Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Sil

Reply
 
Thread Tools Display Modes
Old October 31, 2013, 16:40   #1
sudaj
Rookie
 
Join Date: Oct 2013
Location: here
Posts: 9
sudaj is on a distinguished road
newbie qs

I downloaded latest version of Sil about a week ago after watching silstreamer's vids. I copied his Beefcake Artistry build and lots of dead @'s have resulted
A few questions:
1. Is there some kind of correlation with artifact gen that gets thrown up with actual and min depth? In other words, the bigger the difference btwn actual and min depth, the greater the likelihood of artefacts turn up?
2. Finding difficulty in deciding what combat abilities to take. The general ones like Crowd Fighting, Zone of Control, Parry/Riposte etc are understandable. It's the Power / Finesse route which seem mutually exclusive. Is it dependent on what artefact weapon drops you get? Or if say you find a greatsword and go Power/Charge regardless if an artefact shortsword turns up late in the game.
sudaj is offline   Reply With Quote
Old October 31, 2013, 17:17   #2
taptap
Knight
 
Join Date: Jan 2013
Posts: 710
taptap is on a distinguished road
Quote:
Originally Posted by sudaj View Post
I downloaded latest version of Sil about a week ago after watching silstreamer's vids. I copied his Beefcake Artistry build and lots of dead @'s have resulted
A few questions:
1. Is there some kind of correlation with artifact gen that gets thrown up with actual and min depth? In other words, the bigger the difference btwn actual and min depth, the greater the likelihood of artefacts turn up?
2. Finding difficulty in deciding what combat abilities to take. The general ones like Crowd Fighting, Zone of Control, Parry/Riposte etc are understandable. It's the Power / Finesse route which seem mutually exclusive. Is it dependent on what artefact weapon drops you get? Or if say you find a greatsword and go Power/Charge regardless if an artefact shortsword turns up late in the game.
Beefcake build is as far as I know a joke build, although if you do it with a Noldor and 4 3 3 3 it is more solid (all races but Noldor are challenge races). Starting more balanced builds with 2 4 4 4 or a Fingolfin 3 3 5 3 is easier.

Artefact creation is dependent on depth among other things, so if you are deeper earlier or even repeat some very deep floors you will generally get more of them. Endgame opponents may even have a hoard or drop more than one artefact or artefact-quality item and if you spend more time there you have more opportunity to face them. I don't believe min depth figures at all in this.

You can try to stay fairly flexible for a while (with a balanced build) and then decide for one way a bit later maybe upon finding your first great weapon. Even having a swap heavy armour and weapon on a light build is quite common. Just don't try to get everything at once, there are many cool and working combinations and you will have the opportunity to try them all out, if you keep playing. There are plenty of non-melee builds as well.
taptap is offline   Reply With Quote
Old October 31, 2013, 17:38   #3
debo
Veteran
 
debo's Avatar
 
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,385
debo is on a distinguished road
Yeah I did that build as a joke lol.

Maybe I should do another straight-up fighter video series w/ dodging+flanking, that seems to be the current metagame of "basic easy progress" and it puts more of a focus on monster movement.
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'
debo is offline   Reply With Quote
Old October 31, 2013, 18:33   #4
mrrstark
Adept
 
Join Date: Aug 2013
Posts: 101
mrrstark is on a distinguished road
Quote:
Originally Posted by debo View Post
Yeah I did that build as a joke lol.

Maybe I should do another straight-up fighter video series w/ dodging+flanking, that seems to be the current metagame of "basic easy progress" and it puts more of a focus on monster movement.
I doubt I'm the only one that'd love to see & learn from that vid.
mrrstark is offline   Reply With Quote
Old October 31, 2013, 23:22   #5
WaveMotion
Apprentice
 
Join Date: Apr 2012
Posts: 53
WaveMotion is on a distinguished road
Quote:
Originally Posted by debo View Post
Maybe I should do another straight-up fighter video series w/ dodging+flanking, that seems to be the current metagame of "basic easy progress" and it puts more of a focus on monster movement.
Flanking characters are my current kick too, so I'd love to see this as well.
WaveMotion is offline   Reply With Quote
Old November 1, 2013, 03:08   #6
BlueFish
Swordsman
 
Join Date: Aug 2011
Posts: 414
BlueFish is on a distinguished road
Do you guys find flanking to be more powerful than your basic corridor fighting tactic? Or just different, interesting, and fun?
BlueFish is offline   Reply With Quote
Old November 1, 2013, 09:09   #7
sudaj
Rookie
 
Join Date: Oct 2013
Location: here
Posts: 9
sudaj is on a distinguished road
Quote:
Originally Posted by debo View Post
Yeah I did that build as a joke lol..
Your build series was very useful though. Looking back my 8 attempts, got to 300/400ft initially & last attempt lucked my way thru to 950ft which I defn would not have happened w/o your beefcake vids. Thanks.
sudaj is offline   Reply With Quote
Old November 3, 2013, 22:32   #8
Patashu
Knight
 
Patashu's Avatar
 
Join Date: Jan 2008
Posts: 526
Patashu is on a distinguished road
Quote:
Originally Posted by BlueFish View Post
Do you guys find flanking to be more powerful than your basic corridor fighting tactic? Or just different, interesting, and fun?
I think it is more powerful. If you understand how group monsters work you can move, flankingly, around them such that they prefer to move out of the way they attack you. And you get the bonus of Dodging while Flanking. And if you're really clever you can get Charge and Sprinting to proc while flanking.

I think the 'interesting and fun' part should not go understated, either - if you're thinking about what you're doing and it's an interesting challenge to optimize, you're less likely to get sloppy and make mistakes due to boredom/low energy/disinterest.
__________________
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu
Patashu is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Another Newbie needs help robbiodobbio Vanilla 107 March 4, 2013 06:07
newbie needs help igres Vanilla 3 February 27, 2013 09:58
Newbie Needs Help reDC Vanilla 6 January 19, 2013 00:23
Newbie vs. Shelob (Result: Shelob 1, Newbie 0) Egavactip AAR 10 March 12, 2012 08:47
Help a newbie konijn_ Development 7 January 2, 2010 21:15


All times are GMT +1. The time now is 05:03.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.