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Old November 1, 2011, 02:45   #11
HallucinationMushroom
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He gets to wear a cloak on an everyday basis.
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Old November 1, 2011, 08:08   #12
Max Stats
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He's the only guy in the whole town with a house.
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Old November 1, 2011, 16:56   #13
BlueFish
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I'm impressed that @, after winning, is able to live to a ripe old age in a town that has random mass murdering adventurers who would sooner run you through with a poleaxe than say "excuse me".
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Old November 1, 2011, 17:10   #14
Derakon
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Quote:
Originally Posted by BlueFish View Post
I'm impressed that @, after winning, is able to live to a ripe old age in a town that has random mass murdering adventurers who would sooner run you through with a poleaxe than say "excuse me".
Well, @ did kill a god. Presumably culling all of the level-1 adventurers that come to town wouldn't be an especial strain even for a geriatric godslayer. You just have to get 'em while they're young, before they've learned to fight back.

On a related note, @ can go from weedy little novice to towering pillar of muscle and intellect in about 10 days.
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Old November 2, 2011, 20:30   #15
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And sustain several, if not hundreds, of nearly-lethal wounds in that same time frame, without complaining even once.
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Old November 3, 2011, 14:12   #16
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Originally Posted by Derakon View Post
How about the ability to carry a sword in one hand, a shield in another, a bow in a third, a lantern in a fourth, and still have one free for using wands/staves/spellbooks/etc.? I'd like to know what "human" means in the Angbandverse. Maybe @ is just very skilled at using his/her feet and mouth? .
While the game only lets @ wear 2 rings, this is because @ has 8 rings (slots are squelched so they don't show up) of +1 arm. This is how he manages to wield all those things and still be able to pick up/drop/rummage through his inventory/etc.

It would be funny (at least, for a short while and for people who didn't get their coffee this morning) if there was a variant that required free hands to do all that stuff, but let the player grow extra arms (and thus be able to do more / wield more) as he gained levels or maybe found "potions of extra arms", until the player had all the equip slots and could *still* do all the other stuff players do.

I'm most impressed with @ in that, no matter how many @s have been brutally slain in the dungeon, they just keep coming until Morgoth goes down.

I'm also impressed with the long-term planning of @. He or She always manages to father/bear a child before heading to the dungeon so there's a descendant to avenge them after they die.

Then there's the strange ability @ has of gaining the memories of his dead ancestor, and the fact that this ability perfectly remembers everything they knew about monsters, but nothing about items, flavors, etc.
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Old November 3, 2011, 20:42   #17
Zyphyr
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Originally Posted by EpicMan View Post
While the game only lets @ wear 2 rings, this is because @ has 8 rings (slots are squelched so they don't show up) of +1 arm. This is how he manages to wield all those things and still be able to pick up/drop/rummage through his inventory/etc.
With +8 Arms, @ should get 40 extra fingers. I demand the immediate implementation of ring slots 3 through 42!
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Old November 3, 2011, 20:52   #18
Narvius
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I hope you meant ring slots 11 through 50. Remember, 3-10 are permanently taken!
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Old November 3, 2011, 22:18   #19
Zyphyr
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I hope you meant ring slots 11 through 50. Remember, 3-10 are permanently taken!
Nah, I count the permanently taken ones as -7 to 0.
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Old November 4, 2011, 02:07   #20
sethos
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This extra arms thing looks slippery:
with 40 extra ring slots, we can get another 40 arms!...

Does that come with encumbrance? or a vision penalty? would you still be able to walk, I wonder?

Rather, I'll assume that all @'s are highly proficient Battle Jugglers. From Level 1. Even when their Dex is drained to 1. and they're slowed, confused and blind.
Because that makes more sense.
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