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Old May 14, 2011, 03:24   #1
will_asher
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Announce DaJAngband 1.3.2 released (YABU)

(yet another bugfix update)
This fixes the bug where being crushed by earthquakes and the explosion spell can make your HP go up by a lot instead of down, eventually leading to death from HP overflow. It also fixes the bug that Hudstone reported which I won't go into detail about.

Other changes since 1.3.1:
- the HASTE monster spell is slightly weaker for shallow monsters (hastens the monster by a smaller amount)
- randart code updated a bit (forgot to do it when I first added the flags). Only certain (weaker) activations are allowed from the quiver. Artifacts with powerful activations are prevented from becoming randart throwing weapons.
- can no longer get free action or similar flags from weapons in the quiver.
- When a monster with KILL_BODY would otherwise trample a unique, it instead attempts to push past it. (previously, attempts to trample uniques simply failed).
- torches/lanterns with the darkvision ego resist light draining
- illumination spells have bigger area of effect in caverns
- monster stunning is slightly more powerful (mainly for the tourist's camera flash spell)
- character dumps now always show depth by both dungeon level and feet. depth_in_feet option still applies for in-game uses.
- fixed BUG: objects sometimes drop in the same grid as a small statue

Download here.

PS: sorry william, I'd hate to get to Morgoth and then get killed by a software bug.
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Last edited by will_asher; May 15, 2011 at 05:36.
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Old May 14, 2011, 19:33   #2
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Terrific, thanks for the update. My spears are still activating from my quiver, phew! (I do actually use one regularly.) Cant wait to take some pictures of Morgy ;-)
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Old May 14, 2011, 20:04   #3
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Sadly i receive an error when linking:
Code:
generate.o: In function `build_color_point':
generate.c:(.text+0xc6fb): undefined reference to `q_new'
generate.c:(.text+0xc744): undefined reference to `q_push'
generate.c:(.text+0xc766): undefined reference to `q_len'
generate.c:(.text+0xc778): undefined reference to `q_pop'
generate.c:(.text+0xc819): undefined reference to `q_push'
generate.o: In function `join_region':
generate.c:(.text+0xcace): undefined reference to `q_new'
generate.c:(.text+0xcb3a): undefined reference to `q_push'
generate.c:(.text+0xcb54): undefined reference to `q_len'
generate.c:(.text+0xcb69): undefined reference to `q_pop'
generate.c:(.text+0xcbe6): undefined reference to `q_len'
generate.c:(.text+0xcc28): undefined reference to `q_push'
generate.o: In function `build_color_point':
generate.c:(.text+0xc842): undefined reference to `q_free'
generate.o: In function `join_region':
generate.c:(.text+0xcc07): undefined reference to `q_free'
collect2: ld returned 1 exit status
make: *** [dajangband] Error 1
Archlinux x86_64, gcc (GCC) 4.6.0 20110429 (prerelease)
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Old May 14, 2011, 23:49   #4
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Looks like a missing #include in generate.c - probably need
Code:
#include z-queue.h
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Old May 14, 2011, 23:53   #5
will_asher
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Quote:
Originally Posted by SaThaRiel View Post
Sadly i receive an error when linking
Did you ever get DAJ1.3.0 or 1.3.1 compiled? It should work the same way. again, sorry, I'm not much help when it comes to linux
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Old May 15, 2011, 00:36   #6
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Quote:
Originally Posted by will_asher View Post
Did you ever get DAJ1.3.0 or 1.3.1 compiled? It should work the same way. again, sorry, I'm not much help when it comes to linux
No, i dont think that it worked. Im not sure, but i think i tried it but had to drop it because of lack of time.

Quote:
Originally Posted by Nick
Looks like a missing #include in generate.c - probably need
Code:
#include z-queue.h
Sadly this doesn't solve the problem. But if it runs on other platforms it has to be such a "simple" problem Sadly im no programmer.
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Old May 15, 2011, 01:52   #7
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Quote:
Originally Posted by SaThaRiel View Post
Sadly i receive an error when linking:
Code:
generate.o: In function `build_color_point':
generate.c:(.text+0xc6fb): undefined reference to `q_new'
generate.c:(.text+0xc744): undefined reference to `q_push'
generate.c:(.text+0xc766): undefined reference to `q_len'
generate.c:(.text+0xc778): undefined reference to `q_pop'
generate.c:(.text+0xc819): undefined reference to `q_push'
generate.o: In function `join_region':
generate.c:(.text+0xcace): undefined reference to `q_new'
generate.c:(.text+0xcb3a): undefined reference to `q_push'
generate.c:(.text+0xcb54): undefined reference to `q_len'
generate.c:(.text+0xcb69): undefined reference to `q_pop'
generate.c:(.text+0xcbe6): undefined reference to `q_len'
generate.c:(.text+0xcc28): undefined reference to `q_push'
generate.o: In function `build_color_point':
generate.c:(.text+0xc842): undefined reference to `q_free'
generate.o: In function `join_region':
generate.c:(.text+0xcc07): undefined reference to `q_free'
collect2: ld returned 1 exit status
make: *** [dajangband] Error 1
Archlinux x86_64, gcc (GCC) 4.6.0 20110429 (prerelease)
]If you are getting an error from ld, then you are missing an object file that contains the routines that generate.c is looking for.

Nick quoted this:
Quote:
Originally Posted by Nick View Post
Looks like a missing #include in generate.c - probably need
Code:
#include z-queue.h
In addition to this, you will need to make sure that z-queue.c is included in the list of files to be compiled so that its routines are available for linking.

After a quick look at the Makefile for this program, it looks like you will need to edit Makefile.src and change this line:

ZFILES = z-file.o z-form.o z-rand.o z-term.o z-type.o z-util.o z-virt.o

to this:

ZFILES = z-file.o z-form.o z-rand.o z-term.o z-type.o z-util.o z-virt.o z-queue.o

I hope this fixes it. I am a V player at the moment, so I have not compiled this particular variant, but it sounds like this is the fix you need.
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Old May 15, 2011, 05:36   #8
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1.3.2b released

oops I did it again
Turns out I deleted an object in 1.3.2 without making the nesesary code tweaks which created a bug which makes the game not start unless you are loading an already-started saved game. This update fixes that bug.

download link updated in original post in this thread.
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Last edited by will_asher; May 15, 2011 at 21:24.
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Old May 23, 2011, 04:13   #9
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(another DAJ announcement)

As I'm focussing more and more on my novel writing and less on *banding, I'm not sure if I'll ever get around to doing any more DaJAngband development. Sometime when I get the chance I'll probably try to fix some more bugs, so there should be a v1.3.3, but after that I might just leave DaJAngband behind completely.
Being a variant maintainer is nice, but now I want to be a published author. And that takes a long process and a lot of time writing, editing, rewriting, revising, blogging, querying, conference-going, marketing, etc...
ciao
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Old May 23, 2011, 23:45   #10
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Quote:
Originally Posted by will_asher View Post
As I'm focussing more and more on my novel writing and less on *banding, I'm not sure if I'll ever get around to doing any more DaJAngband development. Sometime when I get the chance I'll probably try to fix some more bugs, so there should be a v1.3.3, but after that I might just leave DaJAngband behind completely.
Being a variant maintainer is nice, but now I want to be a published author. And that takes a long process and a lot of time writing, editing, rewriting, revising, blogging, querying, conference-going, marketing, etc...
ciao

On one hand, entirely understandable. Best of luck to you!

On the other hand--nooo! I like the variant.
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