can still use it fairly effectively. In fact, this will emulate V's squelch system up to a point.

etc.
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Old July 26, 2014, 20:57   #222
Roch
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Any interest in adding origin for items, e.g. "found on the floor of level 50 of angband" or "dropped by Lagduf the Snaga." Might be a nice complement to the statistics table that were recently added to dumps.
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Old July 26, 2014, 21:19   #223
krazyhades
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Quote:
Originally Posted by Roch View Post
Any interest in adding origin for items, e.g. "found on the floor of level 50 of angband" or "dropped by Lagduf the Snaga." Might be a nice complement to the statistics table that were recently added to dumps.
Would save a lot of pain inscribing items with the info for the sake of making a story out of a chardump.
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Old July 26, 2014, 21:25   #224
HugoTheGreat2011
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Quote:
Originally Posted by krazyhades View Post
Would save a lot of pain inscribing items with the info for the sake of making a story out of a chardump.
I definitely second this. It would be nice for the game to remember where you found a certain Diamond Edge, for example.
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Old July 26, 2014, 21:58   #225
chris
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Any thoughts on how to display this info in the character dump? I really don't like the multi-line display done elsewhere ... It's very important to me to be able to see the complete equipment listing at a glance.

Compare
Code:
============================= Character Equipment =============================

a) The Executioner's Sword 'Crisdurian' (6d5) (+23,+24)
c) The Harp of Daeron (+4) {!!}
d) a Ring of Combat (+8,+11) (+2) {St;Wm, !! Hero}
e) a Ring of Speed (+10)
f) The Amulet of Brand (+9,+10) (+4 to searching) {DxSr;Hl~Tele Brand}
g) The Law Dragon Scale Mail of the Dawn (-2) [40,+30] {CoBl Dawn}
h) The Shadow Cloak of Tuor [6,+12] (+4 to stealth)
i) The Golden Crown of Amber [0,+15] (+3) {Di;Hl, !!}
j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {~p}
k) The Pair of Soft Leather Boots of Malachite [2,+16] (+4 to speed) {SpDx;CfCa;Fa Flora}
to

Code:
  [Character Equipment]

a) a Great Hammer (Holy Avenger) (8d1) (+7,+13) [+4] <+4>
     Dropped by Orfax, Son of Boldor at 550 feet (level 11).
     
     +4 wisdom.
     Slays evil creatures, undead, demons.
     Provides protection from fear.
     Can be destroyed by acid, fire.
     Sustains dexterity.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     1.0 blow/round.
     With +8 STR and +0 DEX you would attack a bit faster
     With +14 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +8 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 33.1 vs. evil creatures, 41.7 vs. undead,
     41.7 vs. demons, and 24.6 vs. others.
     
b) a Long Bow of Accuracy (x3) (+15,+13)
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
c) a Ring of Free Action
     Bought from a store.
     
     Can be destroyed by electricity.
     Prevents paralysis.  
     
d) a Ring of Speed <+4>
     Dropped by Angamait� of Umbar at 1400 feet (level 28).
     
     +4 speed.
     Can be destroyed by electricity.
     
e) an Amulet of Wisdom <+2>
     Found lying on the floor at 1100 feet (level 22).
     
     +2 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+2>
     Found lying on the floor in a vault at 1400 feet (level 28).
     
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 14 to 26 turns to recharge at your current speed.
     Your chance of success is 95.1%
     
     Radius 2 light.

g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Found lying on the floor at 1300 feet (level 26).
     
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak [1,+0]
     Dropped by a Mummified human at 1500 feet (level 30).
     
     Can be destroyed by acid, fire.
     
i) a Wicker Shield of Resist Acid [2,+10]
     Dropped by Mughash the Kobold Lord at 1350 feet (level 27).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
j) a Hard Leather Cap of Seeing [2,+4] <+2>
     Bought from a store.
     
