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Old January 7, 2014, 20:50   #1
Scassinatore
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Newbie hobbit rogue

Hello everyone
I'm new, i started to play angband on november, i stopped on december, then i come back today
I want to share with you the delusion of dying by the hands of Boldor , after i killed all of his spawn lots of time and following on the level while he teleported, he started to chase me and began to hit me furiosly, every time i phased, he was there .

I lost the strongest item i ever had: Rod of Acid Balls (21-24 steps for recharging), found on a lucky level 2, which made me one shots lots of thing i never thought i was able to kill.
I want my revenge (and i'll obtain it with the 3.5, i was playing the 3.4.1).

Is there any strategy for a Hobbit Rogue to stay alive against him?
I died so easily that i forgot i could use some mushroom :O.

Here's the log, every kind of suggestion is welcomed
Code:
  [Angband 3.4.1 Character Dump]

 Name   Bilbo                                    Self  RB  CB  EB   Best
 Sex    Male         Age             30   STR:     17  -2  +0  +0     15
 Race   Hobbit       Height          31   INT:     10  +2  +1  +0     13
 Class  Rogue        Weight          62   WIS:     10  +1  -3  +0      8
 Title  Footpad      Social  Well-liked   DEX:     18  +3  +3  +0  18/60
 HP     -2/102       Maximize         Y   CON:     10  +2  -1  +0     11
 SP     11/11                             CHR:     10  +1  -1  +0     10

 Level               14   Armor    [20,+12]     Saving Throw         61%
 Cur Exp           1838   Fight     (+4,+0)     Stealth        Excellent
 Max Exp           1838   Melee     (+7,+6)     Fighting       Excellent
 Adv Exp           1890   Shoot     (+4,+0)     Shooting          Superb
 MaxDepth    550' (L11)   Blows    1.6/turn     Disarming            82%
 Game Turns      210049   Shots      1/turn     Magic Device          65
 Standard Turns   19440   Infra       40 ft     Perception        1 in 1
 Resting Turns     1463   Speed      Normal     Searching            69%
 Gold              4107   Burden   94.2 lbs

 You are one of several children of a Hobbit Shirriff.  You are a
 credit to the family.  You have blue eyes, curly brown hair, and an
 average complexion.


rAcid:........+.... Nexus:.............
rElec:............. Nethr:.............
rFire:..+.......... Chaos:.............
rCold:............. Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:............. Shots:.............
FrAct:............. Might:.............
HLife:............+ S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:....+........  Fear:.............
Infra:............+ Aggrv:.............


  [Last Messages]

> Boldor, King of the Yeeks hits you.
> *** LOW HITPOINT WARNING! ***
> Boldor, King of the Yeeks hits you.
> *** LOW HITPOINT WARNING! ***
> Boldor, King of the Yeeks hits you.
> *** LOW HITPOINT WARNING! ***
> Boldor, King of the Yeeks hits you.
> *** LOW HITPOINT WARNING! ***
> Boldor, King of the Yeeks hits you.
> *** LOW HITPOINT WARNING! ***
> Boldor, King of the Yeeks misses you.
> Boldor, King of the Yeeks summons its kin.
> *** LOW HITPOINT WARNING! ***
> Boldor, King of the Yeeks hits you.
> You die.

Killed by Boldor, King of the Yeeks.

  [Character Equipment]

a) a Cutlass (1d8) (+3,+6)
     Found lying on the floor at 200 feet (level 4).
     
     Can be destroyed by acid.
     
     Combat info:
     1.6 blows/round.
     With +4 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 18.2.
     
b) a Sling (x2) (+0,+0)
     Found lying on the floor at 150 feet (level 3).
     
     Can be destroyed by acid, fire.
     
c) a Ring of Resist Fire
     Found lying on the floor at 550 feet (level 11).
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     Can be destroyed by electricity.
     
d) a Ring of Protection [+6]
     Found lying on the floor at 100 feet (level 2).
     
     Can be destroyed by electricity.
     
e) an Amulet of Searching <+5>
     Found under some rubble at 550 feet (level 11).
     
     +25% to searching.
     
f) a Lantern (5158 turns) <+2>
     Dropped by a Dark elven mage at 550 feet (level 11).
     
     Cannot be harmed by fire.
     
     Radius 2 light.
g) Soft Leather Armour [8,-1]
     An inheritance from your family.
     
     Can be destroyed by acid, fire.
     
h) (nothing)
i) a Leather Shield of Resist Acid [8,+5]
     Dropped by Wormtongue, Agent of Saruman at 550 feet (level 11).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
j) a Hard Leather Cap [2,-1]
     Found lying on the floor at 550 feet (level 11).
     
