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Old May 13, 2012, 14:11   #1
Magnate
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Anyone else fed up with tile config madness?

In v4, a number of V's base items are now generated with affixes - lead-filled maces, scythes of slicing, mithril ammo and armour pieces, etc. So the base items no longer exist, which means that they need commenting out of the graf-???.prf files ... for ALL FIVE tile sets.

This is crazy. I just made the same set of edits five times. I know very very little about the tile-handling code (I'm an ascii player), but surely it can't be impossible to use a single graf.prf file for all five tile sets?

In thinking about how to achieve this, the obvious thought is that we get rid of the crazy sheet co-ordinates and move to individual files for individual tiles, arranged in a sensible file structure (e.g. lib/xtra/graf/tilesetname/scrolls/recall.png and so on).

But since my skills are not up to that, maybe there's an interim fix. If I edit each of the tile sheets so that the tiles are in exactly the same order (i.e. the co-ordinates of the full helm are identical on every sheet), we could use a single graf.prf file, couldn't we?

If that's wrong, can someone please explain why it's not possible, and whether there's another way.

If that's right, can someone please recommend the best/easiest graphics app for moving the tiles about.
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