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#21 | |
Knight
Join Date: Nov 2008
Posts: 881
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Quote:
Not sure how well I can fix this stuff without a similar system to test on (and tile-related problems in general are not a top priority unless they also interfere with ASCII play), but I'll try to fix the compile error and the nonexistent reference to David Gervais' tiles at least.
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#22 |
Knight
Join Date: Nov 2008
Posts: 881
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It turns orange if the last action consumed more than 100 energy (or more than 13,200 energy for players on the overworld map).
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#23 | |
Apprentice
Join Date: Jul 2020
Posts: 50
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Quote:
![]() I understand the tile issue. Tiles won't exist for everything so why bother displaying only part of them? Same goes with sounds. If there's no sounds, why disabling the mixer should break compilation? Just ditch the unused code. ![]() Using SDL interface doesn't necessarily add anything to the gameplay. Someone with debugging skills could check out what causes the crash. |
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#24 | |
Adept
Join Date: Sep 2007
Posts: 150
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Quote:
fixing all the gcc warnings may be a bit more of a pain |
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#25 |
Rookie
Join Date: Oct 2018
Posts: 15
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Necromancy
What is the percentage reduction of EXP gain for pet kills? Is it possible to play using only pets? I seem to be gaining very little to none EXP both from my necromancy rat summons and animated corpses. Thanks.
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#26 | |
Knight
Join Date: Nov 2008
Posts: 881
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Quote:
It might be technically possible to win using only pets - people have done stranger things with the game... - but I would not recommend it except on a Quylthulg.
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#27 |
Adept
Join Date: Jun 2008
Posts: 159
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Ive also noticed that pets cannot kill most uniques.
Its why I think chaos+trump is a good mix for a mage. Pets do all the work, and you can just lob a "Fist of Force" over the top once uniques are down to their last HP. |
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#28 | |
Rookie
Join Date: Oct 2018
Posts: 15
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Quote:
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#29 | |
Knight
Join Date: Nov 2008
Posts: 881
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Quote:
When the comparison does happen (e.g. with Illumination or Enlightenment, or Staff of Speed vs. Rod of Heroic Speed) the rod does usually win, but not because of the weight. The biggest selling points of a rod compared to a staff (or wand) are that it cannot be destroyed, only stolen, and that it recharges much faster. That the rod wins is not a given, though - sometimes a staff is better, either because you anticipate having to use it many times in quick succession or because it has so many more charges as to outweigh the faster recharging on the rod. The staff might also have lower fail rates, since many of the best rod effects are very high-level and difficult to use - characters with so-so device skill often find Rods of Angelic Healing too unreliable for combat and prefer to carry Staves of Healing. The FAQ has a more detailed comparison which also covers potions, scrolls and wands.
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#30 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 40
Posts: 1,236
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Cannot be destroyed...by chaos? Lightning?
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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