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Old February 24, 2009, 21:00   #11
Dubtrain
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Quote:
Originally Posted by andrewdoull View Post
Are you able to rerelease these under a Creative Commons license of some kind?
I can rewrite the license to whatever will allow this collection to be distributed in the same way that Angband is. I'm a little fuzzy on the exact nuances of the CC license, so I'd definitely appreciate any advice!
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Old February 24, 2009, 21:12   #12
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Quote:
Originally Posted by Dubtrain View Post
I can rewrite the license to whatever will allow this collection to be distributed in the same way that Angband is. I'm a little fuzzy on the exact nuances of the CC license, so I'd definitely appreciate any advice!
Please, try to avoid writing your own licence if at all possible (www.gnu.org/philosophy - I can't remember which article explains why). I'm no expert on CC licences, but isn't there a stock one which will do?

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Old February 24, 2009, 21:28   #13
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I looked into the CC licenses a bit, and I think the way I worded it in the readme is the one I'd like to stick with for the time being.

The CC license is a BY-NC-SA type; BY means distribution must be accompanied by my attribution. NC (non-commercial) means nobody can sell it, which is how I'd like to keep it for now. SA means share-alike, which means if you make a derivative work, it must be released under these same terms.

The non-commercial part seems pretty crucial - the collection could easily be bundled with the game and sold without this restriction. Not cool man.

I've added the appropriate CC badge to the website.
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Old February 24, 2009, 21:48   #14
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Just wanted to say the sounds are awesome - especially the atmospheric effects.

Same critique as some others about combat - more variety would be nice (especially human vs non-human), though I can see how that's also a limitation of the sound patch.

Are there different sounds for elemental breath attacks?
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Old February 24, 2009, 22:00   #15
Dubtrain
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Originally Posted by azfalt View Post
Are there different sounds for elemental breath attacks?
OMG no - there are like 20 or so separate breath attack tags, and it was hard enough finding just one effect that sounded like a decent breath attack to begin with.

Anyone who wants to take a crack at differentiating between a nether breath and a chaos breath is welcome to it.

Re the combat sounds, there is a different sound for each of about 24 monster attack types (with one notable exception: the common "bite" event has 13 sounds instead of one), and unique sounds for each of the 6 levels of player hits.

Dying is not differentiated, though, so I've got about 5 death sounds defined for the single "monster is killed" event. More would be great - that's definitely going on the list for the next update.

You can look at the config file to see what kinds of events are tagged, if you are curious.
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Old February 24, 2009, 22:07   #16
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yikes, I just looked at your cfg, there are a lot of breath attacks... I have no idea what the higher elemental attacks would sounds like, other then shards being like a sandstorm or gravel getting thrown around... but gravity?

The hounds sound great with the breath sound right now.

Thanks again for these!
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Old February 24, 2009, 22:20   #17
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The trouble with NC is that it might mean the game can't be bundled as a part of a commercial Linux distribution (like Redhat.) That hardly counts as "selling".
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Old February 24, 2009, 22:22   #18
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I also wanted to just jump in and say thanks. The effects are awesome, subtle and atmospheric enough I can even leave them on while watching TV, listening to an audiobook, placating SO, etc. Thank you!
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Old February 24, 2009, 22:26   #19
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Quote:
Originally Posted by Pete Mack View Post
The trouble with NC is that it might mean the game can't be bundled as a part of a commercial Linux distribution (like Redhat.) That hardly counts as "selling".
OTOH, if Dubtrain wants to keep the sounds NC, not being bundled with RedHat &c is a small price to pay. They can still be bundled with all the NC Linux distros, which now number in the zillions.

It's totally awesome that someone has come out of the blue and provided a comprehensive set of high quality sounds which are free. It might even be enough to wake Leon Marrick up - he had a bit of trouble with the licences for the sounds for S 1.0, and I think he'd really appreciate these.

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Old February 24, 2009, 23:02   #20
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Yeah, I see that. Things have changed a lot since the last time I installed Linux. (Redhat was the easiest to install in the late 90s.)

Anyway, Dubtrain, thanks for the sounds. I still can't stand the death sound, but I always hated it. I might actually use sound sometimes, with the death sound disabled.
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