     Can be destroyed by acid.
     
k) (nothing)
l) a Pair of Leather Boots [2,+0]
     Found lying on the floor at 200 feet (level 4).
     
     Can be destroyed by acid, fire.
     


  [Character Quiver]

n) 4 Iron Shots (1d4) (+0,+0)
     Found lying on the floor at 200 feet (level 4).
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 5.
     25% chance of breaking upon contact.
     
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
     An inheritance from your family.
     
     Can be destroyed by fire.
     
b) 9 Rations of Food
     
     
c) a Mushroom of Second Sight
     Found lying on the floor at 50 feet (level 1).
     
     
     
d) 4 Mushrooms of Fast Recovery
     
     
e) 3 Mushrooms of Stoneskin
     Found lying on the floor at 550 feet (level 11).
     
     
     
f) a Flask of oil
     Found in a chest from 550 feet (level 11).
     
     Branded with flames.
     Can be destroyed by cold.
     
g) 9 Potions of Cure Light Wounds
     Can be destroyed by cold.
     
h) a Potion of Speed
     Found lying on the floor at 150 feet (level 3).
     
     Can be destroyed by cold.
     
i) a Potion of Berserk Strength
     Found lying on the floor at 150 feet (level 3).
     
     Can be destroyed by cold.
     
j) a Potion of Resist Cold
     Dropped by a Hill orc at 550 feet (level 11).
     
     Can be destroyed by cold.
     
k) a Potion of Infravision
     Found under some rubble at 550 feet (level 11).
     
     Can be destroyed by cold.
     
l) 4 Scrolls of Phase Door
     Can be destroyed by acid, fire.
     
m) 7 Scrolls of Treasure Detection
     Can be destroyed by acid, fire.
     
n) a Scroll of Trap Detection
     Found lying on the floor at 550 feet (level 11).
     
     Can be destroyed by acid, fire.
     
o) a Scroll of Trap/Door Destruction
     Found lying on the floor at 550 feet (level 11).
     
     Can be destroyed by acid, fire.
     
p) a Scroll of Teleportation
     Found lying on the floor at 550 feet (level 11).
     
     Can be destroyed by acid, fire.
     
q) a Rod of Acid Balls (charging)
     Found lying on the floor at 100 feet (level 2).
     
     Can be destroyed by electricity.
     
r) an Amulet of Resist Lightning
     Found lying on the floor at 550 feet (level 11).
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
s) a Leather Shield [8,+4]
     Found lying on the floor at 550 feet (level 11).
     
     Can be destroyed by acid.
     
t) a Pick (1d3) (+0,+0) <+2>
     Bought from a store.
     
     +2 tunneling.
     
     Combat info:
     1.6 blows/round.
     With +6 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 3.6.
     


  [Home Inventory]

a) 15 Rations of Food
     
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3727    100'    2   Reached level 2
      6957    150'    3   Reached level 3
      8903    150'    4   Reached level 4
     14404    150'    4   Killed Grip, Farmer Maggot's dog
     14404    150'    5   Reached level 5
     23620    150'    6   Reached level 6
     26047    200'    7   Reached level 7
     49242    200'    8   Reached level 8
     74715    200'    9   Reached level 9
     77489    200'    9   Killed Fang, Farmer Maggot's dog
    107529    100'   10   Reached level 10
    156514    300'   10   Killed Sméagol
    165156    550'   11   Reached level 11
    169735    550'   12   Reached level 12
    173872    550'   12   Killed Wormtongue, Agent of Saruman
    178751    550'   13   Reached level 13
    192229    550'   14   Reached level 14
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Old January 7, 2014, 20:59   #2
emulord
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For starters, I think he resists acid. Early magic devices are fun&powerful, but it makes your damage output erratic.

For gear, Find a {good} longbow or {good} weapon with multiple attacks per round. Build your Armor Class. Carry plenty of healing potions and escape scrolls.

I think he can summon more yeeks to help himself, so fight him in a corridor if possible with as little space around you. If you're injured at low level when monster ranged attacks are rare, read a ?Phase and drink a bunch of healing potions.

Detect monsters so you know when fights are coming. Light rooms

Before the fight with a new unique, get buffed. In order of importance Speed, Stoneskin, heroism, berzerk, bless. I'm not sure about the new mushrooms, its been a while since Ive played vanilla.

Happy angbanding!
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Old January 7, 2014, 21:00   #3
Derakon
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You shouldn't expect to be able to fight everything you meet the first time you meet it. This is doubly true for uniques, which tend to be stronger than anything else when you first find them.

That said, Boldor is beatable. Standard tactics apply:

* Optimize your STR and DEX, and then wield a lightweight weapon like a dagger. Your goal is to get at least 2 blows per round, ideally more. The more melee attacks you get, the more time your bonus damage (from STR and magical enchantments) applies, which is going to largely overwhelm the dice on the actual weapon.

