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#1 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Color scheme bug
Hello.
I was just killed by Lesser Balrog that I thought is Nalfeshnee. Lesser Balrog is now same color as much much much less dangerous Nalfeshnee. I thought that whole reason to revised colors was to make monster distinct to each other. Version is 3.1.2 r1971 This needs to be fixed. |
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#2 | |
Angband Devteam member
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Quote:
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#3 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Yep, Vrocks (assuming "slate" is the light grey color).
Maybe we could make the Nalfeshnee dark green? Or the Balrog could be dark grey, since they're supposed to be shadowy creatures IIRC. |
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#4 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Nalfeshnee breaths fire and both balrogs breath fire too. Red is fire-based monster color. This immediately alerts of type of monster. Red and shades close to red. Bright red instead? R instead of r? Same for Greater Balrog obviously. How about dark purple? p instead of r? In my screen that looks like it could be good choice. Emperor Wights too which needs to be different color than Barrow Wights. For this I think barrow wights need different color. Also Nexus Q needs some other color than red too. I vote for Purple (P) for Barrow Wights and Nexus Q. |
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#5 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,920
Donated: $40
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The color change to make all uniques purple was IMO a step backwards in UI.
Smaug the Violet, Ar-Pharazon the Amethyst, Ancalagon the Violet, The Nine Riders of the Purple Sage, Fundin Lilac-Cloak...They all lack a little je ne sais quoi. Last edited by Pete Mack; June 3, 2010 at 06:39. |
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#6 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 927
Donated: $10
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I completely agree. Except perhaps for that bit which looks like french. I'm not too sure about that..
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#7 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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#8 |
Swordsman
Join Date: Jun 2007
Posts: 292
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#9 |
Swordsman
Join Date: May 2009
Posts: 294
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My last playthrough I hacked in a semi-multi-hued effect for uniques and reclaimed purple for regular usage. For each base colour I had a lookup table of 2 alternate (and similar) colours- really ugly code, but it did the job...
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#10 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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Just to throw some more fuel to the fire.
Tarrasque, Saruman are not purple but are multi-colored Troll Chieftans are purple when they shouldn't be. The move to all purple was decided because of people complaining about certain uniques blending in with much less dangerous monsters. Ungoliant and Huan are the most obvious culprits. Making them distinct was good. It may not need to have been done for *all* the uniques. Just a couple repeat offenders would probably have sufficed, but meh. I don't care much anyway. The unused color for demons is the dark blue color that Pazuzu abandoned. I wouldn't mind making both balrogs this color. I tend to avoid both anyway. |
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