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Old September 8, 2014, 00:46   #411
MattB
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Not a randart, anything but, however damage ain't bad...

Code:
a) a Shovel (1d2) (+14,+13) <+1> {!k !d}
     Bought from a store.
     
     +1 tunneling.
     
     Combat info:
     7.5 blows/round.
     With +0 STR and +3 DEX you would get 7.8 blows
     Average damage/round: 579.8.
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Old September 9, 2014, 20:31   #412
klassik
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Quote:
Originally Posted by MattB View Post
wow.... you really took the game and shoveled it.
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Old September 9, 2014, 21:23   #413
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Quote:
Originally Posted by klassik View Post
wow.... you really took the game and shoveled it.
HaHa, very good! And thank you.
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Old September 28, 2014, 00:16   #414
Nomad
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Acid-branded 6d4 weapon that activates for teleport level? Well, it doesn't seem like that could possibly come in useful, but it does also have slow digestion, so hey, maybe it's worth keeping...

Code:
a) the Great Axe of Mingorod (6d4) (+25,+19) [+12]
     Found lying on the floor of a special room at 3250 feet (level
     65).
     
     Slays animals, giants.
     Branded with acid.
     Provides resistance to cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  
     
     When activated, it teleports you one level up or down.
     Takes 344 to 462 turns to recharge at your current speed.
     Your chance of success is 92.2%
     
     Combat info:
     4.7 blows/round.
     With +0 STR and +2 DEX you would get 5.2 blows
     Average damage/round: 328.9 vs. animals, 410.3 vs. giants, 410.3
     vs. creatures not resistant to acid, and 247.5 vs. others.
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Old October 20, 2014, 18:52   #415
donalde
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warriors palantir

the Palanti*r of Telberen (+0,+8) <+4>
Found lying on the floor in a vault at 4750 feet (level 95).

+4 wisdom.
Provides resistance to cold.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy.
Radius 4 light.

+8 to dam is huge bonus on to_dam on light source ... now, I need something with +attacks for my kobolt warrior
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Old November 4, 2014, 18:04   #416
Nomad
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Well, I'm not going to forget wield-testing this one in a hurry:

Code:
   the Metal Lamellar Armour of Arwedrind (-3) [58,-18] <+4> {cursed}
     Dropped by Brodda, the Easterling at 450 feet (level 9).
     
     Heavily cursed.
     +4 constitution.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  Drains experience.  Induces random
     teleportation.
Edit: all right, just to add insult to injury I just discovered the superb feeling on this level (still 450 feet) was multi-hued DSM, which I can't wear because I'm stuck in this cursed randomly teleporting aggravating experience-draining armour that's also stopping me casting spells.

Last edited by Nomad; November 4, 2014 at 18:12.
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Old November 4, 2014, 18:49   #417
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Quote:
Originally Posted by Nomad View Post
Well, I'm not going to forget wield-testing this one in a hurry:

Code:
   the Metal Lamellar Armour of Arwedrind (-3) [58,-18] <+4> {cursed}
     Dropped by Brodda, the Easterling at 450 feet (level 9).
     
     Heavily cursed.
     +4 constitution.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  Drains experience.  Induces random
     teleportation.
Edit: all right, just to add insult to injury I just discovered the superb feeling on this level (still 450 feet) was multi-hued DSM, which I can't wear because I'm stuck in this cursed randomly teleporting aggravating experience-draining armour that's also stopping me casting spells.
Awesome! Best cursed randart I've ever seen. Why does it stop you casting spells??
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Old November 4, 2014, 19:36   #418
Derakon
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Quote:
Originally Posted by Magnate View Post
Awesome! Best cursed randart I've ever seen. Why does it stop you casting spells??
It's very heavy, and he's only at 450' so he doesn't have much of a mana pool to begin with.
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Old November 5, 2014, 01:35   #419
Nomad
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Yep. I was playing a half-orc rogue and only on character level 12 when I found it, so the weight of the armour completely wiped out my mana pool. I couldn't level up because the exp drain had such a severe effect at that early point that I had to keep constantly killing things just to try and prevent my character level from steadily dropping, and every time I tried to move towards the stairs or pick up items I got randomly teleported, plus it was impossible to rest because of the combo of teleportation and aggravation. I died not long afterwards, sadly, but it was an entertainingly mad game while it lasted...
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Old November 8, 2014, 16:59   #420
Estie
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Something for the extreme shoveler ?


the Mattock of Vainarnim (4d8) (-10,+14) [+16] <-9>
---------------------------------------------------
Cursed.
-9 strength, intelligence, wisdom, dexterity, constitution, infravision,
tunneling, attack speed.
-45% to searching.
Slays animals, evil creatures, orcs, trolls, giants.
*Slays* dragons, demons, undead.
Branded with weak acid, frost, venom.
Provides resistance to acid, lightning, fire, cold, light, dark.
Provides protection from stunning.
Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.
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