     +10% to searching.
     Provides protection from blindness.
     Can be destroyed by acid.
     Grants the ability to see invisible things.  
     
k) a Set of Leather Gloves of Slaying (+3,+2) [1,+5]
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
l) a Pair of Ethereal Slippers of Stealth [0,+11] <+1>
     Bought from a store.
     
     +1 stealth.
     Cannot be harmed by acid, electricity, fire, cold.
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Old July 26, 2014, 22:30   #226
MarvinPA
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Oh that reminds me, related to the addition of item stats (which are great, thanks!): I'd really love to see stats for gold. Some kind of breakdown of how much gold was found in dungeons (per dungeon?) and how much earned from selling, and then how much was spent (per shop type and per service?). Mostly this is for the entirely selfish reason that I play with no-selling and am curious to know how it compares with selling enabled - I already messed with the no-selling gold multiplier a bit but have never played with selling on so I have no feel for how close it is. I think the stats would be pretty interesting in general though.

I might have a shot at patching this myself after my current game, but I'm still not very familiar with the codebase so I'm not sure how easy it would actually be.
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Old July 27, 2014, 07:45   #227
Roch
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Ideally source-tagging would be a short note. Many players inscribe items with tags like {lagduf, 100 ft.} that are pretty succinct.

But even your list, if limited to the source of the item, isn't quite as bad as your full description example:

a) a Great Hammer (Holy Avenger) (8d1) (+7,+13) [+4] <+4>
Dropped by Orfax, Son of Boldor at 550 feet (level 11).
b) a Long Bow of Accuracy (x3) (+15,+13)
Bought from a store.
c) a Ring of Free Action
Bought from a store.
d) a Ring of Speed <+4>
Dropped by Angamait� of Umbar at 1400 feet (level 28).
e) an Amulet of Wisdom <+2>
Found lying on the floor at 1100 feet (level 22).
f) the Phial of Galadriel <+2>
Found lying on the floor in a vault at 1400 feet (level 28).
g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
Found lying on the floor at 1300 feet (level 26).
h) a Cloak [1,+0]
Dropped by a Mummified human at 1500 feet (level 30).
i) a Wicker Shield of Resist Acid [2,+10]
Dropped by Mughash the Kobold Lord at 1350 feet (level 27).
j) a Hard Leather Cap of Seeing [2,+4] <+2>
Bought from a store.
k) a Set of Leather Gloves of Slaying (+3,+2) [1,+5]
Bought from a store.
l) a Pair of Ethereal Slippers of Stealth [0,+11] <+1>
Bought from a store.

Maybe it could be made into an option like abbreviations for resistances.
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Old July 27, 2014, 08:00   #228
mewmew
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Still harder to read imo. If it should be added (what for honestly) it could be something like:

a) a Great Hammer (Holy Avenger) (8d1) (+7,+13) [+4] <+4> [Orfax, Son of Boldor, Icky Cave 11]
b) a Long Bow of Accuracy (x3) (+15,+13) [Shop]
c) a Ring of Free Action [Shop]
d) a Ring of Speed <+4> [Angamait� of Umbar, Angband 28]
e) an Amulet of Wisdom <+2> [Angband 22]
etc

Gives more info too.
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Old July 27, 2014, 11:01   #229
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I just met a minor bug(?) with auto-squelch _ settings.
I had several unidentified scrolls in my possession which actually were scrolls of identify, I didn't know it yet, but apparently the auto settings knew. I picked a ring and it automatically was identified, I lost one of those non-identified scrolls and they weren't identified on use either.

Also I should note that '`' command is broken in two ways, it doesn't work properly on wilderness at all, it runs far past your destination, and when you use it in a dungeon it obviously knew the whole map and moves you to your destination by the shortest way even if you didn't find it yet, i.e. it doesn't use the known map only, it uses the whole floor map.
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Old July 27, 2014, 15:37   #230
grodrigues
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Quote:
Originally Posted by chris View Post
Any thoughts on how to display this info in the character dump?
This is probably a very naive suggestion, but why not have both? Say, keep the succint, at-a glance view for in-game use, and use the verbose one for file dumps?
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