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#1 |
Angband Devteam member
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Anyone else fed up with tile config madness?
In v4, a number of V's base items are now generated with affixes - lead-filled maces, scythes of slicing, mithril ammo and armour pieces, etc. So the base items no longer exist, which means that they need commenting out of the graf-???.prf files ... for ALL FIVE tile sets.
This is crazy. I just made the same set of edits five times. I know very very little about the tile-handling code (I'm an ascii player), but surely it can't be impossible to use a single graf.prf file for all five tile sets? In thinking about how to achieve this, the obvious thought is that we get rid of the crazy sheet co-ordinates and move to individual files for individual tiles, arranged in a sensible file structure (e.g. lib/xtra/graf/tilesetname/scrolls/recall.png and so on). But since my skills are not up to that, maybe there's an interim fix. If I edit each of the tile sheets so that the tiles are in exactly the same order (i.e. the co-ordinates of the full helm are identical on every sheet), we could use a single graf.prf file, couldn't we? If that's wrong, can someone please explain why it's not possible, and whether there's another way. If that's right, can someone please recommend the best/easiest graphics app for moving the tiles about.
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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