* Carry lots of Phase Door and curing potions. Early on, Cure Light Wounds is plenty, and it's available infinitely at the Temple. Phase away and then drink potions to restore your HP; don't try to heal while in melee.

* Recognize when things are going badly and run away immediately, rather than waiting until the last possible turn. Something can easily go wrong in your attempts to escape. Early on, escape may just consist of reading Word of Recall and then waiting for it to kick in, but ideally you should get a Staff of Teleportation as soon as you can. Eventually (much later than Boldor) you want Scrolls of Teleport Level.
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Old January 7, 2014, 21:25   #4
Mondkalb
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Rogues are not very strong in early game.
It's vital to have means of escape and use them.

Hobbit rogues have extraordinary stealth. Try to acquire more steatlh items to get even better and use your stealth to avoid strong monsters until you can beat them.

Also, look out for good slings. There are some exceptional good ones in the game.
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Old January 7, 2014, 21:32   #5
Nick
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A note unrelated to your character (well, almost) - version 3.5 is out, you may want to switch to that for the next one.
__________________
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
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Old January 7, 2014, 23:48   #6
Scassinatore
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@Nick: I started a new hobbit rogue with 3.5 i think it's easier and i feel luckier
@emulord: Thanks, you are right, i was fighting against his resistance and it was my only effective weapon! I have to master both weapons and AC and i'll try to get buffed but i don't like to carry lots of scroll...
@Derakon: Thanks,
i would like my str in 18 but i don't know how to pump it up!
My dex went up due to some awesome cloak, so i'm now:
str 15
dex 18/90
and i have two blows with my best weapon.

Staff of Teleportation is a good idea, i never used teleport as spell.

@Mondkalb: i got the stealth, now i hope to find some good sling!

Questions:
What's the best between sling, bow, crossbow?
I found the holy book "Godly Insights", can i use it for something?


My current equip:
Code:
  [Character Equipment]

a) a Trident of Frost (1d10) (+3,+9)
     Found lying on the floor of a special room at 250 feet (level 5).
     
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by cold.
     
     Combat info:
     2.0 blows/round.
     With +3 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 58.6 vs. creatures not resistant to cold,
     and 35.8 vs. others.
     
b) a Sling (x2) (+1,+2)
     Found lying on the floor at 50 feet (level 1).
     
c) a Ring of Protection [+10]
     Bought from a store.
     
d) a Ring of Flames [+12]
     Found lying on the floor of a special room at 450 feet (level 9).
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     
f) a Lantern (7490 turns)
     Found lying on the floor at 400 feet (level 8).
     
     Cannot be harmed by fire.
     Radius 2 light.
     
g) Hard Leather Armour of Resist Acid (-1) [16,+2]
     Found lying on the floor at 450 feet (level 9).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
h) the Cloak of Thingol [1,+18] <+3>
     Found lying on the floor at 350 feet (level 7).
     
     +3 dexterity.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it tries to recharge a wand or staff, destroying
     the wand or staff on failure.
     Takes 56 turns to recharge at your current speed.
     Your chance of success is 94.7%
     
i) a Wicker Shield [2,+3]
     Found lying on the floor at 50 feet (level 1).
     
k) a Set of Caestus (+0,+3) [5,+0]
     Found lying on the floor at 200 feet (level 4).
     
l) a Pair of Leather Boots [2,+4]
     Dropped by Bullroarer the Hobbit at 150 feet (level 3).
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Old January 8, 2014, 01:29   #7
Derakon
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For the early game, boosting your stats is only something you do during character birth. You're unlikely to find gear that gives stat boosts until later. There are also potions that permanently modify your stats: either by draining a random stat to boost a specific one (e.g. Potions of Brawn) or just by straight-up improving a stat (e.g. Potions of Strength).

The best missile launcher is the one that does the most damage. If you find a really awesome sling, use it; most classes eventually end up using an artifact bow or crossbow. The only class that really cares is the ranger, since they get bonus shots when using bows only.

Also: your rings are not very impressive. Getting your damage up is more important than improving your AC. AC does have some minor impact on your survivability but it's really pretty trivial. The activation on the Ring of Flames can prove useful, but really you should swap those out with something better as soon as you can.
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Old January 8, 2014, 07:20   #8
Mondkalb
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You can use enchant weapon scrolls to enchant your weapons and ammo. This usually goes quite well up to +8/+8 or +9. After that the failure rate of the scroll rises drastically.

You can only use magic spell books. Godly insights is one of the dungeon priest spell books which you can sell for a good price to the temple.
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